Archive for the 'Management' topic

UIEtips: Hiring a UX Pro – 4 Techniques from Smart Teams

In this week’s UIEtips, we reprint an article. In it, I share ideas on how to hire the best UX professional. I also make the case that hiring the right person is the most important factor to a UX team’s success. Here’s an excerpt from the article: Hiring is not a natural process. It needs […]

A Human-Centered Design Process

Better collaboration skills matter If you think you might find yourself on a team planning UX strategy—or on a team planning anything, really—this workshop is brimming with information that will turn you into a skilled collaborator. A human-centered design process Focus: Conducting research with the right people within budget and time constraints Buy-in: Participate in […]

Convincing your boss to send you to UI19

Convincing your boss to spend more than $1,700 to send you to the User Interface 19 Conference is no easy task. Your boss wants to understand how it benefits the organization, team, and you. In part 1 of of our 2 part series, you’ll learn how to explain the benefits of attending the User Interface […]

Minimizing Design Risk with The Minimal Viable Product (MVP)

If your team has been practicing some form of Agile or Scrum, it likely has a loose definition of a MVP. The question is, are you launching MVPs at the end of each sprint, or are you launching “whatever we fit into a 2-week sprint cycle?” If your iteration planning tends to focus on timelines, […]

Lean Roadmapping: Where Product Management & UX Meet, Our June 26 Virtual Seminar

Imagine a conversation between a UX designer and a product manager. This conversation delves into big-picture business goals and fast, low-risk ways to test design ideas—such as prototyping—that might achieve those goals. After all, this is the quickest way to gather real user data to inform a practical roadmap that’s focused on what problem you’re […]

Josh Seiden – Hypothesis-based Design within Lean UX

In traditional development environments, requirements are what you base the project’s direction on. However, requirements assume that you know what you’re doing and why you’re building it. Substituting your thinking to adopt a hypothesis approach allows you to examine where you may be wrong. Lean UX itself embraces hypotheses to quickly determine what is and isn’t true about a project and which is the right path to go down.

UIEtips: Misconceptions about Collaboration

In today’s UIEtips, Dan Brown of EightShapes discusses the three ways in which people misunderstand collaboration. You’ll be much more successful encouraging collaboration with an understanding of these misconceptions. Want more of Dan’s thinking about design teams and collaboration? Join us on May 15 when he presents our next virtual seminar, Make Collaboration Happen, Even with […]

Make Collaboration Happen, a Virtual Seminar with EightShapes’ Dan Brown

Happy, productive teams may seem like a pipe dream to those who believe all designers are divas, project managers rush timelines, and bosses (or clients) expect the impossible. Dan Brown’s team at EightShapes has adopted behaviors, making their work transparent and effective. In Make Collaboration Happen, he’ll show you how he’s distilled these behaviors into a […]

UIEtips: Why Lean UX?

In today’s UIEtips, we reprint an article on the debate and discussion surrounding Lean UX. Some have seen it as a condemnation of extensive documentation while others have said it’s a rebranding of techniques they’ve been practicing for years. In this excerpt from Lean UX: Applying Lean Principles to Improve User Experience, authors Jeff Gothelf and […]

Lean UX: Forming & Testing Hypotheses

Join us for our next Virtual Seminar, Lean UX Forming Testing Hypotheses.  Its happening Thursday, April 3.  It’s easy to talk about features. Fun, even. But easy and fun doesn’t always translate to functional, profitable, or sustainable. That’s where Lean UX comes in—it reframes a typical design process from one driven by deliverables to one driven by […]