UIEtips Article: Debunking the Myths of Innovation: An Interview with Scott Berkun
In this week’s article, UIE’s Christine Perfetti sat down with Scott to talk about his new book and his research in the area of innovation.
In this week’s article, UIE’s Christine Perfetti sat down with Scott to talk about his new book and his research in the area of innovation.
We stopped talking about the framework in the late ’90s because we were doing more web work and we weren’t sure if the framework applied to the web. At the time, we couldn’t see the progression, but we now know that it was because we were stuck in the middle of Stage I and it’s hard to see what’s coming from where you are.
Now, more than ten years later, we’re finding ourselves talking about the framework once again.
One problem we often see is when the user researchers get overzealous in their improvement suggestions. They start to make recommendations in cases where there may not be any clear evidence the change will eliminate frustration or improve the design in a measurable way.
Ashley McKee discusses an article by Jeff Patton in which he outlines the buyer head and the user head, two aspects of human behavior that surface when encountering new products.
Have you ever stopped to think that the internal dynamics of your corporation may be reflected in the design of your products?
Karl Long recently posted a short article where he discusses the effect of organizational culture on experience design through Conway’s Law.
Essentially the law states that systems (especially software) will reflect the organizational structure [...]
Over at Creating Passionate Users, Kathy Sierra recently wrote about how a little bit of innovation can go a long way when growing a user community to enhance your brand and the content on your site.
Every time I give a talk, someone always asks, “That’s all good and nice that helping users learn is [...]
… If the online portion was the only thing involved, our customer would’ve been delighted with the results and likely shopped again. Because of the total user experience, she’ll likely resist shopping with the brand again.
In this organization’s case, the usability of the site involves only those people who directly influence the design of the site. However, to create a pleasurable user experience, we now have to involve people from all over the organization, including those people dictating how the store operations are designed and implemented. …
Recorded December 21, 2006, we discuss the big user experience stories from 2006, including the Wii, the Target accessibility law suit, moderated vs. unmoderated testing techniques, and more.
Present for this recording were Jared M. Spool, DeWayne Purdy, Lyle Kantrovich, Kyle Pero, and Nate Bolt.
(Duration: 28m 37s)
Recorded December 21, 2006, we discuss the big user experience stories from 2006, including the Wii, the Target accessibility law suit, moderated vs. unmoderated testing techniques, and more.
Present for this recording were Jared M. Spool, DeWayne Purdy, Lyle Kantrovich, Kyle Pero, and Nate Bolt.
(Duration: 27m 8s)
(Duration: 28m 15s)
Recorded December 21, 2006, we discuss the big user experience stories from 2006, including the Wii, the Target accessibility law suit, moderated vs. unmoderated testing techniques, and more.
Present for this recording were Jared M. Spool, DeWayne Purdy, Lyle Kantrovich, Kyle Pero, and Nate Bolt.
©1997-2009, User Interface Engineering.
510 Turnpike St., Suite 102, North Andover, MA 01845
800-588-9855 (within U.S. and Canada) or 978 327-5561
Questions or Comments? Talk to Us.