Archive for the 'Management' topic

Passionate About Design; Dispassionate About Your Design

Recently, we’ve interviewed dozens of design managers about what separates out their best designers from the rest. One of the consistent answers we’ve gotten is “The best designers are passionate about design, yet dispassionate about their own designs.” The managers tell us they look for folks who get very excited and curious about creating great […]

Where Do You Draw The Line Of Quality?

You don’t have to hang around me for very long to hear me utter my mantra, “Good Design is Invisible.” Good design, when done well, is invisible to users because it lets them focus on why they are using the product instead of how they are using it. Thanks to the ongoing Apple / Samsung […]

UIE’s Most Popular Resource & Information Tweets from July 15-21

Here’s a recap of the resources and information we shared on Twitter last week. Design Food for thought – @jmspool’s new post in response to Google’s take on people hating change. This would be a really cool way to build all sorts of designs – It’s worth watching the 55 sec. video Critique A new […]

Adopting Pre-Made Design Patterns Doesn’t Help With The Toughest Parts

A well-built design pattern library is an extremely valuable tool for highly productive design teams. It ensures the designs they create feel like they were built by the same folks. It helps everyone on the team understand how things get put together. When combined with a component library, it can shorten development time by using […]

Google’s Take on “Change Aversion” Misses the Point

If we take the post written by Google UX Researcher Aaron Sedley as Google’s philosophy on why users get upset at design changes, then we can easily understand why users get upset when Google makes changes to their design. From what we know about how users think about the designs they are using, it’s clear […]

From Critique, A Language Emerges

I’ve been fascinated by critique lately. It’s a fabulous tool to help the entire team – designers and non-designers alike – learn more about what makes great design great. I’ve learned that you can tell that a team is taking advantage of well-done critiques by the new, personalized language they are now sporting. They have […]

UIEtips: The Magical Short-Form Creative Brief

Small is good. We love small products. Why not small processes? Mobile phones used to be big and bulky. Then we found ways to make them smaller and pack more stuff into them. Now we walk around with multi-purpose computers in our pockets. And guess what? We use them more than ever for things we […]

Playing The Main Character In Your Portfolio Story

Recently, I’ve been talking about having your portfolio tell the story of your best work. One part of any story is the main character, who, in this case, would be you. After all, a project is like an adventure. You start out heading in one direction, then things happen, and you end up growing your […]

Jeff Gothelf on Lean UX in an Agency World

After listening to my interview with UX Immersion speaker, Jeff Gothelf, Ziv posed this this question: I was wondering about the viability of integrating this methodology into a design agency that basically ends it’s work with a recommendations document with no real access to the development teams. It sounds like major shifts in people’s understanding […]

A Great Portfolio Isn’t a Collection of Deliverables

A great portfolio is a collection of the stories that describe your best work. As the demand for UX professionals increases, there’s been a renewed discussion on the importance of having a portfolio. There are even some, like Whitney Hess in a recent SxSW panel, who assert that because UX isn’t really about the deliverables, […]