Archive for the 'Management' topic

UX Immersion: $1,349 Price Extended Until Wed., Feb 29

After selling out the original 100 seats for the UX Immersion Conference, we decided to extend the lowest price of $1,349 until Wednesday, February 29. The price will definitely go up, so register now and save money. Don’t miss out on the newest, most critical thinking around two separate and important UX topics: mobile design […]

UIEtips: What The Karate Kid Can Teach Us About Agile and UX

It’s amazing how learning a new skill or process can make you feel overwhelmed and out of your comfort zone. Sometimes we’re asked to follow a set of tasks or procedures that just doesn’t make sense and seems repetitious. Yet after a period of time we start to see how these tasks connect, make sense, […]

Jeff Gothelf – Lean UX: Getting Out of the Deliverables Business
A Virtual Seminar Follow-up

The goal of Lean UX is to take the focus of user-centered design off of documentation and put it squarely on the experience. The way to do this is to view any design idea as a hypothesis. With a focus on the experience, you can validate or invalidate this hypothesis much quicker. The sooner you reach this validation, the sooner you can focus on designing and building the correct solution.

Should You Be Hands or Brains?

[This is part 2 of a two-part post. For this article to make sense, you probably want to read part 1. This article was originally published on JohnnyHolland.org.] In the last installment, we talked about the distinction between Hands contractors and Brains consultants. Hands are brought in by the team as an extra resource to […]

Putting An End To An Opinion War

Opinion wars kill design projects. An opinion war happens when two or more people hold strongly held opinions that are in opposition of each other. Opinion wars can get messy. They can stop a team in its tracks. And the worst thing about them is they can’t be won. There is never a winner in […]

Design Teams: Co-location Trumps Remote

We’ve been studying this for some time now and the reality is harsh: A co-located design team will have an easier time of producing great designs than a remote team. That doesn’t mean co-located teams will always succeed – they don’t. It doesn’t mean that remote teams will always fail – they don’t either. In […]

The Hands vs. the Brains

[This article originally appeared at Johnny Holland.] What’s the difference between contracting and consulting? One major difference comes down to whether the job is handwork or brainwork. Whether you’re an “innie” or an “outie,” this is applicable. Innies are UX professionals who work inside an organization. Even though they are part of the company, they […]

Exposure Hours Drive UX Innovation

Want to achieve a dramatic innovation in your design’s user experience? That’s easy. Just increase the hours of exposure to real users that your design team has. In our research, we found successful design teams have each team member spend a minimum of two hours every six weeks watch real users interacting with either their […]

When Does A Persona Stop Being A Persona?

Personas are a powerful tool in the UX toolbox. When done well, they rally the team around a small, specific set of archetypal users. Each team member becomes closely familiar with each of the personas, then can create designs that closely match those persona’s needs. In our research on personas, we’ve found this works best […]

An Uncommon Definition of Common Sense

Over at the User Interface Conference LinkedIn Group (which you should join, as we’re having lots of interesting conversations over there), a discussion popped up about Lean UX. In the discussion, one group member, Lorena, posted what she’d been doing, which sounded a lot like what I’ve heard folks are doing in Lean UX. She […]