Archive for the 'Team Management' topic

Where Do You Draw The Line Of Quality?

You don’t have to hang around me for very long to hear me utter my mantra, “Good Design is Invisible.” Good design, when done well, is invisible to users because it lets them focus on why they are using the product instead of how they are using it. Thanks to the ongoing Apple / Samsung […]

UIEtips: The Magical Short-Form Creative Brief

Small is good. We love small products. Why not small processes? Mobile phones used to be big and bulky. Then we found ways to make them smaller and pack more stuff into them. Now we walk around with multi-purpose computers in our pockets. And guess what? We use them more than ever for things we […]

Playing The Main Character In Your Portfolio Story

Recently, I’ve been talking about having your portfolio tell the story of your best work. One part of any story is the main character, who, in this case, would be you. After all, a project is like an adventure. You start out heading in one direction, then things happen, and you end up growing your […]

Jeff Gothelf on Lean UX in an Agency World

After listening to my interview with UX Immersion speaker, Jeff Gothelf, Ziv posed this this question: I was wondering about the viability of integrating this methodology into a design agency that basically ends it’s work with a recommendations document with no real access to the development teams. It sounds like major shifts in people’s understanding […]

A Great Portfolio Isn’t a Collection of Deliverables

A great portfolio is a collection of the stories that describe your best work. As the demand for UX professionals increases, there’s been a renewed discussion on the importance of having a portfolio. There are even some, like Whitney Hess in a recent SxSW panel, who assert that because UX isn’t really about the deliverables, […]

Discussing Design: The Art of Critique—An April 26 Virtual Seminar

In this seminar you’ll get a reality check on critiques from Adam Connor. He’ll describe how to give, receive, and act upon feedback while confidently guiding your projects through beneficial feedback loops. With the right approach to critique and collaboration, your designs will be stronger than ever. In Adam’s seminar you’ll learn to: Structure projects […]

Championing Contextual Research in Your Organization—An April 17 Next Step Virtual Seminar

To the delight of UX designers everywhere, organizations today increasingly conduct user-centered research methods like surveys, focus groups, and usability testing. In this Next Step seminar, Steve Portigal will give you the talking points to make it happen in your organization. And once you find out how to quell cultural, budgetary, and process resistance to […]

Bringing Order to Your Intranet – An April 4 UIE Virtual Seminar

Over time, intranets can become beastly things. Yes, the very intranet that was supposed to provide a great one-stop-shop for all information has now become a confusing jumble of pages that lack findability, ownership, and currency. On April 4, James Robertson will show you the two fundamental questions you’ll need to answer before untangling your […]

Should You Be Hands or Brains?

[This is part 2 of a two-part post. For this article to make sense, you probably want to read part 1. This article was originally published on JohnnyHolland.org.] In the last installment, we talked about the distinction between Hands contractors and Brains consultants. Hands are brought in by the team as an extra resource to […]

Putting An End To An Opinion War

Opinion wars kill design projects. An opinion war happens when two or more people hold strongly held opinions that are in opposition of each other. Opinion wars can get messy. They can stop a team in its tracks. And the worst thing about them is they can’t be won. There is never a winner in […]