Archive for the 'mobile' topic

Cyd Harrell – Doing “Pocket Research” to Learn About Your Users’ Lives Live!

Mobile phones are like research platforms in our pockets. With the right strategy, we can quickly understand our users’ behavior, wherever they are. And given the ubiquity of mobile usage — even among hard-to-reach populations — we as UX designers are especially poised to make our lives easier while designing better products. That is, if we actually do the research. Fortunately, Cyd Harrell knows how to gather data without breaking budgets or extending timelines.

Nate Schutta – Choosing Which Mobile Experience to Build Live!

By now, companies know they need to be “on mobile.” But should that experience be a native app, a mobile web app, or something in between? The answer rarely is such a simple choice. And if you’ve ever entered into mobile discussions with a series of stakeholders, it may seem impossible to reach consensus.

Ben Callahan – Dissecting Design Live!

Many teams follow a linear design process with a big reveal—ta-da!—once the aesthetics, layout, and flow are “ready” for client feedback.
Weeks later, the front-end developer enters to turn an approved design into a responsive site that functions perfectly across devices.
Now imagine showing clients your work in Week 1. How would everyone respond to unpolished designs?

Designing Interactions Between Devices, a November 6 Virtual Seminar

Join us on November 6 when Josh Clark presents, Designing Interactions Between Devices. There’s untapped magic in the gaps between gadgets. Businesses lose money in those gaps between gadgets, and customers lose patience. Instead, imagine moving effortlessly from device to device without interruption, throwing content from one to another, or shaking a transaction from your phone […]

Mobile Research Techniques: Beyond the Basics, Our October 23rd Virtual Seminar

Studying mobile use in context can be tricky. Some desktop research strategies translate easily to mobile, but if you want to capture the way people really use mobile devices, you’re gonna need a bigger toolbox. Cyd Harrell has the insider’s scoop on how to design and execute mobile research that gets you the most usable […]

UIEtips: Conducting Usability Research for Mobile

In this week’s UIEtips, we reprint an article. In it, I speak with Cyd Harrell on conducting user research on mobile devices. I also make the case that mobile can be used as a research tool for things other than just the phone itself. Here’s an excerpt from the article: Jared: It feels almost like […]

Improve Your Mobile Design Skills with Luke Wroblewski

Luke Provides the Latest Mobile Insights and Design Considerations If you’re looking for ways to update existing mobile designs and rock future ones, then listen up to what Luke Wroblewski has to share. Why Mobile Techniques Matter Conversions: define problems and optimize for the job Influence: sound arguments and data that inform decision-making Engagement: prioritize […]

UIEtips: Mobile as Medium — an Interview with Luke Wroblewski

Life would be so simple if all you had to do was reuse your existing website design for mobile devices. Well if you are doing that, you’re making a serious mistake. Today’s article is an excerpt from an interview that Jared Spool had with Luke Wroblewski back in June where they discuss the dangers of […]

What Will You Tell Your Peers about Your Conference Experience?

Spend time among the brightest minds in UX The UI19 workshop leaders are there for you and ready to answer your questions. Attendees tell us things like, “The workshops and speeches are extremely useful and inspiring.” “The accessibility of the different speakers. I can literally walk up, get a handshake, say hi, and talk.” Attendees […]

Marc Stickdorn – Service Design Thinking

In the realm of user experience, disciplines and titles can take on different meanings. Determining buzzword jargon from actual, useful distinctions and processes is sometimes a bit tricky. The term Service Design has been with us for a while now. Some see it as just plain, good UX. Marc Stickdorn sees it as more than that.