Archive for the 'mobile' topic

Chris Risdon – Connecting with Customers through Experience Maps

A customer’s journey may begin on your website or maybe it begins in a physical retail location. But it more than likely won’t end there. Many organizations have a variety of touchpoints where their customers can interact with them. Understanding where, and also when and how a customer is interacting with your product or service is essential to providing them with a great experience.

Theresa Neil – Designing Native Apps

Offering a mobile design is essential in today’s web. Having an app, however, can be a hotly contested issue. The cries of, “we need to be in the app store!” are heard coming from corner offices. While having a presence there can be beneficial, you have determine how to best serve your users, and whether a native app or a web based product is the ideal.

3, 2, 1 – How Many Days Do You Want To Come?

Single day registration open for UX Immersion Mobile Conference With more users accessing your sites and products via mobile, it’s critical that you provide a strongly integrated experience. At the UX Immersion Mobile Conference April 13-15 in Salt Lake City, you get intensive, game-changing material that will challenge how you think about and design for […]

Stephen Hay – Structured Content and Responsive Workflows

Responsive web design’s combination of fluid grids and media queries has really changed the design and development process. It’s an elegant way to ensure that one set of code can display appropriately across devices. It is, however, a bit of a problem with large legacy products and waterfall strategies.

UIETips: Rethinking Mobile Tutorials: Which Patterns Really Work?

In this week’s UIEtips, we offer an article from Theresa Neil and Rich Malley. In it they look at what mobile tutorial patterns work the best. Here’s an excerpt from the article: So, why don’t these patterns work? I turned to the field of game design for answers. Game designers have always known that you […]

Use this letter to tell your boss you need to be at the 2015 UX Immersion Mobile Conference

So you’ve explored the UX Immersion Mobile Conference in Salt Lake City, April 13-15, 2015 and realize that attending this conference will help move your mobile initiative forward. But how do you convince your boss? Use the below letter to provide an overview of the game-changing material you’ll get from the conference. Hi, I found […]

UIETips:The Curse of a Mobile Strategy

In this week’s UIEtips, we offer an original article from me, Jared Spool. In it I look at the reasons to go with either a mobile–friendly web site or a native app.  Here’s an excerpt from the article: However the idea of a mobile strategy has always struck me as a bit odd. After all, […]

Make Design Less Complicated Regardless of the Device

Adaptive Designs Across Devices Progressive Enhancement, the heart of Adaptive Design, makes the life of a design less complicated. Aaron and Jenn will show you how to create a solid core and build out to craft amazing user experiences that work regardless of devices, capabilities, or deficiencies. Adaptive Design Allows for Better experiences in all browsers Consistency with […]

Jason Grigsby – Real World Responsive Web Design

Media queries shape and form a web page to display on multiple screen sizes. That’s the core of responsive web design. Users can maintain the same level of experience that they get on the desktop even when they switch to a smaller device. The theory of responsive web design is great, but it’s not a silver bullet. When real world constraints and use cases arise it makes responsive design a bit trickier.

Aaron Gustafson & Jenn Lukas – Cross-device Adaptive Design

Responsive web design is widely regarded as a must when designing for multiple devices. With just one code base, instead of multiple sites, you can more efficiently make use of your resources. But, how your design looks is only a piece of the overall experience for a user. Having it be able to adapt to different browsers and technology can fully round out the interaction.