Archive for the 'Podcasts' topic

Theresa Neil – Designing Native Apps

Offering a mobile design is essential in today’s web. Having an app, however, can be a hotly contested issue. The cries of, “we need to be in the app store!” are heard coming from corner offices. While having a presence there can be beneficial, you have determine how to best serve your users, and whether a native app or a web based product is the ideal.

Stephen Hay – Structured Content and Responsive Workflows

Responsive web design’s combination of fluid grids and media queries has really changed the design and development process. It’s an elegant way to ensure that one set of code can display appropriately across devices. It is, however, a bit of a problem with large legacy products and waterfall strategies.

Jason Grigsby – Real World Responsive Web Design

Media queries shape and form a web page to display on multiple screen sizes. That’s the core of responsive web design. Users can maintain the same level of experience that they get on the desktop even when they switch to a smaller device. The theory of responsive web design is great, but it’s not a silver bullet. When real world constraints and use cases arise it makes responsive design a bit trickier.

Aaron Gustafson & Jenn Lukas – Cross-device Adaptive Design

Responsive web design is widely regarded as a must when designing for multiple devices. With just one code base, instead of multiple sites, you can more efficiently make use of your resources. But, how your design looks is only a piece of the overall experience for a user. Having it be able to adapt to different browsers and technology can fully round out the interaction.

Whitney Quesenbery and Frances Harris – Researching Daily Life

Accessibility is often focused on how to design and build digital products or physical spaces. But understanding the people with disabilities who will use those products is just as important. Enter ethnography and the importance of research that goes “face to face” with real people in the real world.

Chris Risdon – Orchestrating Experiences for Complex Ecosystems

User experience, as it has come to be known and understood, is generally associated with the digital space. Designers and developers working in concert to make a site, app, or digital product more usable and well designed. However, a user’s interaction with you as an organization isn’t necessarily confined to just your digital identity. This user experience design can be applied across all channels, such as a call center or physical location.

UIEtips: Explore These 7 Great Podcasts from 2014

Here, for your listening pleasure, are a few of our favorite podcasts from 2014 in no particular order. Creating Responsive Interfaces As responsive web design becomes common practice, making sure these templates work across every imaginable screen and device is trickier. Brad Frost shares this frustration and introduces Atomic Design as a solution. Borrowing from […]

Brad Frost – Building Design Systems from Atomic Elements Live!

Have you seen style tiles, element collages, or pattern libraries? These are just a few examples of how designers are reacting to the explosion of devices and interface sizes. After all, thinking about the parts of a “page”—not just the sum of those parts—helps us create smart, scalable, maintainable designs for all those newfangled technologies.

Cyd Harrell – Techniques for Mobile Research

The so called Digital Divide is increasingly being filled with mobile devices. Because of that, you need an understanding of how your designs are appearing and behaving on smaller screens. Cyd Harrell is an expert on user research, and the one we to turn for mobile research. She says that it’s not just how your designs display on these devices but also the behavior of your users as they interact on these more personal gadgets. Users consider their mobile phones to be a much more private device than a desktop computer.

Luke Wroblewski – Mobile Behavior and Design Trends Live!

What’s going to make your whole company focus on mobile? How do people interact with their mobiles device? How can you design for this new reality and even create experiences that translate from mobile to laptop to TV?