Archive for the 'Podcasts' topic

Luke Wroblewski – Designing Multi-Device User Experiences

Context is an important consideration in designing a mobile experience. As new devices enter the market, designers have to contend with new form factors and consider things such as ergonomics. Even things such as Apple’s retina displays affect approaches to design.

Karen McGrane – Content Strategy for Mobile

Your content is visible practically everywhere. Content strategists need to structure content to allow for viewing on an array of devices. What does that mean for your content management system? And what do you need to build into your content to make it flexible and adaptable?

Adam Connor & Aaron Irizarry – Collaboration through Design Studio and Critique

Structure aids collaboration and helps achieve consensus. If everyone is participating in a structured environment, you begin with a greater level of understanding. Using a design studio as a process can get everyone on the team communicating and moving in the same direction.

Aaron Gustafson – Adapting Your Designs with Progressive Enhancement

It’s difficult to predict how users will access your designs and your content. More and more, people are connecting to the internet through some sort of mobile device. Using the latest advances in HTML and CSS can leave aspects of your site incompatible with some browsers. How do you ensure that you’re providing a good experience to your users over a broad spectrum of scenarios?

Whitney Quesenbery – The Characteristics of Effective Personas

It’s impossible to design something if you don’t know who you’re designing for. Developing personas through user research is a great way to create a portrait of your users. But once you have your personas, what do you do with them? That’s a question Whitney Quesenbery says she encounters more and more lately.

Adam Connor & Aaron Irizarry – Discussing Design: The Art of Critique

Critique is an integral part of the design process. Contrasting from feedback, critique is more focused and specific. Often, rather than a gut reaction, it is framed within the context of a dialogue. It is centered around arriving at an understanding.

Nathan Curtis – Start Full Screen: Organize, Communicate, and Annotate HTML Prototypes

Nathan discusses how the team at EightShapes brought their modular philosophy to creating rich interactive prototypes using HTML, CSS, and JavaScript. He explains how, through modular thinking, they were able to write scripts that chunked aspects of their designs to repurpose and reuse across multiple pages.

Erin Malone – Choosing, Designing, and Implementing Ratings & Reviews

Reputation is everything. On sites where users can rate and review products or services, the result is, well, reputation. But a problem can arise when ratings aren’t accompanied by a qualifying review. A user could have had a negative experience with service or shipping but the product itself could be stellar.

Brian Suda – Designing with Data

A data visualization, when done well, can be an incredibly powerful way to communicate information. It ultimately boils down to the choices you make in how to design and present the data. If you make the wrong choice you can run the risk of not accurately displaying the data or struggling to effectively tell its story.

Steph Hay – Writing Content for Usability

Content is everywhere. With the amount of content users are confronted with everyday it can be challenging to garner their attention. Compounding this problem is the fact that designers and developers are often tasked with writing content that end users see. This can be an intimidating prospect if you’re unaccustomed to crafting copy.