Archive for the 'prototyping' topic

A Bias for Making

Today’s UIEtips article looks at the communication process designers and developers follow to bring designs to life. From the waterfall approach to an Agile method, the common goal is creating, building, and executing better designs. If you or your team struggles with communicating design objectives and process with developers and other key players, then you’ll […]

UIEtips: Designs and deliverables are haikus, not epic poems

In today’s UIEtips, we’re publishing an excerpt from the UXmatters article “Developing UX Agility: Letting Go of Perfection” by Carissa Demetris, Chris Farnum, Joanna Markel, and Serena Rosenhan. In it, Chris Farnum talks about design deliverables and their role in an incremental approach to your design. If you want to hear more about Chris’ thinking on design deliverables join […]

Wireframes – A January 30 Virtual Seminar on Choosing the Right Strategy

The virtual seminar series is put together with your design challenges in mind.  We chase down the most important topics, and find the leading experts to show you the important how tos associated with the topic. Our next is one we’ve been chasing for some time. Wait no longer. On January 30, Chris Farnum presents Choosing […]

UIEtips: Atomic Design

It’s quite common for designers to develop design systems and libraries of patterns. A designer can save a considerable amount of time if they develop a reliable design system. One that goes beyond colors, fonts, grid etc but rather focuses more on how the various elements and parts become a whole. In today’s UIEtips, we […]

Coding Prototypes, Even if You’ve Never Tried

An hour of prototyping can save days of meetings and misunderstandings. Collaborate with developers earlier to refine interactions; your team — and users — will thank you for it. Let Nate Schutta take the scare out of using JavaScript and jQuery to build mobile prototypes, using HTML and CSS in a text editor, and debugging […]

Nate Schutta – Coding Mobile Prototypes

The “designer who can code” has been dubbed the elusive unicorn of the UX realm. But more important than being equally good at both skill sets is being able to communicate with the other side. If designers understand even a little bit about code it breaks down silos within the team. Greater communication leads to shared understanding. This collaborative environment allows for faster iteration and better design.

UIEtips: Explore These 7 Great Podcasts from 2013

This past year we featured some fantastic podcasts from a variety of UX luminaries. It was difficult to cull the list but we managed to do just that. Here for your listening pleasure are our favorite podcasts from 2013. Designing Microinteractions Do you think about the ringer on your phone and the ability to turn […]

Choose the Right Prototype Fidelity for Your Research

Wrestling with which project variables to consider in deciding what to test, and then how to create an effective prototype that minimizes work and maximizes learning? You’re going to want to join us for our 11/7 virtual seminar.    In Prototypes: Choosing the “Right” Fidelity for Your Research, Carolyn Snyder describes the 5 dimensions of prototypes and […]

UIEtips: Five Prevalent Pitfalls when Prototyping

Prototyping means being able to render ideas in order to better understand them. We’ve discovered some common traps design teams fall into with their prototyping efforts. In today’s UIEtips, we’re reprinting an article about the five prevalent pitfalls we’ve seen over the years. While you consider the prototypes your team creates, and how to avoid […]

Get Your Design Team to All Our Virtual Seminars,
July through December

The virtual seminar schedule is in place for the rest of 2013. We’re bringing you the latest thinking on relevant topics, such as hiring a designer, designing with remote teams, and design workflow, just to name a few. And as always, these seminars are presented by the leading experts in our field, like Leah Buley, […]