Archive for the 'sketching' topic

UIEtips: 6 Tips for Organizing Sketched Artifacts

Sketching plays a vital role in UX design. It’s how we put a visual component to our ideas, communicate with others, and document our process. But how to organize and hold on to these sketches isn’t always as organized as we like. Below Nathan Curtis shares six tips on organizing sketched artifacts. Some are simple […]

Snag Your Designer’s Toolkit by July 3 with Your UI19 Registration

We found a perfect designer’s toolkit for you to use during and after the UI19 conference. These tools make it easy to iterate and share ideas in physical form. Register for UI19 by July 3 and your kit will be waiting for you at the conference. That means you have one week left to guarantee getting one of these awesome kits. Get […]

Register by July 3 and Get a Free Designer’s Toolkit

Not only does the User Interface 19 Conference dive deep into important UX topics, we’ll also give you a special designer’s toolkit when you register by July 3. Get Your Free Designer’s Toolkit Iterate and share your thoughts in physical form with your team Capture all your awesome ideas during and after the conference Avoid the time drain that digital […]

Getting Clients & Stakeholders Onboard with a Bias for Making

Shaun wrote: I recently read your article A Bias for Making. I was wondering if you had any tips on how to educate clients/stakeholders and get them onboard with the process? Shaun has asked a great question. I have four tips for getting clients and stakeholders onboard. The first is to choose clients who are […]

UIEtips: Code Sketching – A Stretch Goal for Your Design Superpower

There was a time that providing a simple sketch on paper conveyed enough information to the stakeholders on the intent of a design. Now, with the plethora of devices a person can use, a sketch lacks the detail needed to convey how the design will appear on various devices. Today’s article discusses the benefits of […]

UIEtips: Designs and deliverables are haikus, not epic poems

In today’s UIEtips, we’re publishing an excerpt from the UXmatters article “Developing UX Agility: Letting Go of Perfection” by Carissa Demetris, Chris Farnum, Joanna Markel, and Serena Rosenhan. In it, Chris Farnum talks about design deliverables and their role in an incremental approach to your design. If you want to hear more about Chris’ thinking on design deliverables join […]

Nathan Curtis – Sketching for Understanding

Shared understanding is important to any team working towards a common goal. Ensuring every member of the team is on the same page can be difficult. Sketching is a quick, lightweight method for communicating design ideas or interactions. Starting with sketching early in the design process lets everyone share the same vision.

UIEtips: Why We Sketch

In this week’s UIEtips, I discuss how great designers use sketching for notetaking, to convey their ideas in meetings, to record their conversations with their co-workers, and to support their design research. Here’s an excerpt from the article: Words are powerful, but sometimes they don’t cut it. We can try to describe what we’re imagining, […]

Storyboarding: Communicating Your Ideas with Comics & Drawings, our 3/28 Virtual Seminar

Join us on March 28, when Kevin Cheng presents Storyboarding: Communicating Your Ideas with Comics & Drawings. Storyboards capture an experience in a visual way. They communicate complex ideas in succinct, understandable ways—whether for planning a feature film or the user experience of an application. Kevin Cheng uses comics to make storyboards more understandable. In […]

UIEtips: 6 Tips for Organizing Sketched Artifacts

In this week’s UIEtips, Nathan Curtis shares 6 tips on storing and organizing sketches. Here’s an excerpt from the article Sketches enable us to quickly depict and share ideas with each other, but are also considered disposable. Sketches represent an intermittent state leading to something better, more refined. As artifacts, they are fleeting renditions of […]