Archive for the 'Uncategorized' topic

UIEtips: New Rule – Every Desktop Design Has To Go Finger-Friendly, Part 2

In this week’s UIEtips, we offer part 2 of Josh Clark’s article New Rule: Every Desktop Design Has To Go Finger-Friendly. In it, Josh reminds us that ideally the web is a platform that can be accessed from any device, no matter what its input or output method. For now, that means opening up all […]

A Bias for Making

Today’s UIEtips article looks at the communication process designers and developers follow to bring designs to life. From the waterfall approach to an Agile method, the common goal is creating, building, and executing better designs. If you or your team struggles with communicating design objectives and process with developers and other key players, then you’ll […]

UIEtips: Designs and deliverables are haikus, not epic poems

In today’s UIEtips, we’re publishing an excerpt from the UXmatters article “Developing UX Agility: Letting Go of Perfection” by Carissa Demetris, Chris Farnum, Joanna Markel, and Serena Rosenhan. In it, Chris Farnum talks about design deliverables and their role in an incremental approach to your design. If you want to hear more about Chris’ thinking on design deliverables join […]

Workflow on Responsive Web Design Projects

The old workflow of designing for the desktop and a tablet, working up images in Photoshop or Fireworks, falls apart with responsive design. With the growing number of mobile devices, how do you design for the multitude of screen sizes? What priority will elements take on shrinking screens? How can designers make their intentions clear […]

UIEtips: Taxonomy-driven Content Publishing

The term for disorganized content throwing off your user experience is called content sprawl. To help you solve this problem, we’re publishing an excerpt from an article by Stephanie Lemieux and Michele Ann Jenkins of Dovecot Studio Inc. In it, they suggest taxonomies are perfect allies in the mission to tame the content chaos. If […]

UIEtips: Design is the Rendering of Intent

In this week’s TIPS, I’ll begin explaining design as “the rendering of intent.” Simply put, this is when the designer imagines an outcome and puts forth activities to make that outcome real. Here’s an excerpt from the article: What if the team had approached the design with a different intention? What if they had intended […]

Managing Content Sprawl

Information architecture is more than just navigation or structure. Instead, it’s how your users find you, understand you, and continue interacting with your company over time. If flexibility in content publishing is a key goal for your team, then it’s time to try taxonomy-driven design.  On January 9, in her virtual seminar, Managing Content Sprawl, Stephanie […]

UIEtips: The Redesign of the Design Process

There are two kinds of work in the world: work we do alone and work we do with others. Working with others often requires meetings, which can be a waste of time and energy. Feedback from clients, stakeholders and team members is also critical for designers but at times terrifying and often missing a common […]

9 Seminars Addressing Your Top UX Challenges

During the first half of 2014, you’ll hear the latest thinking from the best speakers in the user experience design community. Get your team into all 9 live seminars from January through June. We have some great presenters and topics lined up for you. With these educational events on your team’s calendar, you’re sure to […]

UIEtips: Designing for Breakpoints

In today’s UIEtips, we offer an article printed earlier this year on A List Apart – Designing for Breakpoints by Stephen Hay (reprinted with the permission of A List Apart, the author, and the publisher). It’s an excerpt from Chapter 7 of his book, Responsive Design Workflow, available from New Riders. If your team struggles […]