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	<itunes:summary>The latest insights from User Interface Engineering on the world of design. Shows include the SpoolCast, Userability and Usability Tools Podcast.</itunes:summary>
	<itunes:author>Jared M. Spool and User Interface Engineering (UIE)</itunes:author>
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		<itunes:name>Jared M. Spool and User Interface Engineering (UIE)</itunes:name>
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	<itunes:subtitle>The latest insights from User Interface Engineering on the world of design, including the SpoolCast, Userability, and the Usability Tools Podcasts.</itunes:subtitle>
	<itunes:keywords>Design, web, usability, Spoolcast, information architecture, interaction design, user experience design,</itunes:keywords>
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		<title>Rachel Hinman &#8211; Creating Great Mobile User Experiences</title>
		<link>http://www.uie.com/brainsparks/2012/02/10/rachel-hinman-creating-great-mobile-user-experiences/</link>
		<comments>http://www.uie.com/brainsparks/2012/02/10/rachel-hinman-creating-great-mobile-user-experiences/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 20:02:29 +0000</pubDate>
		<dc:creator>Sean Carmichael</dc:creator>
				<category><![CDATA[Design]]></category>
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		<description><![CDATA[Mobile is greatly influencing the user experience community. It’s challenging traditional approaches to design, but also bringing with it a host of new opportunities. Being a user experience practitioner in this changing environment is a bit scary. Yet coupling existing skill sets with the constraints of designing in the mobile space makes for an exciting world full of possibility.]]></description>
			<content:encoded><![CDATA[
<p>[ <a href="#transcript">Transcript Available</a> ]</p>
<p>Mobile is greatly influencing the user experience community. It’s challenging traditional approaches to design, but also bringing with it a host of new opportunities. Being a user experience practitioner in this changing environment is a bit scary. Yet coupling existing skill sets with the constraints of designing in the mobile space makes for an exciting world full of possibility. </p>
<p>The transition from designing for the desktop to designing for mobile can be a daunting one. Rachel Hinman of Nokia had her own experience with this challenge back in 2005 when the mobile world truly was a scary place to live in. Back then, the mobile web was little more than an afterthought. The experience of using the web on a mobile device was painful. With advancing technology and the advent of the iPhone and Android devices, mobile is becoming easier for users. Rachel considers that personal feeling and concreteness to be one of the exciting things about working in the mobile space. </p>
<p>The very nature of mobile offers opportunities that the desktop doesn’t, but also brings with it problems you don’t encounter on the desktop. Rachel thinks that it takes some “unlearning” to position yourself in the mobile context. Embracing the constraints of mobile and taking full advantage of capabilities such as voice and built in cameras are key. This allows you to leave the desktop mindset and design for the context.</p>
<p>Rachel will be presenting a full-day workshop at <a href="http://www.uie.com/events/ux_immersion/2012/">UX Immersion 2012</a> in Portland, OR April 23-25. Find out <a href="http://www.uie.com/events/ux_immersion/2012/">more details</a> about the UX Immersion conference.</p>
<p>As always we want to know what you&#8217;re thinking. Share your thoughts in our <a href="#comments">comments section</a>.</p>
<p><a href="http://www.ux-immersion.com"><img src="http://www.uie.com/brainsparks/wp-content/uploads/2012/01/ux-immersion-full-400-300x51.jpg" alt="UX Immersion 2012 - Agile/Mobile" title="ux-immersion-full-400" width="300" height="51" class="aligncenter size-medium wp-image-6085" /></a></p>
<p>Recorded: January, 2012<br />
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<p><span id="more-6306"></span></p>
<h3><a name="transcript">Full Transcript</a>.</h3>
<hr />
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared Spool:</strong></cite> Welcome everyone to another episode of the SpoolCast. I&#8217;m Jared Spool and I am your host for today.</p>
<p>We have with us Rachel Hinman, who is going to be speaking at our upcoming UX Immersion Conference, which is going to be April 23-25 in Portland, Oregon.</p>
<p>And Rachel is going to be doing a fabulous workshop that will help everyone, who is just getting into mobile design understand exactly what they need to do and how they need to approach the problem of designing great experiences for mobile devices. Rachel comes to us from Nokia and we have her here today.</p>
<p>Hi, Rachel!</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel Hinman:</strong></cite> Hello!
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Hello! You&#8217;ve been working in mobile now for a really long time, right? You were one of the first to really start designing in this space that I knew about.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Yeah, I started my career in mobile in 2005. I had just gotten a job at Yahoo and, at the time, Yahoo was really interested in figuring out how to get Internet content on mobile devices. This was way before the iPhone was around or Android phones or Windows Mobile phones, so getting Internet content on a mobile device was a pretty difficult experience, difficult user experience. I was hired to help them figure that out and help them make that a better experience for their users.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> And so back then, it must have been hugely challenging to do this. The browsers weren&#8217;t on every phone and the phones that had them, the browsers were really crippled in what they could and couldn&#8217;t do, right?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> There were a lot of sort of pain points for users at that time. There was definitely issues around the browsers and there was also this really big chasm between smartphone users and sort of basic phone users. And there was also sort of, people knew the Internet access was potentially a feature for their phone, but they weren&#8217;t even sure if their phone was capable of doing that because that language really wasn&#8217;t in people&#8217;s sort of mindset at that point.</p>
<p>I think another big problem that we saw, was that data plans was something that was a huge issue for people back then, as well. So even people who did understand and &#8220;get it&#8221; that they could get Internet content on their phone and were interested in it, then they would get these horrible bills because there really wasn&#8217;t a lot of clarity around how much it would cost and what the pricing was, what was driving the pricing. There were a lot of really significant user experience hurdles for folks in those days. My, how times have changed!</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Yeah! Yeah, I remember back then having this little LG flip phone. We had a Verizon business account and they gave us six months free of a data plan, just so we&#8217;d get hooked on it.</p>
<p>I remember trying to use it and it felt so impossible because it wasn&#8217;t a smartphone. I had to do everything through typing in the letters with the number pad, so if I wanted a &#8220;C&#8221; I hit the &#8220;1&#8243; key three times. Just typing in a website was like this major, major effort.</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Yeah, I have this great video clip that I remember from one of the research studies that we did where we asked the participant to&#8230; She had mentioned how one of the things she had done is that she would look up movies at blockbuster.com to see if a new title was available at the rental store and I asked her, &#8220;Could you demonstrate to me how you did it?&#8221; It was seriously like a four minute video clip of her typing in on T9, www.blockbuster.com and then, waiting for the page to fully render in the browser. It was a great clip because it really communicated just how something so simple that we take for granted on a PC, is so very challenging in the mobile world.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> So it must&#8217;ve been, you know, here you are, hired into Yahoo and you&#8217;re tasked with making a great experience in those conditions. That must have been really scary because nobody knew how to do that back then, right?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Yeah, I was really terrified, I would say, for the first three to five months of my time there. Because my experience before Yahoo had really been in the web &#8212; when I say web, at that time it was more the PC web &#8212; and I felt really comfortable in that space. I felt comfortable designing websites that were really for the PC context.</p>
<p>I had gone to graduate school at the Institute of Design and learned about user research and all that stuff, but I really didn&#8217;t have a lot of specific knowledge around mobile. In fact, a lot of people at that point didn&#8217;t. I think that I had done a project or two in my graduate program that involved mobile devices and I think that is why I got the job. But the first three to give months of that job, I was just really terrified by the fact that I didn&#8217;t really know a whole lot about mobile. I really didn&#8217;t know how to &#8212; I guess I would say &#8212; engage with it, if that makes sense.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Yeah, I mean at that point, it was really a different thing. So it took you a good long time, at that time, to sort of get comfortable. What were some of the things that stand out that were like &#8220;Aha!&#8221; moments for you back then?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Well I think even knowing how to design for a small screen like, what are the design constraints? What are the typical design constraints? What&#8217;s the screen size? You know, I think with a website, you have a sense of how browsers work, and how page loads work, and sort of how to create a web page that, you know, it was of the medium of HTML and it would work. You know, it wouldn&#8217;t really choke the browser or be really difficult for a user to download or be really difficult to construct and build.</p>
<p>I think I didn&#8217;t really know a lot about that stuff and I got really caught up in sort of the technical parts of it. I think that that was probably for me, one of the things that really terrified me the most. Yeah, I would say that was the thing that probably terrified me the most. [laughs]</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> As you started to work in it, how did you start to get so you weren&#8217;t as scared of it and terrified any more? What sort of happened to get you there?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> I think, for me, one of the things that really kind of kicked me into it and really got me excited about it was doing user research because I was seeing firsthand how people were experiencing the stuff that was currently being built for mobile. I saw how poor it was. I just realized &#8212; here I am &#8212; I&#8217;m almost paralyzed in terms of my design skills, or being able to sketch out ideas and start to be able to put them together and build them.</p>
<p>And I&#8217;m seeing what other people have done and how really horrible it is for other people and I&#8217;m like, &#8220;I can&#8217;t do any worse.&#8221;</p>
<p>That was what caused me to just realize that I have these skills. I can empathize with users. I can draw and sketch. The technical skills that I don&#8217;t have, there are plenty of people within my group that I can look to, to help me with that. I realized after going out into the world and talking to people and seeing some of the broken experiences that they were having, that it was [inaudible] of me not to just jump in.</p>
<p>I found that to be just really something that made me just get beyond my fear.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> It&#8217;s interesting that you said that the things that got you beyond your fear are basically, proven time-tested usability and user research techniques &#8212; just you know, sitting and actually watching people, seeing how bad the status quo experience was, realizing that you could sketch out your ideas and put them in front of folks and see if you could incrementally improve that experience over what was out there. I mean, that&#8217;s not new. That&#8217;s not new to mobile. There&#8217;s nothing mobile-specific about those things, right?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Right, exactly. I felt like it was also interesting because going out into the world and talking to people, observing them and observing how they were using their mobile devices was something that was surprising that more people in the organization hadn&#8217;t already done that. There were some really significant issues that they were trying to solve and they were struggling with, and were trying to find good solutions to, but going out and actually watching people, and sort of understanding how they understood their mobile devices, was not something a lot of people felt comfortable doing.</p>
<p>I think from a user experience perspective, that ability to empathize with the user and observe that and sort of be able to come up with design solutions based on those observations and those insights, is something that like you said, it&#8217;s a tried and true, proven skill that sort of applies to a lot of things.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Let&#8217;s fast forward to today. Now, you&#8217;re working at Nokia. You&#8217;re sort of neck-deep in mobile experiences all the time, right?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Yes.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> We have the iPhone has come along and the iPhone 2, and the iPhone 3GS, and now the iPhone 4. We&#8217;ve got Android phones, and last I heard, Nokia has some awesome new phones running Windows Mobile 7. And so there&#8217;s all sorts of new experiences today. Does all this stuff make it harder or easier, than what you were dealing with way back in 2005, you think, for people who are just getting started?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Well, I think it&#8217;s a kind of a combination of both. I think it&#8217;s easier because I think, you know, mobile&#8217;s not this sort of side thing, side interesting thing, it&#8217;s really something that&#8217;s I think become front and center, both in the user experience world, as well as the business world, technology world and it&#8217;s something that people are a lot more aware of.</p>
<p>That&#8217;s definitely a big change. I think that awareness and excitement around it &#8212; you&#8217;re not the mobile team of maybe three or four people kind of cobbling something together that not very many people use &#8212; there&#8217;s a lot more people now doing pretty sophisticated things with their mobile devices.</p>
<p>There&#8217;s a visibility now, and I think, a user group now, just in the general public that&#8217;s a lot greater than it was seven years ago.</p>
<p>But I think in some ways there&#8217;s kind of a&#8230; I don&#8217;t want to say that there&#8217;s a dark side to that. But I think one of the things that makes that challenging is, there&#8217;s a lot of noise. I mean I think that an image that comes to mind is &#8212; I use it in my book &#8212; was this image of the Oklahoma Land Rush. You know it&#8217;s like all of those horses running! There&#8217;s a sort of fervor around it. I think that energy can be not always the most productive for people.</p>
<p>I mean, some people work really well in that kind of a space, around that kind of energy, but not everyone does. I think in that some ways that can kind of get folks into trouble.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Say a little bit more about this &#8220;land rush&#8221; thing that&#8217;s happening.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Well, I think people just feel like mobile is really hot right now and it&#8217;s just kind of like the Land Rush. They want to figure out their place in it. They want to get their piece of that opportunity. I think people are just sort of rushing in and trying to figure that out.</p>
<p>And I think, you know like I said, the positive side of that is that sort of optimism and sense that anything is possible is there. I guess I try to embrace that positive part of it. Like, &#8220;Anything&#8217;s possible! Infinity and beyond! Hooray!&#8221; It&#8217;s a nice thing to be around.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> It is! What&#8217;s really fun for me is, I see clients who get really excited about the possibilities of mobile and start to say, &#8220;Oh, and we can give them status updates on where things are. We can let them check the progress of their deliveries. We can skip things in the user experience. They don&#8217;t have to check in with us anymore. They can now just do it on their phone and go straight to the gate or just take off.&#8221; Those things become simpler to imagine because they have so many experiences to compare to.</p>
<p>Whereas back in 2005, I think it was hard to imagine all the things you could do with your phone. It was much more &#8220;sci-fi-ish&#8221; back then.</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Yeah, I think that&#8217;s one of the things that has been really exciting about the last I would say two to three years of being involved in mobile. Is, I think, like you were saying, with the release of things like the iPhone and the Android phones and touchscreen devices, as well as tablets, I mean I feel like there were a lot of conferences and academics and people in research labs, who were talking about ubiquitous computing, but it&#8217;s almost like these devices and tablets have really become an almost gateway drug to what&#8217;s possible. Right?</p>
<p>It&#8217;s not something that&#8217;s this sort of wonky, abstract thing that people can&#8217;t relate to any more. The ability to access information from anywhere, from almost any context, it&#8217;s really sort of allowing people to experience that firsthand and make that type of experience concrete and more tangible.</p>
<p>And so it&#8217;s exciting because it&#8217;s no longer this kind of weird, abstract thing that most people can&#8217;t relate to, it&#8217;s something that is a lot more near and dear to them. They can experience it. They can get glimpses of that future.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Yeah, I mean if you&#8217;d asked me in 2005, what would be some of the neater apps, I wouldn&#8217;t have said,&#8221;Well, I&#8217;ll just point my camera at my W-2 form and Intuit&#8217;s tax product will read the form and fill out my income tax 1040 based on what&#8217;s right there.&#8221; But that&#8217;s done now. Then once you realize, &#8220;Oh, if we can do it that,&#8221; then Walgreen&#8217;s realizes that, &#8220;OK, well, I could just point the camera at a prescription bottle and make it a refill request.&#8221; All of a sudden, all this stuff just happens. It&#8217;s like, &#8220;Oh, that&#8217;s easy.&#8221;</p>
<p>So it&#8217;s almost like the palette of colors we have to paint with has just gotten hugely bigger.</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Yeah. That&#8217;s a great way to put it. It really is this sort of green field. I think that it&#8217;s almost like this golden age now, where these sort of wonky things that we thought would be so impossible, it&#8217;s like, &#8220;Wow, it&#8217;s really not.&#8221; It&#8217;s not impossible anymore.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> So, given that, and all these cool things are there, there are still some challenges that people today deal with on a regular basis. What are some of the challenges that you&#8217;re seeing when you talk to folks who are trying to design for mobile today?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Well it&#8217;s interesting, because I think a lot of times when I talk to people, a lot of the fears that people have are the same fears that I had when I first started, which was, I got really caught up in the fact that I didn&#8217;t have any experience in mobile. I got really caught up in the sort of technical aspects of it that I didn&#8217;t completely understand.</p>
<p>I know that those are valid fears. I&#8217;ve experienced them myself, but I also have experienced firsthand I can move up and out of that. Because most people, if they&#8217;re involved in user experience and have some sort of user-experience projects under their belt, they have developed some skills that will serve them very well in designing mobile stuff, mobile applications, mobile websites and whatnot.</p>
<p>It&#8217;s really around sort of recognizing that and having confidence in the skills that you have, and the contribution that that can make to whatever mobile projects you&#8217;re working on and for your team. I think that confidence issue is definitely one challenge that I see a lot of people having.</p>
<p>And the technical stuff, I think that that&#8217;s becomes a weird thing too, because when people ask, &#8220;Oh, should I make a native application, or a web-based application? Should I make a mobile website? Should I make an Android application? Should I make an iPhone application?&#8221;</p>
<p>To me, those are important questions to ask, but I think it&#8217;s really more of a timing question. I see people asking that question right away, like at the very beginning of their design process. I just feel like that&#8217;s not really the right time to be asking that question.</p>
<p>The right time to be asking that question is further along, after you&#8217;ve allowed yourself to explore and see what might be possible, and just let yourself explore what could be possible, explore what mobile experiences might make sense for your users, and then make your decisions, your sort of execution decisions, based on those ideas.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> All this technical stuff, it sounds to me like, while it&#8217;s really important, what I hear you saying is that a lot of the issues that come up when you&#8217;re designing, there&#8217;s a way to do it most of the time, and if not, you&#8217;ll find it out pretty quick. So don&#8217;t worry about it too much. Chances are you have a group of people around you who are going to be able to guide you through the, &#8220;Oh, that&#8217;s easy&#8221; or &#8220;Wow, that&#8217;s going to be really hard.&#8221;</p>
<p>But the things that make a really good experience typically are not things that are technically difficult to do. Is that true?</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> One of the things that I think is really important to remember with mobile is that even a beautifully executed bad idea is still a bad idea. Right? Execution is important, but it&#8217;s really around what your idea is.</p>
<p>I think one of the things that&#8217;s super exciting about mobile is the fact there&#8217;s still so much about it that we don&#8217;t know, and we don&#8217;t understand. And that&#8217;s why I really encourage people to allow themselves to explore that preliminary blue sky idea space, and give themselves a generous amount of time to do that, because there&#8217;s really a lot of room in mobile user experience to innovate.</p>
<p>I think it&#8217;s important for everyone to allow themselves to just take that time to come up with a bunch of crazy ideas, and really save the execution decision making part of the project for a little bit later in the process. Because who knows who&#8217;s going to come up with the next new interesting idea, right?</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Yeah. Some of the coolest stuff in mobile has been really out of folks that you wouldn&#8217;t think of as a particularly innovative organization or group. I mean, take the prescription bottle thing from Walgreen&#8217;s. I think before that, if you had asked me, &#8220;Who are the top technology innovators in the world?&#8221; Walgreen&#8217;s wouldn&#8217;t have come to mind.</p>
<p>Same with the folks over at Bank of America. I think it was Bank of America. Who was it who made it so you can take a picture of your check and deposit it without having to be at an ATM?</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> I think it was B of A, but I think actually, I want to say it may have been something government oriented, because I thought that the first people who were doing that, it was designed for folks in the military.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Oh, yeah. I think I might have heard that, too. But even so, neither of those organizations you would put at the top end of technology innovation. It&#8217;s not like they had some special incubator, or some think tank that was coming up with this stuff. It was just a bunch of guys that, &#8220;Hey! What if we took a picture of it? What could we do with that picture?&#8221;</p>
<p>So it&#8217;s sort of that playfulness that I think really makes mobile stuff really, really interesting.</p>
<p>I&#8217;m curious. You spend a lot of time helping people, and you&#8217;re writing this book for Rosenfeld Media called &#8220;The Mobile Frontier.&#8221; What are some of the traps that you see folks running into when they start, that it&#8217;s like, &#8220;Oh! Dude! You should be reading my book! You should come to my workshop, because you would so not have done that.&#8221;</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> I almost think of it more as unlearning. But I think one of the things I see a lot happening with people is that it&#8217;s very difficult to recognize and be conscious of the fact that a lot of how we think about computing experiences and technology today is really based on the PC experience and the context of the PC.</p>
<p>So a lot of ideas, and even solutions that people come up with are very much sort of entrenched and tied to that legacy.</p>
<p>And I think it takes some unlearning to recognize that mobile is just a very different context to design for. There&#8217;s limitations to that that can be somewhat frustrating for designers, but there&#8217;s also a lot to it that&#8217;s kind of, like you were saying, taking a photograph of something and using that as a way to trigger an interaction. That&#8217;s something that you really don&#8217;t see a lot of with the PC.</p>
<p>Voice is another one, another input that has been explored somewhat on the PC, but mobile&#8217;s really taking that baton and running with it. I think also just playing around with information, information access in a different context. What does that mean? How do you depict information? How do you convey it in a way that is glanceable, is not annoying, is valuable to a user in a variety of different contexts?</p>
<p>Those are things that become interesting design questions for mobile, that I just don&#8217;t think the PC has ever really explored. I think that it&#8217;s that unlearning of the PC, and really allowing yourself to kind of cast off that anchor and explore a different way of doing things that really becomes a challenge for people.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> This getting away from the PC. Are there tricks that you&#8217;ve been teaching people, to sort of divorce themselves of that thinking?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> One of the exercises that I tried kind of early on in my career and I was just so surprised at how excited people got as a result of that exercise, was&#8230; You know, a lot of times at the beginning of any project, you&#8217;ll have a brainstorming exercise. I think there&#8217;s a typical scenario for that brainstorming exercise, and that is, your team sits together in a conference room, maybe have a bunch of hash sheets, and you come up and you start brainstorming ideas. That&#8217;s the sort of scenario.</p>
<p>I was working on a project, and we were thinking, &#8220;Hey, instead of sitting around this conference room, let&#8217;s actually get out into the world and start coming up with ideas that way.&#8221; And it was actually sort of, we could have termed in &#8220;brainstorming in the wild,&#8221; but people going out into a variety of different mobile contexts, and using that as sort of fodder and inspiration for their ideas.</p>
<p>And I think what the result of that is is that your ideas can actually have a kind of empathy and sensitivity to some of the contextual issues that you encounter when you&#8217;re designing for mobile.</p>
<p>Even some of those challenges just become this sort of inspirational fodder for a kind of clever and interesting way to solve a problem that someone might have, or just think about access to information in a completely different way.</p>
<p>So I think that it&#8217;s that idea of getting out of the static context, is one really great way to kind of shake yourself out of, &#8220;Wow, I&#8217;m not designing for this sort of, I&#8217;m sitting at a computer with a keyboard.&#8221; Put yourself in a typical user&#8217;s environment and try to come up with some ideas.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Are there other traps that people run into too?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> I&#8217;d say that I&#8217;ve really found that prototyping is&#8230; I think for any user experience activity has been evangelized as really important to prototype, but I think in mobile, it&#8217;s like, three or four times more important to really give yourself the time and the space to prototype your ideas. I think for the PC, it&#8217;s really considered a luxury, but I think for mobile, it&#8217;s just, it&#8217;s essential to really just bust out and really get your ideas on paper, and find a way to really test out your ideas early and often.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> What is it about mobile that sort of forces your hand on the prototyping thing?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> I always think of the design process you think about it in sort of four phases, like discover. You&#8217;re sort of in that big idea space and come up with lots of ideas. Then there&#8217;s that define, which is the second phase. It&#8217;s where you say, &#8220;OK, this is what we&#8217;re going to make, this idea.&#8221; Then you develop that idea, and you fine tune the design. Then you deliver. That&#8217;s sort of the fourth phase. So it&#8217;s discover, define, develop, and deliver are the four phases of design process.</p>
<p>I find that the place where things really fall off the rails for a lot of folk when they&#8217;re new to mobile is it&#8217;s really in that develop phase, where you&#8217;ve actually taken a couple of design ideas, or one design idea, and you start to develop it. It&#8217;s really because people lack the skills to make really good, educated decisions, because they&#8217;re new to the design space.</p>
<p>Something that maybe sounded really good in their head, or maybe like there was an interesting drawing, or a few rough prototypes of it, once you really start to develop it, you start to see some of the flaws. Then it just becomes like a pain parade till the end of the process, because you just really didn&#8217;t have a great idea that you could develop and deliver on.</p>
<p>If you start to prototype those ideas at the very first stages of that design process, in the discover and define phase of a design process, I just really prototype the heck out of all of your ideas. I find that it helps you make those decisions better. You&#8217;re not just relying on an idea in your head, or a really rough idea that you maybe lightly sketched out, or made a really rough prototype of. It&#8217;s like, if you vigorously kind of pursue that idea, and embodying that idea in a prototype, it helps you make better design decisions.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Well this has been really interesting. I&#8217;m really excited to see your workshop at the UX Immersion Conference, and the book, &#8220;The Mobile Frontier,&#8221; is coming out, and I know you&#8217;re going to be doing one of our Next Step Virtual Seminars with us, that we do in conjunction with Rosenfeld Media, that sort of celebrates the book and talk. We&#8217;re going to be talking to you a lot.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Will be exciting, yeah. It&#8217;s going to be a fun spring, that&#8217;s for sure. 2012 is going to be a good year.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> It is, it is. And it&#8217;s just in time, because I think this mobile thing is finally about to take off.
</p></blockquote>
<blockquote class="non-speech"><p>
	[laughter]
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> I&#8217;d say.
</p></blockquote>
<blockquote class="non-speech"><p>
	[laughter]
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Yeah. I predict all sorts of people will be using their phones. [laughs]
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Yeah. I mean, I don&#8217;t know, I&#8217;ve talked to a lot of people lately, and I&#8217;m super excited for the future and what&#8217;s happening, because I think there&#8217;s just so much possibility, and so much space for innovation and invention. It&#8217;s like I said, I&#8217;ve been in this industry for seven years, and I&#8217;m still excited by the possibilities of it.</p>
<p>I just see a lot of designers who are intrigued by mobile, but I can also sense that sort of hesitation and fear that they have. I hope that people just are able to move beyond that sort of hesitation and fear, and just jump in, because it&#8217;s a fun place to be. It&#8217;s where the action is.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> Well, at the UX Immersion Conference in Portland in April, you&#8217;re going to be helping people get over their fear, with your full day workshop. I think people are going to really love it.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> Yeah, I do, too. I promise there will be no trust falls.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> No trust falls. OK. Excellent. Well, Rachel, thanks for spending the time with us.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Rachel:</strong></cite> My pleasure. Thank you.
	</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared:</strong></cite> And if you want to see Rachel, you&#8217;ll want to come to Portland, to the UX Immersion Conference. Again, that will be April 23-25. You&#8217;ll also want to be checking out her book that&#8217;s going to be coming out from Rosenfeld Media later this year, called, &#8220;The Mobile Frontier.&#8221;</p>
<p>That would be an awesome way to get a great introduction into how to design for mobile. I want to thank everybody for listening, and as always, thank you for encouraging our behavior. We&#8217;ll see you next time.
</p></blockquote>
<p><a name="comments"></a></p>
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<enclosure url="http://media.rawvoice.com/uie_podcasts/www.uie.com/BSAL/BSAL139SpoolCast_Hinman-UXIM.mp3" length="5242880" type="audio/mpeg" />
			<itunes:subtitle>Mobile is greatly influencing the user experience community. It’s challenging traditional approaches to design, but also bringing with it a host of new opportunities. Being a user experience practitioner in this changing environment is a bit scary.</itunes:subtitle>
		<itunes:summary>Mobile is greatly influencing the user experience community. It’s challenging traditional approaches to design, but also bringing with it a host of new opportunities. Being a user experience practitioner in this changing environment is a bit scary. Yet coupling existing skill sets with the constraints of designing in the mobile space makes for an exciting world full of possibility.</itunes:summary>
		<itunes:author>Jared M. Spool and User Interface Engineering (UIE)</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:09</itunes:duration>
	</item>
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		<title>10 Tips for Designing Effective Surveys &#8211; A 2/28 Next Step Virtual Seminar</title>
		<link>http://www.uie.com/brainsparks/2012/02/08/10-tips-for-designing-effective-surveys-a-228-next-step-virtual-seminar/</link>
		<comments>http://www.uie.com/brainsparks/2012/02/08/10-tips-for-designing-effective-surveys-a-228-next-step-virtual-seminar/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 15:17:15 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=6302</guid>
		<description><![CDATA[Sure, you already know that data-driven decision-making can be a great thing. And a survey can be a great way of getting hold of a lot of data. But if you&#8217;ve ever had to complete a frustrating survey asking seemingly mindless questions, and we all have, then the idea of having to design one yourself [...]]]></description>
			<content:encoded><![CDATA[<p>Sure, you already know that data-driven decision-making can be a great thing. And a survey can be a great way of getting hold of a lot of data. But if you&#8217;ve ever had to complete a frustrating survey asking seemingly mindless questions, and we all have, then the idea of having to design one yourself might make you shudder.</p>
<p>In her seminar on February 28, <a href="http://www.uie.com/events/virtual_seminars/surveys/" title="10 Tips for Designing Effective Surveys">10 Tips for Designing Effective Surveys</a>, Caroline Jarrett will talk about how to rescue already-in-progress surveys and strengthen their performance, as well as how to approach new surveys from scratch. The next time you need your surveys to obtain useful user data, you&#8217;ll have some practical ideas on how to get the best from them.</p>
<p><em>You&#8217;ll learn to</em>:</p>
<ul>
<li>Entice site visitors to participate in surveys</li>
<li>Get users to engage with your questions</li>
<li>Help your users answer questions accurately</li>
<li>Deliver survey feedback to stakeholders</li>
</ul>
<p>If you&#8217;ve ever heard, &#8220;Let&#8217;s do a survey,&#8221; then <a href="https://uie.com/events/virtual_seminars/register/?seminar=surveys" title="Register">register now</a> so you can learn to obtain insights through a pragmatic method that facilitates clearer decision-making.</p>
<p>We&#8217;re creating the Next Step Series in cooperation with <a href="http://rosenfeldmedia.com/seminars/" title="Rosenfeld Media">Rosenfeld Media</a>.</p>
]]></content:encoded>
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		<title>Designing Dashboards: The Do&#8217;s, Don&#8217;ts, and D&#8217;ohs! &#8211; Our 2/23 Virtual Seminar</title>
		<link>http://www.uie.com/brainsparks/2012/02/07/designing-dashboards-the-do%e2%80%99s-don%e2%80%99ts-and-d%e2%80%99ohs-our-223-virtual-seminar/</link>
		<comments>http://www.uie.com/brainsparks/2012/02/07/designing-dashboards-the-do%e2%80%99s-don%e2%80%99ts-and-d%e2%80%99ohs-our-223-virtual-seminar/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 17:19:35 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=6283</guid>
		<description><![CDATA[Dashboards are a great idea. The problem is, many are useless. In this seminar, Hagan Rivers will show you which elements to include, how to structure them, and what to slash out of your existing dashboard that needs some UX TLC. She’ll show you a bunch of dashboards. And she’ll give you tips for helping [...]]]></description>
			<content:encoded><![CDATA[<p>Dashboards are a great idea. The problem is, many are useless. In this seminar, Hagan Rivers will show you which elements to include, how to structure them, and what to slash out of your existing dashboard that needs some UX TLC. She’ll show you a bunch of dashboards. And she’ll give you tips for helping stakeholders understand the implementation benefits and drawbacks of seemingly simple components, from graphs to customizable panels.</p>
<p>Join us on February 23 for <a href="http://www.uie.com/events/virtual_seminars/dashboard/">Designing Dashboards: The Do’s, Don’ts, and D’ohs!</a> Designing a new UI? Evolving an existing one? You’ll walk away from this session knowing how to make your dashboard what it needs to be.</p>
<p><em>You&#8217;ll learn to</em>:</p>
<ul>
<li>Determine what’s succeeding or failing in your dashboard</li>
<li>Create a strategy for overhauling your dashboard<br />
or making a new one</li>
<li>Prevent interaction pitfalls by focusing on tasks</li>
<li>Design customizable dashboards that don’t suck</li>
</ul>
<p>Whether you’ve got an onerous dashboard on your hands or you’re charged with designing a new one from scratch, then you simply can’t afford to miss Hagan’s practical and information-packed <a href="http://www.uie.com/events/virtual_seminars/dashboard/">seminar on dashboard design</a>.</p>
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		<title>UX Immersion: We started with 100, but now it&#8217;s 80</title>
		<link>http://www.uie.com/brainsparks/2012/02/03/ux-immersion-we-started-with-100-but-now-its-80/</link>
		<comments>http://www.uie.com/brainsparks/2012/02/03/ux-immersion-we-started-with-100-but-now-its-80/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 17:10:44 +0000</pubDate>
		<dc:creator>Lauren Cramer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=6265</guid>
		<description><![CDATA[Seats for the premiere Agile development and mobile design conference are going fast We started out with 100 spots, but already we&#8217;re down to 80 for the UX Immersion 2012 Conference in Portland, OR April 23-25. You can register at the lowest rate of $1,349 to secure one of the remaining 80 spots. After these [...]]]></description>
			<content:encoded><![CDATA[<h2>Seats for the premiere Agile development and mobile design conference are going fast</h2>
<p>We started out with 100 spots, but already we&#8217;re down to 80 for the UX Immersion 2012 Conference in Portland, OR April 23-25.</p>
<p>You can register at the lowest rate of $1,349 to secure one of the remaining 80 spots. After these spots are gone, the price increases by $300.</p>
<p>We&#8217;re not surprised at how fast these spots are going. Once you see the <a href="http://www.ux-immersion.com">full-day workshop</a> topics and amazing speakers, you&#8217;ll want to grab your own spot.</p>
<p>Spend 3 intensive days devouring the latest UX techniques in 2 important areas: Agile development and mobile design.</p>
<h2>The goodies that come with your registration</h2>
<ul>
<li>Two full-day workshops: You&#8217;ll choose among 3 Agile and 3 mobile design focused workshops</li>
<li>One day of Featured Talks: Hear from each of the workshop presenters, 2 case study presentations, and a keynote from our very own Jared M. Spool</li>
<li>Complete conference materials: We&#8217;ll send you the PDFs of every talk and workshop just before you leave for the conference</li>
<li>Recordings of the Featured Talks: After the conference you can relive every Featured Talk at your office with your entire team</li>
</ul>
<p><a href="http://www.ux-immersion.com" title="UX Immersion">Learn more about UX Immersion 2012</a></p>
<h2>Save your seat before they&#8217;re gone</h2>
<p>Now is the time to act. <a href="http://www.cvent.com/d/fcq9cn/4W" title="UX registration">Register now</a> and we&#8217;ll guarantee you get into the workshops of your choice. You&#8217;ll get to choose your workshops at the end of February.</p>
<p>$1,349 is the lowest possible price. Don&#8217;t miss it.</p>
<p><a href="http://www.ux-immersion.com"><img src="http://www.uie.com/brainsparks/wp-content/uploads/2012/01/ux-immersion-full-400-300x51.jpg" alt="UX Immersion 2012 - Agile/Mobile" title="ux-immersion-full-400" width="300" height="51" class="aligncenter size-medium wp-image-6085" /></a></p>
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		<title>Free Access to UI15 Recordings and Materials</title>
		<link>http://www.uie.com/brainsparks/2011/10/11/ui15-conference-free-recordings/</link>
		<comments>http://www.uie.com/brainsparks/2011/10/11/ui15-conference-free-recordings/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 19:15:41 +0000</pubDate>
		<dc:creator>Lauren Cramer</dc:creator>
				<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Design Skills]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Experience Management]]></category>
		<category><![CDATA[Lean UX]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Personas]]></category>
		<category><![CDATA[Skills]]></category>
		<category><![CDATA[UI15]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[UX library]]></category>
		<category><![CDATA[free recordings]]></category>
		<category><![CDATA[ux libraries]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=5546</guid>
		<description><![CDATA[Get all of the recordings and slide decks from last year&#8217;s User Interface 15 Conference for free. We&#8217;re celebrating this year&#8217;s User Interface 16 Conference&#8217;s fantastic program by giving everyone access to last year&#8217;s great show. The recordings and slide decks contain these great topics: Engaging team members in the design process Developing a content [...]]]></description>
			<content:encoded><![CDATA[<h3>Get all of the recordings and slide decks from last year&#8217;s User Interface 15 Conference for free.</h3>
</p>
<p>We&#8217;re celebrating this year&#8217;s User Interface 16 Conference&#8217;s fantastic program by giving everyone <a href="http://www.uie.com/events/uiconf/2011/recordings/">access to last year&#8217;s great show</a>. The recordings and slide decks contain these great topics:</p>
<ul>
<li>Engaging team members in the design process</li>
<li>Developing a content strategy</li>
<li>Designing for mobile</li>
<li>Evangelizing design within the corporate culture</li>
<li>Understanding styles of decision making</li>
<li>Incorporating testing and prototyping</li>
<li>Making successful personas</li>
<li>Evolving design ideas</li>
<li>Creating a UX library</li>
</ul>
<p>You&#8217;ll hear from these top UX experts: Luke Wroblewski, Kristina Halvorson, Nathan Curtis, Dan Rubin, Leah Buley, Dave Gray, Kim Goodwin, Tamara Adlin, and Jared Spool. </p>
<h3>How to get the free recordings?</h3>
</p>
<p>It&#8217;s easy.  Just sign up by October 13, 11:59 PM ET and you&#8217;ll get last year&#8217;s UI15 <strong>talks and materials for free</strong>. No tricks, no gimmicks. We&#8217;ll send you an email with details on how to access this bundle of goodness.</p>
<p>Now hurry and get last year&#8217;s <a href="http://www.uie.com/events/uiconf/2011/recordings/">UI15 recordings</a> before October 13, 11:59 pm ET.</p>
]]></content:encoded>
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		<item>
		<title>JQuery for UX Designers</title>
		<link>http://www.uie.com/brainsparks/2011/09/19/jquery-for-ux-designers/</link>
		<comments>http://www.uie.com/brainsparks/2011/09/19/jquery-for-ux-designers/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 14:57:53 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Documentation]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[UIE Virtual Seminar]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Usability Testing]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[Wireframes]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=5389</guid>
		<description><![CDATA[JQuery facilitates the vital steps of designing and testing complex interactions of today’s modern websites and web applications. In the next UIE Virtual Seminar, Rich Rutter gets you started with JQuery—assuming no prior knowledge—and shows you lots of examples, hints, and tricks. Just 5 minutes into this seminar, you’ll see JQuery in action and have something you can use in your own wireframes.]]></description>
			<content:encoded><![CDATA[<p>What if you could make your wireframes interactive? Interactive wireframes are a very powerful tool in the UX designer’s work-flow, and JQuery is the fast and concise tool to get them up and working for you. JQuery facilitates the vital steps of designing and testing complex interactions of today’s modern websites and web applications.</p>
<p>In the <a href="http://www.uie.com/events/virtual_seminars/jqueryux/">next UIE Virtual Seminar</a>, Rich Rutter gets you started with JQuery—assuming no prior knowledge—and shows you lots of examples, hints, and tricks. Just 5 minutes into this seminar, you’ll see JQuery in action and have something you can use in your own wireframes.<br />
<a href="http://www.uie.com/events/virtual_seminars/jqueryux/" title="JQuery for UX Designers"></a><br />
<strong>Employ Simple Show and Hide Techniques</strong></p>
<p>The essence of JQuery is to find something and do something to it. This technique easily shows different page states so your team and test participants can “do things” to your design.</p>
<ul>
<li>See, step-by-step, how to put this simple, yet useful example of JQuery in action</li>
<li>Use modules and plug-ins to make your design to do simple things, without worrying about the performance of production code</li>
</ul>
<p><strong>Toggle Wireframe Annotations</strong></p>
<p>Add notes to your interactive design.</p>
<ul>
<li>Turn your comments on or off depending on who’s viewing your design</li>
<li>Add lists, comments, or direction for developers and others who need to work with your design</li>
</ul>
<p><strong>Fake Simple Ajax Interactions</strong></p>
<p>Without creating production level code, get your design to quickly and easily do its thing—click something and change occurs—for your developer or client.</p>
<ul>
<li>Replicate what happens when you click something like a “favorite button”</li>
<li>Fill in all the steps of an Ajax interaction such as a slight delay or adding different page states on a single page</li>
</ul>
<p><strong>Get Started with JQuery UI Widgets</strong></p>
<p>Rich will introduce a library with options and widgets that you can easily put in place. In many cases you’ll see how to simulate what the full interaction could be.</p>
<ul>
<li>Explore modal dialogues, an intrusive piece of interaction and a good example of something you want to test: <em>Do I really need a modal, or is a link better?</em></li>
<li>Get more examples: Prototyping calendars, lightboxes, and more.</li>
</ul>
<p>Rich will show you the power of combining discreet interactions together with a complex interaction.</p>
<p><strong>Regardless of your JavaScript experience</strong>, this seminar will be a great way to start using JQuery and take your interactive skills to the next level. JQuery gives us a clean, interactive feel, and can be the difference between a slick design and something annoying or disruptive. It brings rich interactivity to your HTML and CSS3.</p>
<p>Rich will incorporate complex interaction examples along with providing excellent sources of documentation and tutorials for your toolbox. The seminar will keep theory to the bare minimum and focus on getting you started with practical takeaways you can use straight away.</p>
<p>The real power in what you’ll learn is getting very close to a final look and feel of your intended design with just a bit of effort and without having to build the whole application. Get over the initial hurdle of the JQuery learning curve and gain momentum in your design process.  Join us for <a href="http://www.uie.com/events/virtual_seminars/jqueryux/">JQuery for UX Designers</a>.</p>
]]></content:encoded>
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		<title>Bill Scott &#8211; Design Patterns for Multiple Platforms</title>
		<link>http://www.uie.com/brainsparks/2011/09/16/bill-scott-design-patterns-for-multiple-platforms/</link>
		<comments>http://www.uie.com/brainsparks/2011/09/16/bill-scott-design-patterns-for-multiple-platforms/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 18:35:03 +0000</pubDate>
		<dc:creator>Sean Carmichael</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[SpoolCast]]></category>
		<category><![CDATA[UI16]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=5370</guid>
		<description><![CDATA[As we use a multitude of devices to access the same content, we expect a similar experience across platforms. If you have a great user experience on the desktop, it would be easy to rationalize that your mobile experience, for example, shouldn’t be painful. User experience professionals now need to consider how and where their applications and content are being accessed more than ever before. Developing rich interactions across all of these platforms can be a daunting task. Bill Scott discusses how employing design patterns can help ensure that your users have a great experience wherever they use your product.]]></description>
			<content:encoded><![CDATA[
<p>[ <a href="#transcript">Transcript Available</a> ]</p>
<p>As we use a multitude of devices to access the same content, we expect a similar experience across platforms. If you have a great user experience on the desktop, it would be easy to rationalize that your mobile experience, for example, shouldn’t be painful. User experience professionals now need to consider how and where their applications and content are being accessed more than ever before.</p>
<p>Bill Scott knows this. Bill is the Director of UI Engineering at Netflix. Users can access Netflix on TVs, mobile devices, tablets, not to mention on the desktop. Bill believes that it’s not just the devices themselves, but also the context in which they are used that designers need to keep in mind. Developing rich interactions across all of these platforms can be a daunting task. Employing design patterns can help ensure that your users have a great experience wherever they use your product. Patterns develop a common vocabulary and create a shared understanding amongst the team.</p>
<p>Bill will be sharing more of his thoughts as well as examples of some patterns that work well, and some that don’t work so well, in his full-day workshop at the <a href="http://www.uiconf.com">User Interface 16</a> Conference in Boston, November 7-9. Bill’s is only one of seven workshops at the conference. For more details visit <a href="http://www.uiconf.com">UIconf.com</a>.</p>
<p><strong>Here’s an excerpt from the podcast.</strong></p>
<blockquote><p>
“&#8230;It&#8217;s really about that shared understanding concept, where engineers have a shared understanding of business and design, and designers have the other two and et cetera. And marketing, you know, even educating them on what developers go through and what their process is at a very high level, gets everybody in the same ballpark where they really understand each other and get a sense for what&#8217;s hard, what&#8217;s easy, get a sense for the time crunch, get a sense for all those sort of things. </p>
<p>It sounds pretty touchy-feely, but I like the term &#8220;shared understanding.&#8221; I think that sort of captures the essence of it. You could put as much process or as little process to shared understanding. It could be very detailed wire-frames, or it could be just a hallway conversation, depending on what is needed for that organization in that context&#8230;”
</p></blockquote>
<p>Listen to the podcast to hear Bill address these points:</p>
<ul>
<li><a href="#question1">Are design patterns about establishing a vocabulary?</a></li>
<li><a href="#question2">Is there any truth to the idea that patterns stifle innovation?</a></li>
<li><a href="#question3">Are patterns used more to lay out a path than to declare “absolute rules of engagement”?</a></li>
<li><a href="#question4">Do you ever push something out that is less than optimal and rework from there?</a></li>
<li><a href="#question5">How do you ensure that what you hand over gets implemented as you intend it to?</a></li>
<li><a href="#question6">Do you employ “hack days” to generate new ideas?</a></li>
</ul>
<p>Do you use design patterns? Share your thoughts with us in our <a href="#comments">comments section</a>.</p>
<p>Recorded: August, 2011<br />
[ <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=119728465">Subscribe to our podcast via <img title="Use iTunes to subscribe to UIE's RSS feed." src="http://ax.itunes.apple.com/images/badgeitunes61x15dark.gif" alt="Use iTunes to subscribe to UIE's RSS feed." width="61" height="15" /></a> ←This link will launch the iTunes application.]<br />
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<span id="more-5370"></span></p>
<h3><a name="transcript">Full Transcript</a>.</h3>
<hr />
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared Spool</strong>:</cite> Welcome, once again, everybody to our current episode of the SpoolCast. I have with me today the wonderful Bill Scott, Director of UI Engineering at Netflix. And he&#8217;s going to be speaking at our User Interface 16 Conference on Monday, November 7th. The conference itself goes from Monday to Wednesday, November 9th, but he&#8217;ll be speaking in a full-day workshop on designing rich, interactive experiences, and that&#8217;s what we&#8217;re going to talk about today.</p>
<p>Bill, welcome.</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill Scott</strong>:</cite> Hey, I&#8217;m glad to be here.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> I&#8217;m glad to have you here. So, let&#8217;s just start talking here. I&#8217;ve known you for a really long time. You and I go way back. You were at Yahoo and before that at Sabre, and you&#8217;ve sort of always been in the center of what&#8217;s been happening in terms of this rich interaction stuff. Really bringing out over the web and through devices the ability to control and give access to data through all sorts of gestures beyond just a simple click of a button or a link.</p>
<p>How did you come to pick all that stuff up? What was your journey like?</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> I think my start, just to real quick go way back, was running one of the first games for the Macintosh actually, a game called GATO Submarine Simulation.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Oh yeah!
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> That was in 1985&#8230; early &#8217;85, late &#8217;84. And it was this whole thing of, we&#8217;ve got this new world with a mouse, with menus and icons, and how do you actually design a game? We didn&#8217;t actually have any examples in front of us, but we just thought we&#8217;d take the best of what was in that world and meld it into a video game.</p>
<p>And you know, I feel like we were pretty successful. That game was actually a best seller, number one on the best selling list for a while and at least the top ten the first year or two. Not a lot of sales compared to today&#8217;s market, but a lot for back then.</p>
<p>That really got me hooked on the power of &#8212; for example, we could add a mission editor for the submarines, right, and that wasn&#8217;t in part of the original spec. We just added that because we thought, well, with drag and drop and stuff you could create your own islands. You could create your own paths for the bad guys to come, and you know we added path editors and such like that. It was just so much easier to do with the mouse and everything. That sort of got me hooked.</p>
<p>And then, over time, I was always designing and developing together, because in the late 80s and early 80s and early 90s, there weren&#8217;t really that many disciplines that were pure user experience. You had to be in HCI or something like that. So it was always very pragmatic and always kind of tried to understand what were these emerging patterns? What could you do with technology, because there was always kind of a limit to what you could do.</p>
<p>That just kind of evolved over time into thinking about patterns. I remember discovering Christopher Alexander&#8217;s book on design patterns, and then finding some of Jenifer Tidwell&#8217;s work on cataloguing patterns for rich experiences, you know, for the desktop. That got me thinking.</p>
<p>Then as I moved to the web, I immediately went back to sticks and mud, because there was no way to do anything. You had that horrible request/response cycle, and you couldn&#8217;t do anything without refreshing the page. So we immediately started using some of the stuff in IE to get around that. This is early 2000, 2001, whatever. And then we finally, when Ajax came on the scene, when Google Maps came out, it really became possible.</p>
<p>So, at Sabre we were building a rich library, an Ajax library that would allow normal developers you know, that weren&#8217;t UI developers to actually create pretty good experiences without having to think too much about it. And so it behooved us to catalogue those patterns, and so we started documenting those and we started building a JavaScript library that we could release to the public, which was a slice of what we were doing at Sabre. That became Rico, which was one of the early Ajax libraries.</p>
<p>And in that we just saw the melding of showing examples of patterns as well as implementing those patterns. Because design patterns were a good way to bridge the gap, really, between design and engineering, because it creates a vocabulary. It names things that are hard to describe otherwise, instead of saying, &#8220;Well, you can take you mouse and you can click something.&#8221;</p>
<p>Of course, we have drag and drop, and we can say that in shorthand. That was a very early form of that in the early 80s. But as you go forward, things you know, page slides and hovers, accordions, and all those sort of things like that, and when are they good and when are they bad. I have sort of this reductionist mindset anyway, where I try to reduce things to simplicity. Maybe that comes from a software background, too, but I felt it played real well with the patterns.</p>
<p>Then, when I came to Yahoo and joined there as the Ajax evangelist, the Yahoo pattern library had already been started by Erin Malone and Matt Laycock. They had done a great job, but most of the patterns were really of the older school because this had just started emerging.</p>
<p>So I just started writing patterns for that pattern library. I had about 50 or 60 I added that were new, that were rich, and I started just cataloguing like crazy. At that time, in 2005, at Yahoo we were just starting to experiment with Ajax and get really into it and what could you do with the web, and it just led to more and more cataloguing.</p>
<p>Then, because I had actually written most of the patterns in the library, or at least half of them, I said to Erin Malone that, &#8220;Well, maybe I should, in addition to my other job, just take over the pattern library&#8221; since Matt was moving to something else. And so I did, and then we launched it as a public pattern library and got a lot of great feedback from what we put out.</p>
<p>And that just kind of kept me going down that path of doing that. But I&#8217;ve always felt like patterns were really about being able to take something and boil it down into just a few words so that I didn&#8217;t have to explain it over and over again, and you could just make it part of your toolbox.</p>
</blockquote>
<p><a name="question1"></a></p>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Well, and this is interesting to me, because I was just discussing with somebody this week that I thought that a big piece of the value that comes from patterns just comes in establishing the language, the vocabulary. The sort of discussion of, what is it we&#8217;re trying to do, and what is that subtlety and nuance? And the more complicated these devices get, the more that subtlety and nuance happens.</p>
<p>Do you think that design patterns are really about that vocabulary creation, or is there another value that comes out of them that I&#8217;m missing?</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> No, that&#8217;s exactly right. And when we released the Yahoo design pattern library, you know, it wasn&#8217;t about, &#8220;Oh, hey, this is the only way to do it.&#8221; It was more about, &#8220;This is what we&#8217;re discovering. Let&#8217;s start a dialogue about this.&#8221;</p>
<p>There are people out there who are very, very semantic about the way they define patterns and go about and document those patterns. I appreciate those folks. I&#8217;m not one of those folks, because it&#8217;s like getting too far in the meta where you&#8217;re straining in a nat. And the reality, people just need examples. And I felt like that was actually the biggest contribution I was making was just collecting lots and lots of examples and putting those in the screen casts so that people could see those and associate those with an idea.</p>
<p>And then, once you have that picture there, that vocabulary, something somebody can see, you can talk about the nuance of it. You can talk about, well, why does it work in this situation and not this other situation? Because design is all about that nuance and the context.</p>
<p>And just exposing people that haven&#8217;t been through the design-thinking process, that maybe come from another background, there&#8217;s some very objective things but there&#8217;s also a subjective piece to it. The objective part is these patterns, but the subjective is how you apply them. And I think that helps a lot of people who especially don&#8217;t come from a design background. I think it helps people with a design background, too, but I know that what I&#8217;ve shared a lot seems to resonate especially with developers.</p>
</blockquote>
<p><a name="question2"></a></p>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> One of the things that came up in this conversation that I was having was that one of the folks felt that they&#8217;d seen design patterns used as a way to sort of stifle innovation. I&#8217;ve never seen it that way. His thinking was that the organizations that were using these patterns were being so rigorous about documenting and enforcing the patterns, more in a style-guide notion, that people couldn&#8217;t do things that made sense to do that fell outside of the patterns.</p>
<p>Whereas, when I&#8217;ve seen them used, they get used in less of an enforcement mode and more of a, &#8220;Here are what your options could be, and here&#8217;s the language you use to describe it. And if you come up with something better, that&#8217;s great. Just document it and add it back into the library.&#8221;</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> My hunch is that there definitely are groups like that, just like any bureaucracy. You have the police mindset, and you have the &#8220;I&#8217;m here to assist&#8221; mindset. When they become a resource, they&#8217;re good. When they become a stifling set of rules that have lost their context, right? That&#8217;s the whole thing. And you can&#8217;t crystallize these things. You can&#8217;t define every nuance and every context in those patterns. They get way too unwieldy.</p>
<p>I do know, in chatting with a few people, I&#8217;ve seen people try to go down that path, and I&#8217;ve tried to encourage them: &#8220;Don&#8217;t get hung up on the enforcement side of it. Really get excited about assisting and helping the teams and providing them with lots of resources and a common vocabulary. If you did just that, you would be successful.&#8221; But some people start to feel like they get measured by&#8211;they&#8217;re a central group in an organization. I was talking to a company a few months ago that&#8217;ll remain unnamed. A large social network. But anyway.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> [laughs]</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> Anyway, I won&#8217;t go any further. Because there&#8217;s several of those, so I can leave it like that.</p>
<p>The people in the group were not of the ilk to do that, but I think they were feeling pressure that, well, shouldn&#8217;t they be getting more adoption? They were asking, &#8220;When you were at Yahoo, what was the adoption rate?&#8221; I said, &#8220;Not really that great, with our central guidelines and our central practices, but everybody grabbed the patterns idea and took it from a vocabulary perspective. So&#8230;&#8221;</p>
</blockquote>
<p><a name="question3"></a></p>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Yeah, I mean, do you think that it&#8217;s really about making the designer and the teams that they work in a bit smarter and a bit more savvy, in terms of being able to talk about what they&#8217;re trying to do and sort of laying out a path that is proven, more than it&#8217;s about declaring what the absolute rules of engagement are?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> That&#8217;s right. Yeah. Whenever you have groups that are seeking the best idea, the best solution, things work well. When people put some kind of stake in the ground, well, it&#8217;s like our political system today, right? You&#8217;ve got the two parties. It&#8217;s almost that same sort of mindset, where it&#8217;s no longer about solving problems; it&#8217;s about posturing and position. And I hate it. When the patterns come that way, I get very uninterested.</p>
<p>At Yahoo, we had a user group that I set up for pattern authors to join and I quickly lost interest in that mail list because there were these endless discussions about what was the canonical pattern, a pattern for a pattern.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> [laughs] Oh God, that sounds miserable. [laughs]
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> And arguments about what kind of examples should you have, and whether they were four sections you should have versus eight sections. I don&#8217;t care. At the end of the day, the business has got to be successful, and design and engineering&#8217;s about bringing something to life.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Customers are not going to get excited because you&#8217;ve defined your patterns rigorously.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> It reminds me of, this is back in the software world. I worked with a very bright engineer who had gotten the Gang of Four book, &#8220;Design Patterns for Software,&#8221; which was the first, really, application of Christopher Alexander&#8217;s patterns into the field of technology, and it&#8217;s a great, classic book. This was back in about, oh, probably &#8217;94, &#8217;93, something like that.</p>
<p>And one day he came around the corner and he had this big smile on his face, and he had the book in his hand and he was shaking it back and forth, and he says, &#8220;I did it!&#8221; I said, [laughs] &#8220;What did you do?&#8221; And he goes, &#8220;I&#8217;ve implemented all the patterns in this book in our software.&#8221; [laughs]</p>
<p>And a few years later, I&#8217;d left that company and I came back&#8211;actually, it was Sabre&#8211;and I came back, and through a quirk of a bunch of funding changes, for a while I ended up taking over his code, and was not a happy person, because that did not make better software, just applying [laughs] all the patterns blindly. So, same thing with design.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Yep. So, to sort of change directions here for a second, the work you&#8217;re doing at Netflix now, you&#8217;re involved in a lot of the day-to-day production of what goes out on the Netflix site, right?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> That&#8217;s right, yeah. My job right now is much more focused. On purpose, I took a more focused role around acquisition. I hadn&#8217;t worked in that area before with marketing. And so it&#8217;s really around the sign-up flow and it&#8217;s around account services, probably what, in some ways, is seen as the less sexy stuff. I was involved with the member side for a good, long while, and still am tangentially.</p>
<p>But I just find it kind of fascinating to see just how fickle&#8211;that&#8217;s maybe one way to put it&#8211;the whole acquisition and conversion channel is. So it&#8217;s been an interesting education in that.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> By acquisition and conversion, we&#8217;re talking about getting new people to realize that Netflix exists and then converting them into customers. And you guys have been moving into new countries, too, right?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> That&#8217;s right. We&#8217;ve announced that we&#8217;re going into 43 countries in Latin America, and that will be in the not-too-distant future we will be launching that.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> So there&#8217;s lots of new customers to acquire.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> That&#8217;s right, and they&#8217;re different. They don&#8217;t have the same bandwidth. They don&#8217;t have the same movie watching habits, TV habits. They don&#8217;t have the same devices. They don&#8217;t have the same kind of payment methods. There&#8217;s a whole bunch of things that vary. Cultural differences, how you state things, you know all those sort of things come into play.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> So now, what are you learning in terms of the rich interaction stuff that you can draw on to use in this new role that you&#8217;re focused on over there at Netflix?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> Well, one thing we tried&#8230; And it&#8217;s interesting. This is a good example of where, even though you can do something, it may not be the thing that really works. So I&#8217;ll give more of a counter example I guess.</p>
<p>One of the things we experimented with was a single-page sign-up. So that, you just come to the page itself and you know, you do everything in one page and you&#8217;re signed up, that&#8217;s it. We&#8217;ve seen success around that with hotels and other things that have gone to a very simple flow like that.</p>
<p>The thing is, when we did that we actually saw a drop in acquisition, and our theory on that is because people need that second screen. They get the first screen, they put their email and a password in, and they need the second screen to really digest the whole payment area. And then, once they&#8217;ve done the payment they&#8217;re done. We&#8217;ve simplified the flow down to just the two steps and the confirmation.</p>
<p>But to get to that one step, we&#8217;re not there yet, and we&#8217;ve tried a few things. I think people need that break, go to the next page, digest the payment, feel comfortable that, this next step I&#8217;m going to actually be paying and not doing it in a one-step process.</p>
<p>So, even though we were doing a rich experience there, it ended up not actually working. We&#8217;ll definitely revisit it again with some different approaches.</p>
</blockquote>
<p><a name="question4"></a></p>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Yeah, I mean, by bumping into these things you get a chance to learn what works better going forward. How do you get everybody involved in understanding what the goals are so you don&#8217;t push something out that is less than optimal? Or, do you push stuff out that&#8217;s less than optimal and then you just sort of regroup and figure it out?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> Oh, yeah. That&#8217;s one of the mantras here is to fail often and fail fast. Everything you try is an experiment. A lot of times you don&#8217;t have full confidence. You have misgivings about some of the stuff you&#8217;re going to try. But you know you have enough volume that with customers, especially around the acquisition channel, you&#8217;ve got some pretty clear metrics about success or failure.</p>
<p>It doesn&#8217;t mean that, for example, that one-page sign-up would never work. We just may not have hit on the right way to do it yet, right? So you can&#8217;t throw out the whole concept. You can only say, &#8220;Well, with these particular tests it didn&#8217;t work.&#8221;</p>
<p>So what we do though is, you know marketing does a good job they&#8217;re, in essence, like our product managers providing us with a business context. And Netflix as a whole, there&#8217;s not any business information that&#8217;s not shared all the way down. It&#8217;s not just limited at the director level; it goes all the way down to employees.</p>
<p>So, everybody&#8217;s kept up to date on all the strategies and purposes and what we&#8217;re doing. There&#8217;s nothing hidden from the employees, which I think is really good. A lot of organizations don&#8217;t understand why the decisions are being made, and we have a very open culture about that. I think that kind of starts right at the top.</p>
<p>And then the business ideas are there, and then design and engineering understand that early. And then, in the process of, you know, raising issues and having conversations, it&#8217;s not like one team is just dictating and somebody goes off in a corner and implements without any knowledge. I&#8217;ve seen that happen in the past too many times, but we don&#8217;t do that.</p>
</blockquote>
<p><a name="question5"></a></p>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Right. How do you make sure that when you&#8217;re designing something up and you&#8217;re handing it over to the folks who are going to implement this thing that &#8230; I guess there are two issues, right? One is, is that what you&#8217;re asking can be implemented, and second, that they get it enough that they can go off and do it the way you intend it to be happening?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> Well, some of the things we&#8217;ve done in the past that have worked really well in that is, for a while to get everybody on the same page, we started having round tables where we get design and engineering together and have conversations.</p>
<p>Because design may put together their Photoshop assets in such a way that it actually causes a lot more work on the developers. And also, developers maybe have ideas or techniques that the design team doesn&#8217;t know about that are possible that are actually pretty easy to do that they could make part of their bag of tricks.</p>
<p>So, having an open forum that design and engineering can get together pretty informally, and not driven from top down but more bottom up. Anybody in the team can bring up a topic and make that the topic, or several topics, for the conversation. What that does is it gets vocabulary out in the open.</p>
<p>I remember the member design team. Some of the people in the member design team like to use the term &#8220;lockup,&#8221; because they came from an advertising background, describing the area where you have a box shot of the movie with the rating and whatever else goes around the particular movie title.</p>
<p>They call that a lockup, and half the developers didn&#8217;t know what the heck a lockup was, and once that was explained with the background &#8230; That came out through the round tables. I don&#8217;t think it would have ever come out and disseminated in normal hallway conversations or anyone would have sent an email about it.</p>
<p>It&#8217;s putting people together. It sounds pretty simple, but actually it&#8217;s one of those things we forget. It&#8217;s sort of like, how do you understand users? Well, you get with users, right? Obviously there&#8217;s more to it than that, but often those very, very simple things don&#8217;t happen.</p>
<p>So like, for example, the brand marketing design team, I&#8217;ve spent time with them. I did an HTML5 presentation, CSS3, et cetera and walked them through what is possible first on WebKit, because our TVs and our devices, our new devices that we&#8217;re going onto, most of them support WebKits, so we have all the capability of WebKit for those.</p>
<p>And then for the website, you know, what are the current browsers we&#8217;re supporting? What can they do in the HTML5 world and CSS3 world, et cetera, versus what can be done in flash? And those sort of conversations have been really helpful to them.</p>
<p>So, it&#8217;s really about that shared understanding concept, where engineers have a shared understanding of business and design, and designers have the other two and et cetera. And marketing, you know, even educating them on what developers go through and what their process is at a very high level, gets everybody in the same ballpark where they really understand each other and get a sense for what&#8217;s hard, what&#8217;s easy, get a sense for the time crunch, get a sense for all those sort of things.</p>
<p>It sounds pretty touchy-feely, but I like the term &#8220;shared understanding.&#8221; I think that sort of captures the essence of it. You could put as much process or as little process to shared understanding. It could be very detailed wire-frames, or it could be just a hallway conversation, depending on what is needed for that organization in that context.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> I think that the shared understanding has got to be critical. And I think, when I look at the organizations that we work with that really struggle at getting good designs out, you can go back to surprises that happen in the process, where it comes from people not having that shared understanding, you know, &#8220;What do you mean that&#8217;s difficult to implement? You did it over there.&#8221; Or, &#8220;How come that&#8217;s going to take five weeks? Isn&#8217;t it just a simple changing of a few words?&#8221;</p>
<p>They just don&#8217;t have a sense of what&#8217;s going on. Of course, on the other end, it&#8217;s the devs and designers saying, &#8220;What do you mean that when you click here, it has to go to this other screen you didn&#8217;t tell us about, or it has to produce a message, or you&#8217;re going to want to extend this in the future to have these other options?&#8221;</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> That&#8217;s right. Yeah, exactly.
</p></blockquote>
<p><a name="question6"></a></p>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> And so that shared understanding piece really does make a lot of sense. One question I have in terms of this is you had shared with me a while back that you guys were doing all this cool hack day stuff. Do you still do that on the acquisition side? You have a hack day type thing that happens?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> Well, it happens company-wide. So it happens with facilities, where they may be doing something around hacking the phones. [laughs] It could be the content team, hacking stuff down in Beverly Hills, hacking together with some engineers. I did a hack with them a year or so back where you could go to Google Map and zoom in somewhere and see all the films that were shot in that location. Right?
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Oh, cool.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> And then, for fun, I added a little extra dimension in it where there was two little buttons. One was Mars and one was the moon. You could click on Mars, it brought in a Google Earth plug-in and flew you out to Mars and showed you some of the movies that were shot on Mars. [laughs]
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Very cool.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> [laughs] It was a joke.</p>
<p>We&#8217;ve had a number of things come out of the hack days. One thing we continue to test is how to find related content really easy, kind of like the six degrees of separation, Kevin Bacon kind of thing, right? We had a &#8220;more like this&#8221; kind of feature that came in in one of the hack days, where you have a page where the movie sits in the middle and then all the other movies that are related to it in some fashion are around it, and then you click one of those, it slides to the middle and more come out around it. We actually implemented it on the site. It didn&#8217;t test too well.</p>
<p>Of course, what we find out often with the media consumption we do is that anything that feels complicated at all, people don&#8217;t tend to do. It has to be really simple. But what&#8217;s happened is that thought has continued to have, I don&#8217;t know, at least maybe six or eight different incarnations. None of them have actually fully worked yet.</p>
<p>We have one example on the device that worked better than control. And on device, on our TVs&#8211;PS3, I think it was, we were testing this&#8211;you had a row showing up on your TV, and when you move your arrow back and forth and land on a movie or a TV show, below it, the next row, is all the related content. And if you go down to one of those and select it, then the row below it becomes related to it. So it&#8217;s almost like a tree navigation, but it&#8217;s just rows, right? That actually did pretty well.</p>
<p>The problem is, how do you integrate that back into something like the normal experience, where you&#8217;re showing just, here are your areas of interest, which we call sub-genres, or micro-genres, we&#8217;ve built and based out of your taste input and what you watched and stuff, like quirky, funny movies from the 1700s. I don&#8217;t know.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> [laughs]</p>
</blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> So, how do you tie that into that? So there&#8217;s some tests around doing that that are coming out to play with that.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> So the neat thing about the hack days is, do you feel that has a huge effect on the shared understanding? I mean, do things sort of burst out of that and people go, &#8220;Oh&#8221;?
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> Yeah, I do. I think there&#8217;s a lot of stuff, like some technologies on the edge, that not everybody&#8217;s getting a chance to play with that somebody brings in. Like when the Kinect stuff first came out, you know, there was a pretty cool hack around that and sort of opened some thinking up around some other stuff.</p>
<p>Real early on, some guys had hacked the iPhone so you could control the Roku player with it. And those were quite interesting. But a lot of it is just you sort of get a chance to see what other people consider to be problems they&#8217;re trying to be solve. Right? What are the itches that are trying to be scratched around the organization? And I think that&#8217;s pretty helpful.</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> So in November, you&#8217;re going to join us and spend an entire day sharing this wealth of knowledge you have, and the stuff that went into your book and a variety of insights and details and videos and techniques on building interactive stuff. You&#8217;re going to show us how to deal with the flow in the application, how to deal with input, how to deal with responsiveness and all the sort of techniques that you&#8217;ve put together. I&#8217;m really looking forward to this session.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> I am, too. I did a workshop similar to this, but this has more material, especially now adding a little bit with the device world and tablet and TV and mobile back in Lisbon. And the workshop went really, really well, and people seemed to really enjoy it. I know it sold out really fast. So I&#8217;m hoping the same interest is here in this. I believe it will be.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> I think it will.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> And really, I guess people that are considering whether to come to something like this, my goal is to make it as pragmatic as possible. When people hear &#8220;patterns,&#8221; sometimes they think of the theoretical. It&#8217;s not at all. It&#8217;s really just about lots and lots of examples that work well and don&#8217;t work well. And when you come out of the workshop, what you really should have, I think, is just a pretty rich vocabulary of what&#8217;s possible and what maybe to avoid, and then you can go back and share that with the team and have a toolbox. Expanding your toolbox is really what it&#8217;s about.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Cool. I&#8217;m looking forward to getting my toolbox expanded.
	</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> [laughs]</p>
</blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Excellent. Thanks for taking the time to talk about this with me today.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> I&#8217;m always happy to talk, Jared.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> Excellent.
</p></blockquote>
<blockquote class="speaker_2_text"><p>
	<cite class="speaker_2"><strong>Bill</strong>:</cite> And to talk with you is icing on the cake.
</p></blockquote>
<blockquote class="speaker_1_text"><p>
	<cite class="speaker_1"><strong>Jared</strong>:</cite> There you go. And I want to thank our audience for joining us today and for supporting everything we do. And, as always, thank you for encouraging our behavior. You can see Bill at the User Interface 16 Conference in November. November 7th through 9th. You can find out details about that at uiconf.com. Hope to see you there. Thank you very much.</p>
<p><a name="comments"></a></p></blockquote>
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<enclosure url="http://media.rawvoice.com/uie_podcasts/www.uie.com/BSAL/BSAL125SpoolCast_Scott-UI16.mp3" length="5242880" type="audio/mpeg" />
			<itunes:subtitle>As we use a multitude of devices to access the same content, we expect a similar experience across platforms. If you have a great user experience on the desktop, it would be easy to rationalize that your mobile experience, for example,</itunes:subtitle>
		<itunes:summary>As we use a multitude of devices to access the same content, we expect a similar experience across platforms. If you have a great user experience on the desktop, it would be easy to rationalize that your mobile experience, for example, shouldn’t be painful. User experience professionals now need to consider how and where their applications and content are being accessed more than ever before. Developing rich interactions across all of these platforms can be a daunting task. Bill Scott discusses how employing design patterns can help ensure that your users have a great experience wherever they use your product.</itunes:summary>
		<itunes:author>Jared M. Spool and User Interface Engineering (UIE)</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:51</itunes:duration>
	</item>
		<item>
		<title>It&#8217;s the Final Tour Stop for the Band</title>
		<link>http://www.uie.com/brainsparks/2011/06/03/final-tour-stop/</link>
		<comments>http://www.uie.com/brainsparks/2011/06/03/final-tour-stop/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 17:40:53 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web App Masters Tour]]></category>
		<category><![CDATA[Web Applications]]></category>
		<category><![CDATA[design experts]]></category>
		<category><![CDATA[web experts]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4389</guid>
		<description><![CDATA[We&#8217;ve received rave reviews from the Philadelphia and Seattle Tour stops. You have one last chance to catch us, and after this performance, we&#8217;re breaking up the band. The last stop of the UIE Web App Masters Tour is in Minneapolis, June 27-28. Hundreds of web application designers, from all over have found inspiration from [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve received rave reviews from the Philadelphia and Seattle Tour stops.  You have one last chance to catch us, and after this performance, we&#8217;re breaking up the band.</p>
<p>The last stop of the <a href="http://www.uietour.com">UIE Web App Masters Tour</a> is in Minneapolis, June 27-28.  Hundreds of web application designers, from all over have found inspiration from our world-class experts. Experience it yourself later this month. And below, you&#8217;ll find a special offer to help make attending this Tour stop a little easier.</p>
<p>The <a href="http://www.uietour.com">UIE Web App Masters Tour</a> is coming to an end. I&#8217;m sad because I really wish we could keep going, bringing this merry band of thought leaders to designers all over the world. I&#8217;m excited because every tour stop gets better than the last. Minneapolis is sure to be our best.</p>
<p>But don&#8217;t just take our word on how awesome this Tour is. Here&#8217;s what some past attendees had to say:</p>
<blockquote><p>
<em>I received valuable, instantly applicable action items that will improve my products with regards to design and user search.</em><br />
 &#8211; Seattle attendee</p>
<p><em>I went to #UIEWAMT to find a direction and you guys definitely provided me with one. Many, many thanks.</em><br />
 &#8211; @PattiHermoso</p>
<p><em>We loved our experience at #UIEWAMT and found the content very valuable for our current environment. Thank you to all the presenters!</em><br />
- @cognitionstudio</p>
<p><em>Absolutely one of the BEST conferences I&#8217;ve been to. Each speaker brought valuable lessons we can take away with us.</em><br />
- Philadelphia attendee
</p></blockquote>
<h3>This Tour Changes the Way You Design</h3>
<p>Across two days, <a href="http://www.uie.com/mplstour">nine leading experts</a> in web-based application design share their experience and wisdom, to show you concrete examples on how to take your work to new levels. They tackle the issues of mobile strategy, data visualization, design patterns, engagement, and process best practices. Attendees come away with a full brain and a pile of new ideas, ready to start making improvements right away.</p>
<p>These 9 Masters rock this Tour. </p>
<ul><a href="http://www.uie.com/events/web_app_masters/2011/master/stephen-anderson/">Stephen Anderson</a> shows us how to engage users by presenting information in a clearer and more precise manner.</p>
<p><a href="http://www.uie.com/events/web_app_masters/2011/master/josh-clark/">Josh Clark</a> tackles the question of building a web-based interface or implementing a native app.</p>
<p><a href="http://www.uie.com/events/web_app_masters/2011/master/luke-wroblewski/">Luke Wroblewski</a> dazzles us on how to think about and design for Web organization, actions, inputs, and layout on small screens.</p>
<p><a href="http://www.uie.com/events/web_app_masters/2011/master/noah-iliinsky/">Noah Iliinsky</a> demonstrates how to turn mountains of data into beautiful visualizations.</p>
<p><a href="http://www.uie.com/events/web_app_masters/2011/master/bill-scott/">Bill Scott</a> shares his collection of design patterns and best practices for creating immersing and rich experiences.</p>
<p><a href="http://www.uie.com/events/web_app_masters/2011/master/kate-brigham/">Kate Brigham</a> describes how PatientsLikeMe translates data that is mind-boggling in complexity into useful simplicity.</p>
<p><a href="http://www.uie.com/events/web_app_masters/2011/master/aviva-rosenstein/">Aviva Rosenstein</a> gives you a peek on how Salesforce.com take advantage of cutting-edge UX techniques.</p>
<p><a href="http://www.uie.com/events/web_app_masters/2011/master/mike-lee/">Mike Lee</a> explains how his team at AARP incorporates a design strategy through major organizational changes.</p>
<p><a href="http://www.uie.com/events/web_app_masters/2011/master/jared-spool/">Jared Spool</a> shares the latest UIE research in two presentations. </p>
</ul>
<p>Read all about each <a href="http://www.uie.com/mplstour">Master&#8217;s session on the web site</a>.</p>
<h3>Special Deal for Our Blog Readers</h3>
<p>It would be downright awful if you missed this last tour stop. So we&#8217;ve put together a special deal. Just use the promotion code <strong>TOURBLOG</strong> when you <a href="http://www.regonline.com/Register/Checkin.aspx?EventID=935784">register</a> and you&#8217;ll get the $895 price &#8211; $200 off from the final price. Be sure to register by June 21 to get this discount.</p>
<p>Don&#8217;t miss the event of a lifetime. Join us in Minneapolis and inject new energy and inspiration into your designs.</p>
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			<wfw:commentRss>http://www.uie.com/brainsparks/2011/06/03/final-tour-stop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UIEtips: 3 Important Usability Challenges for Designing Web Apps</title>
		<link>http://www.uie.com/brainsparks/2011/05/03/uietips-web-app-challenges/</link>
		<comments>http://www.uie.com/brainsparks/2011/05/03/uietips-web-app-challenges/#comments</comments>
		<pubDate>Tue, 03 May 2011 20:53:16 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[interaction design]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Usability Testing]]></category>
		<category><![CDATA[Web Applications]]></category>
		<category><![CDATA[jared spool]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[Web Apps]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4215</guid>
		<description><![CDATA[Web-based applications are different from content-based web sites because the users are involved in a transaction. In our work researching the usability of content-based sites, we focus on how users will find and react to the information. However, with web-based applications, there are many other considerations we need to account for. In this week&#8217;s UIEtips, [...]]]></description>
			<content:encoded><![CDATA[<p>Web-based applications are different from content-based web sites because the users are involved in a transaction. In our work researching the usability of content-based sites, we focus on how users will find and react to the information. However, with web-based applications, there are many other considerations we need to account for.</p>
<p>In this week&#8217;s UIEtips, we reach back into the articles archives and look at some of the challenges we&#8217;ve seen users encounter in our usability tests. These are challenges to look out for when users interact with your applications. I hope you enjoy it.</p>
<p>Read the article, <a href="http://www.uie.com/articles/web_app_challenges/">3 Important Usability Challenges for Designing Web Apps</a>.</p>
<p>At UIE, a big part of our research agenda focuses on how to create web applications that delight users. We feel it&#8217;s so important that we created a conference focusing on web applications. It&#8217;s the Web App Masters Tour.</p>
<p>During the 2 day conference, you&#8217;ll hear from 9 Masters on mobile design strategy, data visualization and design best practices. Get all the details on the Seattle and Minneapolis stops at <a href="http://www.UIETour.com">http://www.UIETour.com</a>.</p>
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		<item>
		<title>Calendar of UIE Educational Events &#8211; Monthly Listing</title>
		<link>http://www.uie.com/brainsparks/2011/02/02/upcoming-uie-events-feb/</link>
		<comments>http://www.uie.com/brainsparks/2011/02/02/upcoming-uie-events-feb/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 00:28:06 +0000</pubDate>
		<dc:creator>Lauren Cramer</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[UIE events]]></category>
		<category><![CDATA[Virtual Seminars]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=3286</guid>
		<description><![CDATA[We’re putting together a great assortment of educational opportunities for you and your team. With all the events that we produce, we know it can be difficult keeping track when they take place or if it’s a virtual seminar or a live event. To help make things easier for you, we’ll publish a list of [...]]]></description>
			<content:encoded><![CDATA[<p> We’re putting together a great assortment of educational opportunities for you and your team. With all the events that we produce, we know it can be difficult keeping track when they take place or if it’s a virtual seminar or a live event.</p>
<p>To help make things easier for you, we’ll publish a list of events occurring in the upcoming months. We’ll create a monthly blog post the first week of each month.</p>
<p>Mark your calendars! There are some fantastic events coming soon.</p>
<h3>UIE Virtual Seminars</h3>
<p></p>
<p><a href="http://www.uie.com/events/virtual_seminars/kickoff/">A Practical Approach to Better Project Kickoffs </a><br />
Presented by Kevin Hoffman<br />
<em>Thursday, February 3, 1:30 pm ET </em></p>
<ul>After having one too many expensive and unproductive kickoffs, Happy Cog reinvented its project definition process around full-day, interactive activities and collaborative design exercises. Kevin will show you how to make your kickoffs the critical jumping-off point they should be.</p>
<p>Read more about <a href="http://www.uie.com/events/virtual_seminars/kickoff/">Kevin&#8217;s webinar</a>.</ul>
<p><a href="http://www.uie.com/events/virtual_seminars/eightshapes_db2/">The Secrets of Great UX Documentation</a> (in cooperation with EightShapes)<br />
Presented by Dan Brown<br />
<em>Thursday, February 17, 1:30 pm ET</em></p>
<ul>
In this virtual seminar, Dan will explain the evolving role of formal documentation in a design process that continually reinvents itself. He&#8217;ll offer practical tips for making documents easier to read, easier to produce, and relevant throughout the design process.</p>
<p>Read more about <a href="http://www.uie.com/events/virtual_seminars/eightshapes_db2/">Dan&#8217;s webinar</a>.
</ul>
<p><a href="http://www.uie.com/events/virtual_seminars/infodesign/">Information Design: Letting Data Tell the Story</a><br />
Presented by Noah Iliinsky<br />
<em>Thursday, February 24, 1:30 pm ET</em></p>
<ul>
In this seminar, Noah Iliinsky discusses the types of visualizations in common use, why and when they are useful, what different types are good for, how to think about different types, and who&#8217;s doing good work.</p>
<p>Read more about <a href="http://www.uie.com/events/virtual_seminars/infodesign/">Noah&#8217;s webinar</a>.
</ul>
<p><a href="http://www.uie.com/events/virtual_seminars/mobile_design/">Mobile Design: Designing Tapworthy Mobile Apps </a><br />
Presented by Josh Clark<br />
<em>Thursday, March 17, 1:30 pm ET</em></p>
<ul>
In the seminar, we&#8217;ll explore the practical principles of mobile and touchscreen design. You’ll learn to: capture the elusive ingredients of irresistible mobile interfaces; craft comfortable ergonomics for fingers and thumbs; dodge the usability gotchas of handheld devices; and turn tiny-touchscreen constraints to your advantage.</p>
<p>Read more about <a href="http://www.uie.com/events/virtual_seminars/mobile_design/">Josh&#8217;s webinar</a>.
</ul>
<h3>Live Workshops and Conferences</h3>
<p></p>
<p><a href="http://sidebarworkshops.com/">Web Design Master Class</a> (partnered with Sidebar Interactive)<br />
<em>Thursday, February 24 &#8211; Los Angeles, CA<br />
Thursday, April 7 &#8211; Austin, TX<br />
Tuesday, June 14, Philadelphia, PA</em></p>
<ul>
This is an intensive one-day clinic that walks you through new<br />
techniques and different approaches to front-end design and<br />
development.</p>
<p>Read more about the <a href="http://sidebarworkshops.com/">Web Design Master Class</a>.
</ul>
<p><a href="http://www.UIETour.com">Web App Masters Tour</a><br />
<em>March 21-22 &#8211; Philadelphia, PA<br />
May 23-24 &#8211; Seattle, WA<br />
June 27-28 &#8211; Minneapolis, MN</em></p>
<ul>
You’ll hear from leading thinkers and doers behind today’s most<br />
successful web-based applications. You’ll learn from their<br />
expertise, hear about their successes, and come away ready to enrich<br />
your users’ experience with the latest techniques and thinking.</p>
<p>Read more about the <a href="http://www.UIETour.com">Web App Masters Tour</a>.
</ul>
<h3>Events UIE Is Partnering with </h3>
<p></p>
<p><a href="http://www.healthcareexperiencedesign.com/">Healthcare Experience Design Conference</a><br />
<em>Monday, April 11 &#8211; Boston, MA</em></p>
<ul>
The Healthcare Experience Design Conference blends the powerhouse perspectives of healthcare thought leaders, product developers, and design implementers across a broad spectrum of healthcare technologies and delivery channels.</p>
<p>Read more about the <a href="http://www.healthcareexperiencedesign.com/">Healthcare Experience Design Conference</a>.
</ul>
<p><a href="http://www.confab2011.com/">Confab 2011 &#8211; The Content Strategy Conference</a><br />
<em>May 9-10 &#8211; Minneapolis, MN</em></p>
<ul>
Whether you&#8217;re a content strategy veteran or curious about where to<br />
start, this is your conference. Real-world case studies. Hands-on<br />
workshops. All the experts.</p>
<p>Read more about <a href="http://www.confab2011.com/">Confab 2011</a>.
</ul>
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		<title>UIEtips: Kick Ass Kickoff Meetings</title>
		<link>http://www.uie.com/brainsparks/2011/01/24/uietips-kickoff-meetings/</link>
		<comments>http://www.uie.com/brainsparks/2011/01/24/uietips-kickoff-meetings/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 21:24:56 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Design Teams]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[business culture]]></category>
		<category><![CDATA[first impressions]]></category>
		<category><![CDATA[kick off meetings]]></category>
		<category><![CDATA[Organizational Culture]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=3172</guid>
		<description><![CDATA[Joe was excited to get the project off the ground. Finally, his boss was giving him a chance to lead a project. This was going to be his chance to shine. He invited all the key players from various departments. As they started filing into the room he started hearing murmurs of, “Here we go [...]]]></description>
			<content:encoded><![CDATA[<p>Joe was excited to get the project off the ground. Finally, his boss was giving him a chance to lead a project. This was going to be his chance to shine.</p>
<p>He invited all the key players from various departments. As they started filing into the room he started hearing murmurs of,  “Here we go again, a useless kickoff meeting.” Eyes were rolling before the meeting even started, and half the attendees were checking their email, working on something else, or tweeting.</p>
<p>If only Joe had done his homework and read Kevin Hoffman’s article, <a href="http://www.uie.com/articles/kickoff-meetings">Kick Ass Kickoff Meetings</a>. Everything would have started differently.</p>
<p>Our good friend, Kevin Hoffman, contends that too many kickoff meetings squander the busiest, most expensive people&#8217;s time reiterating what everyone already knows. His challenge is that if every meeting is an opportunity, why waste your first, most important one?</p>
<p>In today’s <a href="http://www.uie.com/uietips">UIEtips</a>, were sharing an article Kevin wrote that caught our attention. We split the article into 2 parts. In part 1, Kevin explains the advance work that should take place prior to the kickoff meeting, and the type of questions you should ask your stakeholders.  This article will start you down the path to better kickoff meetings.</p>
<p>Read the article, <a href="http://www.uie.com/articles/kickoff-meetings">Kick Ass Kickoff Meetings</a>.</p>
<p>It just so happens Kevin will be delivering our next virtual seminar on this very topic.  He’ll share lots of great examples and the lessons the team at Happy Cog learned from one too many expensive and unproductive kickoffs. Learn more about <a href="http://www.uie.com/events/virtual_seminars/kickoff/">Kevin’s seminar</a>.</p>
<p>How do you prepare for kickoff meetings?  What techniques do you employ to be sure team members leave those meetings full of ideas to explore?  Share your thoughts with us below.</p>
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		<title>Our Next Virtual Seminar: Do I Make it a Button or a Link?</title>
		<link>http://www.uie.com/brainsparks/2010/11/12/do-i-make-it-a-button-or-a-link/</link>
		<comments>http://www.uie.com/brainsparks/2010/11/12/do-i-make-it-a-button-or-a-link/#comments</comments>
		<pubDate>Fri, 12 Nov 2010 15:22:40 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Marketing & Branding]]></category>
		<category><![CDATA[UIE Virtual Seminar]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Visual Design]]></category>
		<category><![CDATA[Web Applications]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=2776</guid>
		<description><![CDATA[Web applications live in this strange world, half application, half web site. Something as simple as making a command look like a command, becomes difficult quickly. Do you make it a button? Should it be a link? Visual design problems affect an application’s success in a variety of ways. In the mildest form, they slow [...]]]></description>
			<content:encoded><![CDATA[<p>Web applications live in this strange world, half application, half web site. Something as simple as making a command look like a command, becomes difficult quickly. Do you make it a button? Should it be a link?</p>
<p>Visual design problems affect an application’s success in a variety of ways. In the mildest form, they slow users down and distract them from their task. In the worst cases, they confuse users to the point of giving up or needing assistance. If the application is in the organization’s revenue stream or helps reduce costs, we’ve seen visual design issues can dramatically affect the bottom line.</p>
<p>For some time now, we’ve been fortunate to work with the design consulting firm, <a href="http://www.tworivers.com/">Two Rivers Consulting</a>.  UIE virtual seminars from Hagan Rivers have taught you to <a href="http://www.uie.com/events/virtual_seminars/nav_app/">design better navigation</a> and her Web App Masters talk shows you <a href="http://www.uie.com/events/web_app_masters/topic_descriptions/#haganRivers">techniques for navigation in web applications</a>.  Now, we are honored to share with you the other half of this talented team, David Rivers.</p>
<p>On November 18, David will present a virtual seminar—<a href="http://www.uie.com/events/virtual_seminars/wa_visual/">Visual Design for Web Applications</a>.  He will help you improve your application’s visual appearance, while taking into account those real-world considerations we all face. David will show you how to create or update your application’s visual design to make it successful and delightful.</p>
<p><a href="https://www.uie.com/events/virtual_seminars/register/?seminar=wa_visual">Join us</a> on November 18 for David’s seminar.  It’s chock full of real-world examples and insight that you won’t want to miss!</p>
<p>What is your toughest challenge in designing visual appearance of web applications?  Got some tips to share?  Let&#8217;s hear &#8216;em.  Share your stories below.</p>
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		<title>Learn from the Master of Designing Seductive Interactions</title>
		<link>http://www.uie.com/brainsparks/2010/10/28/learn-from-the-master-of-designing-seductive-interactions/</link>
		<comments>http://www.uie.com/brainsparks/2010/10/28/learn-from-the-master-of-designing-seductive-interactions/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 13:23:36 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=2752</guid>
		<description><![CDATA[What is Seductive Interaction Design? More and more, we’re seeing web sites use rewards systems, competitions, and fun progress indicators to get people engaged. Interactions such as these trigger different elements of human behavior and encourage your visitors to engage with your web site more. They differentiate the casual glance from a longer involvement with [...]]]></description>
			<content:encoded><![CDATA[<p>What is Seductive Interaction Design? More and more, we’re seeing web sites use rewards systems, competitions, and fun progress indicators to get people engaged. Interactions such as these trigger different elements of human behavior and encourage your visitors to engage with your web site more. They differentiate the casual glance from a longer involvement with your site.</p>
<p>If you joined us for any of the stops on the 2010 <a href="http://www.uie.com/events/web_app_masters/proceedings/">Web App Master’s Tour</a>, you know we loaded the lineup full of <em>awesome</em>.  For me, one of the many highlights was Stephen Anderson’s talk, <a href="http://www.uie.com/events/web_app_masters/topic_descriptions/#stephenAnderson">Serious Play: Designing Seductive Business Apps</a>.</p>
<p>We’re lucky to have him adding this topic to our UIE Virtual Seminar schedule on November 4: <a href="http://www.uie.com/events/virtual_seminars/seductive/">Leveraging Seductive Interaction Design</a>.</p>
<p>Here’s an example. A while back, LinkedIn experimented with a feature: a little meter above the user’s information, showing their profile’s “percentage completed.” Suddenly, more users filled out their profiles. The feature didn’t have a clever interface, a sophisticated information architecture, or show any technical prowess. It just leveraged basic human psychology.</p>
<p>Seductive interactions take us to a new level in design. They leverage the latest advancements in social science, psychology, and behavioral economics.</p>
<p>For a peek at one such trick to engage your visitors, scarcity, check out part I of <a href="http://www.uie.com/articles/scarcity/">Stephen’s article</a> we reprinted in UIEtips this week.  Or, we’d love to have you <a href="http://www.uie.com/events/virtual_seminars/seductive/">join us</a> on Thursday, November 4.  </p>
<p>What simple things can you do to increase engagement? Is there a place for fun in business sites? What are some of the ideas from psychology that you apply to design?  We&#8217;d love to hear your stories below.</p>
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		<title>Talking Tweets &#8211; Early September 2010</title>
		<link>http://www.uie.com/brainsparks/2010/09/23/talking-tweets-early-september-2010/</link>
		<comments>http://www.uie.com/brainsparks/2010/09/23/talking-tweets-early-september-2010/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 20:57:50 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=2582</guid>
		<description><![CDATA[You know we like to share resources that make your job a little easier. Talking Tweets, will periodically summarize the more popular tweets from the Twitterverse that caught our attention. Don’t want to wait a week or two for these resources? Follow UIE on Twitter now and get updated instantly. We get excited when folks [...]]]></description>
			<content:encoded><![CDATA[<p>You know we like to share resources that make your job a little easier. Talking Tweets, will periodically summarize the more popular tweets from the Twitterverse that caught our attention. Don’t want to wait a week or two for these resources? <a href="http://twitter.com/UIE">Follow UIE on Twitter</a> now and get updated instantly.</p>
<p>We get excited when folks do cool things with our Boss’ presentations:</p>
<blockquote><p><em>Rachel Hinman&#8217;s (@hinman) awesome <a href="http://www.flickr.com/photos/rhinman/4942002475/">sketchnote</a> of Jared&#8217;s #UXAustralia session</em></p></blockquote>
<p>Whitney Quesenbery (@whitneyq), a recent UIE Virtual Seminar presenter, and her coauthor Kevin Brooks (@storykevin) just love to share storytelling ideas to help you do your job better.   </p>
<blockquote><p><em><a href="http://www.uxmatters.com/mt/archives/2010/09/juicy-stories-sell-ideas.php">Juicy stories sell design ideas</a>, add the emotional level to persuasion. See how. (UXmatters)</em></p></blockquote>
<p>Our friend Kristina Halvorson (@halvorson) and her gang at Brain Traffic (@braintraffic) share this:</p>
<blockquote><p><em>Writers are asked all the time: How do you get ideas for your stories? Jennifer Egan <a href="http://papercuts.blogs.nytimes.com/2010/08/19/jennifer-egan-gallery-of-a-writers-impulses/">dedicated a website</a> to the answer.</em> </p></blockquote>
<p>A couple UIE alums are putting on a cool workshop on prototyping:</p>
<blockquote><p><em>Boston UX workshops from UIE alums @bokardo &#038; @cperfetti: <a href="http://www.perfettimedia.com/training/october_workshops/">Designing for Social Web &#038; Paper Prototyping</a></em></p></blockquote>
<p>If you’re not following Andrew Maier’s blog, you should.  UX Booth (@uxbooth) is loaded with all sorts of UX resources for your team.  And the tweets from them point us to even more.  We thought this one on UX diagrams was worthy of revisiting.</p>
<blockquote><p><em>New on UX Booth: <a href="http://www.uxbooth.com/blog/8-must-see-ux-diagrams/">Must-see UX Diagrams </a>.</em></p></blockquote>
<p>The folks at Crayola (@Crayola) make color seem so simple. But it’s not, is it?</p>
<blockquote><p><em>How much time do you spend thinking about color in your design? Here&#8217;s an interesting post on how <a href="http://blog.kissmetrics.com/color-psychology/">colors affect purchases </a>.</em></p></blockquote>
<p>What can we learn from video games, even older ones?</p>
<blockquote><p><em>Oh so cool &#8211; you got to try it! RT @UIE: Who needs Flash? <a href="http://www.kevs3d.co.uk/dev/asteroids/">HTML5 Asteroids</a>.(Hat tip: @threefour)</em></p></blockquote>
<p>What have you been thinking about this week?  What resources rolled in that you’d like to share?   Let the UIE followers know by adding your comment below.</p>
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		<title>UIEtips: How to Create a UX Design Library</title>
		<link>http://www.uie.com/brainsparks/2010/09/14/uietips-design-library/</link>
		<comments>http://www.uie.com/brainsparks/2010/09/14/uietips-design-library/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 18:39:39 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Documentation]]></category>
		<category><![CDATA[Pattern Libraries]]></category>
		<category><![CDATA[UI15]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[components]]></category>
		<category><![CDATA[design library]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=2559</guid>
		<description><![CDATA[I got it wrong. It was the other day when I was talking with EightShapes&#8217; Nathan Curtis while recording an upcoming podcast. As we were talking, I had suggested that a UX Design Library was a snapshot of what the team felt the future of the design would be like. &#8220;Oh, no,&#8221; Nathan exclaimed! &#8220;I [...]]]></description>
			<content:encoded><![CDATA[<p>I got it wrong. It was the other day when I was talking with EightShapes&#8217; Nathan Curtis while recording an upcoming podcast. </p>
<p>As we were talking, I had suggested that a UX Design Library was a snapshot of what the team felt the future of the design would be like. &#8220;Oh, no,&#8221; Nathan exclaimed! &#8220;I strongly disagree with that idea.&#8221; He went on to say that the library really was a snapshot of the past, not the future. A great library represents the best and most promising pieces of the design, so that future work could take advantage of what can be done.</p>
<p>Creating a library that works for the team isn&#8217;t technically challenging. However, there are important considerations and steps that the team needs to make sure it&#8217;s a success.</p>
<p>In today&#8217;s <a href="http://www.uie.com/uietips">UIEtips</a>, Nathan walks us through the process of creating a library. He&#8217;s broken it down into four doable steps (and even has a fabulous poster-grade visualization of the process). You&#8217;re really going to enjoy his article.</p>
<p>Read Nathan&#8217;s article, <a href="http://www.uie.com/articles/design_library">How to Create a UX Design Library</a>.</p>
<p>One of the best things about my job is that I get to talk with Nathan on a regular basis. Every conversation we have is eye opening and amazing. You can have that same opportunity when you sign up for the UI15 conference. Nathan will deliver his fabulous full-day workshop, Standards, Reuse, Consistency, &#038; Libraries, where you&#8217;ll learn how to capture the best of your work for the future. Read more about the <a href="http://www.uie.com/events/uiconf/2010/#anchorSessions">workshops</a>.</p>
<p>Have you put together your own library? How did it go? We&#8217;d love to hear about your experiences below.</p>
<p class="extUI15RLWrap"><span class="extUI15RLImage"><a href="http://www.uiconf.com"><img src="http://www.uie.com/events/uiconf/2010/lib/img/ext-badge-ui15-2.jpg" alt="User Interface Conference Fifteen" /></a></span><span class="extUI15RLText"><a href="http://www.uie.com/events/uiconf/2010/">Explore Nathan&#8217;s workshop and the full conference program</a>. Register for UI15 by September 22 with promotion code BLOGPOST and get $400 off.</span><span class="extUI15RLClear"><!-- do not remove --></span></p>
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		<title>Where Design &amp; Marketing Meet</title>
		<link>http://www.uie.com/brainsparks/2010/08/12/where-design-marketing-meet/</link>
		<comments>http://www.uie.com/brainsparks/2010/08/12/where-design-marketing-meet/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 18:14:20 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=2438</guid>
		<description><![CDATA[The disciplines of experience design and marketing overlap, but sometimes the measurements for their success butt heads. You want your users to find exactly what they’re looking for, and for that content to be easily understood. Yet there’s conflict with marketing due to different goals and objectives, such as chasing paid search or other SEO [...]]]></description>
			<content:encoded><![CDATA[<p>The disciplines of experience design and marketing overlap, but sometimes the measurements for their success butt heads. You want your users to find exactly what they’re looking for, and for that content to be easily understood. Yet there’s conflict with marketing due to different goals and objectives, such as chasing paid search or other SEO objectives.</p>
<p>We’ve asked two <em>uber-talented</em> online marketing experts to show us a tool that will make both groups happy. Our next UIE Virtual Seminar, <a href="http://www.uie.com/events/virtual_seminars/persuade/">Produce a More Persuasive Site: <em>Where Design &#038; Marketing Meet</em></a> with Bryan &#038; Jeffrey Eisenberg, is happening Thursday, August 26, 2010. </p>
<p>Google gives us a standard you can employ to get others in your organization all on the same page, doing things you want them to do, to help you improve your site. It&#8217;s Google&#8217;s Quality Score.</p>
<p><a href="http://www.uie.com/events/virtual_seminars/persuade/">The Eisenbergs will teach you</a> that the Quality Score is based upon three elements: relevance, credibility, and navigation. Bryan &#038; Jeffrey will share 7 perspectives to help you determine the relevance in your content. And they’ll give you 10 tips to improve your credibility, demonstrate value, and enhance the persuasiveness of your navigation. </p>
<p>What&#8217;s your relationship with your marketing team? This is a perfect virtual seminar to invite them to, and learn how both groups can be on the same page. Share your success and war stories below.</p>
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		<title>UX Around the Campfire?</title>
		<link>http://www.uie.com/brainsparks/2010/07/23/ux-around-the-campfire/</link>
		<comments>http://www.uie.com/brainsparks/2010/07/23/ux-around-the-campfire/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 19:32:52 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=2350</guid>
		<description><![CDATA[We all use stories to communicate, explore, persuade, and inspire. In user experience, stories help us better understand our users, learn about their goals, explain our research, and demonstrate our design ideas. Basing stories on fact (data or knowledge embedded in your organization, or even new information) will help you communicate your own ideas effectively. [...]]]></description>
			<content:encoded><![CDATA[<p>We all use stories to communicate, explore, persuade, and inspire. In user experience, stories help us better understand our users, learn about their goals, explain our research, and demonstrate our design ideas. Basing stories on fact (data or knowledge embedded in your organization, or even new information) will help you communicate your own ideas effectively. Tell your story well: you&#8217;ll get buy-in for the design and you&#8217;ll have everyone on the same page.</p>
<p>On August 5, Whitney Quesenbery, co-author of <a href="http://www.rosenfeldmedia.com/books/storytelling/">Storytelling for User Experience</a> will present our next UIE Virtual Seminar, <a href="http://www.uie.com/events/virtual_seminars/storytelling/">Storytelling for UX</a>. Whitney is a user experience expert and master storyteller. She&#8217;ll teach you how to craft and tell your own unique stories to improve your designs.</p>
<p>Share an example of a story you told to motivate or persuade.  What about an example of a story you heard that motivated you to take some action, or understand something new?  Share your storytelling experiences here.</p>
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		<title>Heat Up Your UX Skills and Get a Chance for an Apple iPad</title>
		<link>http://www.uie.com/brainsparks/2010/07/15/heat-up-your-ux-skills-and-get-a-chance-for-an-apple-ipad/</link>
		<comments>http://www.uie.com/brainsparks/2010/07/15/heat-up-your-ux-skills-and-get-a-chance-for-an-apple-ipad/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 18:02:48 +0000</pubDate>
		<dc:creator>Lauren Cramer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=2313</guid>
		<description><![CDATA[Do you have iPad envy? Wishing you had one of these beauties to watch videos, read books, do work, and take with you to the User Interface 15 conference? We can fix that. We&#8217;re giving away 4 of the most wanted, hard to come by items around &#8211; the Apple iPad. Anyone who registers for [...]]]></description>
			<content:encoded><![CDATA[<p>Do you have iPad envy? Wishing you had one of these beauties to watch videos, read books, do work, and take with you to the User Interface 15 conference? We can fix that. We&#8217;re giving away 4 of the most wanted, hard to come by items around &#8211; the Apple iPad.</p>
<p>Anyone who registers for the <a href="http://www.uiconf.com">User Interface 15 Conference</a> by July 15 will automatically be entered into the <a href="http://www.uie.com/events/uiconf/2010/ipad/">4 weekly drawings</a> starting on July 16. Imagine immersing yourself in 3 days of high power UX workshops and presentations and capturing all the incredible takeaways on one of these little babies.</p>
<p>Clear your calendar and be ready to hear from the <a href="http://www.uie.com/events/uiconf/2010/#anchorSessions">best designers and UX experts</a> in Boston on November 8-10. We know it&#8217;s unlikely you&#8217;ll register for the User Interface 15 Conference just because of the cool iPad give-away. Of course, it&#8217;s the conference that matters. The give-away happens to be the icing on the cake. </p>
<p>Here&#8217;s the recipe to UI15&#8242;s success, eight parts speakers, three parts days, one part you. Mix that all together and you&#8217;ll cook up a conference that guarantees you to come back with new tools and methodologies that will have your designs rise higher than ever.</p>
<h3> Topics and Speakers</h3>
<p>Take a look at the awesome full-day workshops from these folks. </p>
<ul>
<li>Good Design Faster &#8211; Leah Buley</li>
<li>Building Effective Personas &#8211; Tamara Adlin </li>
<li>Web Form Design &#038; Beyond &#8211; Luke Wroblewski</li>
<li>Effectively Communicating Design Ideas with Sketching &#8211; Dave Gray</li>
<li>Scenarios: Putting Personas to Work &#8211; Kim Goodwin</li>
<li>Visual Design Essentials for Web Designers &#8211; Dan Rubin</li>
<li>Standards, Reuse, Consistency, &#038; Libraries &#8211; Nathan Curtis </li>
<li>Everything You Need to Create a Content Strategy &#8211; Kristina Halvorson</li>
</ul>
<p>More information on the program at <a href="http://www.uiconf.com">www.UICONF.com</a>.</p>
<p>Sure these are awesome presenters and you&#8217;re guaranteed to boost up your designs. You&#8217;ll bring back tons of new tools and methodologies to share with your team. But wouldn&#8217;t it be amazing to have an iPad to take notes on while at UI15? </p>
<p>Be part of the dozens of folks already registered and in the running to win one of these must-have iPads.  Regardless, you&#8217;re guaranteed to be the envy of your team, just for attending this conference.</p>
<h3>Don&#8217;t you want to be included? </h3>
<p>Why wait to <a href="https://www.uie.com/events/uiconf/2010/register/">sign-up</a> for the conference and lose four chances to win the iPad? If you&#8217;re planning on coming, sign-up now and guarantee yourself a seat in the workshop of your choice, spend time with 8 great minds in the UX community, and learn what your peers are doing. And you&#8217;ll be in the running to win one of 4 Apple iPads. (We should mention that you can enter the drawing without registering for UI15.)</p>
<p>If you happen to miss the July 15 deadline, you can still register at the low sneak preview price of $1295 and be entered into the next drawing for the Apple iPad (there&#8217;s a drawing every week until August 9.) </p>
<p>I look forward to seeing you in Boston, and good luck on winning your iPad.</p>
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		<title>You Wanted This—Remote Usability Testing</title>
		<link>http://www.uie.com/brainsparks/2010/07/07/you-wanted-this%e2%80%94remote-usability-testing/</link>
		<comments>http://www.uie.com/brainsparks/2010/07/07/you-wanted-this%e2%80%94remote-usability-testing/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 15:07:44 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=2260</guid>
		<description><![CDATA[Next up in our virtual seminar series is the guy who wrote the book on Remote Research. On July 15, Nate Bolt will tackle all your concerns and curiosities revolving around remote usability testing. Usability testing is not new, but remote usability testing absolutely is. It&#8217;s a unique and useful way to watch people use [...]]]></description>
			<content:encoded><![CDATA[<p>Next up in our virtual seminar series is the guy who wrote the book on <a href="http://www.rosenfeldmedia.com/books/remote-research/">Remote Research</a>.  On July 15, Nate Bolt will tackle all your concerns and curiosities revolving around <a href="http://www.uie.com/events/virtual_seminars/remote/">remote usability testing</a>.</p>
<p>Usability testing is not new, but remote usability testing absolutely is. It&#8217;s a unique and useful way to watch people use your design. The more time spent watching people use your design, the better your design will be.</p>
<p>When remote usability testing is done right, the information you capture will inspire innovation. <em>Can it really work? Is it easy to make mistakes? Will you be successful? </em> In this <a href="http://www.uie.com/events/virtual_seminars/remote/">seminar</a> Nate Bolt shows you how to make remote testing work, as well as what you need to avoid.</p>
<p>Nate will answer your questions and offer some strategies to consider. This seminar will give you valuable tips to use right away. <a href="https://www.uie.com/events/virtual_seminars/register/?seminar=remote">Sign up today</a>, and learn from one of the experts in remote research practices!  </p>
<p>Do you have experience with remote usability testing?  Do you think it&#8217;s as effective as your traditional methods?  Or is this your first attempt to intercept your users as they interact with your product?  Please share your thoughts, stories, and concerns below.</p>
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		<title>Take Full Advantage of Your Own Site Search Analytics</title>
		<link>http://www.uie.com/brainsparks/2010/06/15/take-full-advantage-of-your-own-site-search-analytics/</link>
		<comments>http://www.uie.com/brainsparks/2010/06/15/take-full-advantage-of-your-own-site-search-analytics/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 20:09:35 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Navigation]]></category>
		<category><![CDATA[UIE Virtual Seminar]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=2138</guid>
		<description><![CDATA[In our next seminar, Site Search Analytics, Lou Rosenfeld, who helped establish the field of information architecture, will show you how to take advantage of your site's query data, data that's sitting on your server right now.]]></description>
			<content:encoded><![CDATA[<p>Ever wonder how to evaluate your users&#8217; intent quantitatively?  Struggle with how to do a pattern analysis to select and prioritize both metadata attributes and content types?  What about uncovering patterns to predict and plan for the future of your site&#8217;s content? If you answered <em>yes</em> to any of these questions, then you won&#8217;t want to miss the next UIE Virtual Seminar, <a href="http://www.uie.com/events/virtual_seminars/lr_analytics/">Site Search Analytics</a>. </p>
<p>Your site&#8217;s search engine produces all sorts of useful information. Spending time with your site&#8217;s query data—data that is semantically rich—will help you answer questions about your users&#8217; behavior and intent. You&#8217;re likely to learn some unanticipated lessons about your site.</p>
<p>Why spend time with your search log&#8217;s data? It will give you more usable content, improved search engine performance, as well as better navigation and metadata. Your users will achieve more on your site. You&#8217;ll sell more, engage more, and reduce frustration.</p>
<p><a href="http://louisrosenfeld.com/home/">Lou Rosenfeld</a>, who helped establish the field of  information architecture, will show you how to take advantage of your site&#8217;s query data, data that&#8217;s sitting on your server right now.  He&#8217;ll show you how to set up and run simple reports and queries to get you started towards better dialogue with your customers. </p>
<p>Do you spend time on your site&#8217;s search analytics?  Maybe you use Google analytics or some other tool?  What sort of time does it require?  Other resources? Share your experiences below.</p>
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		<title>Content Strategy, Maximizing a Business Asset</title>
		<link>http://www.uie.com/brainsparks/2010/05/21/content-strategy-maximizing-a-business-asset/</link>
		<comments>http://www.uie.com/brainsparks/2010/05/21/content-strategy-maximizing-a-business-asset/#comments</comments>
		<pubDate>Fri, 21 May 2010 18:16:20 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=2070</guid>
		<description><![CDATA[Companies and agencies spend months and millions of dollars on how they&#8217;ll deliver content online, yet allocate very few resources toward creating and governing the content itself. Our users deserve more than the last-minute content they often get stuck with. And you have the power to change that. It&#8217;s time to take charge and manage [...]]]></description>
			<content:encoded><![CDATA[<p>Companies and agencies spend months and millions of dollars on how they&#8217;ll deliver content online, yet allocate very few resources toward creating and governing the content itself. Our users deserve more than the last-minute content they often get stuck with. <em>And you have the power to change that.</em></p>
<p>It&#8217;s time to take charge and manage content like a critical business asset. <strong>Having a content strategy is key to delivering useful, usable content to your online audiences.</strong></p>
<p>Content strategy is an emerging practice, and in our <a href="http://www.uie.com/events/virtual_seminars/content_strategy/">June 3 UIE Virtual Seminar</a>, you&#8217;ll hear from Kristina Halvorson, the leading advocate for this discipline. You&#8217;ll learn to overcome dueling deadlines, shrinking budgets, clashing agendas, and your current web content woes.</p>
<p>Oh, and by the way, thanks to Kristina and our friends at PeachPit we&#8217;re giving away a FREE chapter from her book, <a href="http://www.peachpit.com/store/product.aspx?isbn=0321620062">Content Strategy for the Web</a>. It&#8217;s chapter 4: &#8220;Audit—Learn how to take a close-up look at your current content.&#8221; Once you register, you&#8217;ll find the link to your copy in the confirmation email.</p>
<p>Where does content rank on your organization&#8217;s checklist?  Does it come first, or dead last? How do you ensure content is treated like a valuable asset?  Please share your thoughts and stories below.</p>
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		<title>UIEtips: Two Masters Share Techniques for Enhancing the User Experience</title>
		<link>http://www.uie.com/brainsparks/2010/05/20/two-masters-share-techniques-for-enhancing-the-user-experience/</link>
		<comments>http://www.uie.com/brainsparks/2010/05/20/two-masters-share-techniques-for-enhancing-the-user-experience/#comments</comments>
		<pubDate>Thu, 20 May 2010 16:06:54 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Satisfaction]]></category>
		<category><![CDATA[Seductive Interfaces]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web App Masters Tour]]></category>
		<category><![CDATA[anti-patterns]]></category>
		<category><![CDATA[behavioral psychology and design]]></category>
		<category><![CDATA[psychology and design]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=2057</guid>
		<description><![CDATA[One of the benefits of creating your own conferences is the ability to choose from a wide variety of industry experts. We&#8217;re pretty picky on who gets to speak. I&#8217;ve attended hundreds of conferences scoping out speakers who delight the audience while providing invaluable content. Then, I consider if they are the right fit for [...]]]></description>
			<content:encoded><![CDATA[<p>One of the benefits of creating your own conferences is the ability to choose from a wide variety of industry experts. We&#8217;re pretty picky on who gets to speak. I&#8217;ve attended hundreds of conferences scoping out speakers who delight the audience while providing invaluable content. Then, I consider if they are the right fit for one of our conferences. The Web App Masters Tour is no exception.</p>
<p>Today, <a href="http://www.uie.com/uietips">UIEtips</a> features two amazing speakers, Bill Scott and Stephen Anderson. Both speakers strongly fit what we think is an ideal presenter. We extracted excerpts from their Web App Masters Tour talks and created podcasts. These talks are loaded with useful information to implement when designing web applications.</p>
<p>Bill Scott&#8217;s podcast, <a href="http://www.uie.com/events/web_app_masters/samples/bill_scott/">Designing Interesting Moments: Live!</a>, delves into one of the principles he covers in his talk: <em>input where there&#8217;s output</em>. He gives us great examples of patterns and anti-patterns and how it effects the user&#8217;s interaction with the application.</p>
<p>Listen and learn more about Bill&#8217;s podcast, <a href="http://www.uie.com/events/web_app_masters/samples/bill_scott/">Designing for Interesting Moments: Live!</a></p>
<p>Stephen Anderson&#8217;s podcast, <a href="http://www.uie.com/brainsparks/2010/05/19/spoolcast-stephen-andersons-designing-seductive-business-apps-live/">Designing Seductive Business Apps: Live!</a>, looks at incorporating behavioral psychology into your design. He discusses three concepts: scarcity, set completion and the feedback loop and how it all plays into a user&#8217;s psyche and actions.</p>
<p>Listen and learn more about Stephen&#8217;s podcast, <a href="http://www.uie.com/brainsparks/2010/05/19/spoolcast-stephen-andersons-designing-seductive-business-apps-live/">Designing for Seductive Business Apps: Live!</a>.</p>
<p>Bill and Stephen cover a lot more material in their talks on the Tour. You still can hear them, plus 7 other Masters, at one of the two remaining Tour stops taking place on both sides of the US, Philadelphia or Seattle. Explore the whole program at <a href="http://www.uietour.com">www.UIETour.com</a>.</p>
<p class="extRLWrap"><span class="extRLImage"><img src="http://www.uie.com/events/web_app_masters/img/ext-res-wamt.jpg" alt="Web App Masters Tour" /></span><span class="extRLText">Until May 31, register for Philadelphia or Seattle and get $100 off when you use the promotion code <strong>TOURBLOG</strong>. Learn more about the tour at <a href="http://www.uietour.com">www.UIETour.com</a></span><span class="extRLClear"><!-- do not remove --></span></p>
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		<title>Web App Masters: Back Stage at 37signals</title>
		<link>http://www.uie.com/brainsparks/2010/05/06/web-app-masters-back-stage-at-37signals/</link>
		<comments>http://www.uie.com/brainsparks/2010/05/06/web-app-masters-back-stage-at-37signals/#comments</comments>
		<pubDate>Thu, 06 May 2010 15:10:37 +0000</pubDate>
		<dc:creator>Lauren Cramer</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Deliverables]]></category>
		<category><![CDATA[Design Documentation]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web App Masters Tour]]></category>
		<category><![CDATA[37signals]]></category>
		<category><![CDATA[Jason Fried]]></category>
		<category><![CDATA[luke wroblewski]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=1963</guid>
		<description><![CDATA[When was the last time you witnessed a web site redesign live at a conference? It&#8217;s exactly what Jason Fried of 37signals did in Minneapolis at the Web App Masters Tour. Jason shared with the audience the last 4 days of redesign that their Basecamp product went through. What&#8217;s unique about their process, is how [...]]]></description>
			<content:encoded><![CDATA[<p>When was the last time you witnessed a web site redesign live at a conference? It&#8217;s exactly what Jason Fried of 37signals did in Minneapolis at the <a href="http://www.uietour.com">Web App Masters Tour</a>. Jason shared with the audience the last 4 days of redesign that their Basecamp product went through. What&#8217;s unique about their process, is how they communicate their ideas, suggestions, and changes through another 37signals product, Campfire. </p>
<p>Luke Wroblewski did a great job capturing the essence of Jason&#8217;s presentation, Backstage at 37signals. In addition to Jason&#8217;s session, he also blogged many of the other Masters&#8217; presentations in Minneapolis. You can read these posts on his site, <a href="http://www.lukew.com/ff/">LukeW.com</a>.</p>
<p>Now, on to Luke&#8217;s post.</p>
<p>At the UIE Web App Masters Tour in Minneapolis MN, 37signals founder, Jason Fried described how 37signals solves design problems and collaborates by showing four days worth of chat transcripts about an ongoing redesign project at the company.</p>
<ul>
<li>The overview screen in the 37signals application Basecamp has been around for four years. 37signals tried to redesign it once and got a lot of pushback from their users, so they pulled back. That was quite uncharacteristic for them, so Jason hopes they never need to do that again.</li>
<li>Before deciding to redesign the Basecamp overview screen, 37signals gathered feedback from a survey over a couple months. In the survey, people said they do not have a good feel for what is going on in their projects. When looking at customer surveys, 37signals does not implement product ideas from users but instead tries to get an understanding of the problems people are having.</li>
<li>The current Basecamp overview page is a listing of what happened on a project per day. Everything is organized by day: to-dos, comments, files upload, etc. It’s all useful data but it is hard to get a sense of what happened in a summary view. Things are grouped by time and not type. This was the impetus for the redesign and all the direction the team was given to get started.</li>
</ul>
<p><strong>Insights from the 37signals Process</strong></p>
<ul>
<li>37signals does not use documentation, schematics, or traditional user testing. They try to design the real thing right away and iterate until they get what they want.</li>
<li>It’s important for a manager or creative director to know what is important at any given time. Up front, you need to provide feedback on the big picture not on the details. Once you are going in the right direction, then it is time to focus on the details.</li>
<li>It’s very easy to get stuck on things that don’t matter. Don’t do it. Try to get the big picture ideas in place first then work through the rest.</li>
<li>Instead of talking too much about feedback, one of the best ways to respond to a design is with another design. This response could just be a simple sketch. Working back and forth with pictures helps to remove misinterpretation. If you spend too much time talking about something, you need an image to ground the conversation.</li>
<li>When you redesign something, you don’t have to change everything. What is the least amount you can change in a design to have the biggest effective difference? Look for small but impactful changes.</li>
<li>Typically, 37signals does not try to change 15-20 things at once. They make one change and upload a new screen shot to discuss. This allows them to control everything but the one thing they are changing. When you make multiple changes at a time, it is hard to see what worked and what didn’t. Better to go one thing at a time. When people go away for a week and work on stuff that does not matter, that’s time lost.</li>
<li>Don’t base the design on something you can’t do. If you can’t build something now –remove it from the design.</li>
<li>Always try to use real information in your designs. Use real numbers, data, and names so you can think through the way a design will support actual content. A variety of data can help work through potential issues.</li>
<li>At first you are in the excited phase with a new design. But then you get used to it and start to look at it critically again. This is ok –it helps bring up additional issues.<br />
If you build things for other people, you are judging everything by proxy. “will other people like this?”. Solving your own problems allows you to effectively judge them. Design for yourself if you can.</li>
<li>37signals prefers to kick off projects with loose requirements because they are not smart enough to know exactly how things will go. Allowing the project to evolve yields more insights as things progress.</li>
<li>37signals currently has 3 teams: 2 programmers, 1 designer. Each team breaks up and reforms every two months. They always divide work into two week increments. Even big initiatives can be broken down into smaller tasks.</li>
</ul>
<p>Jason Fried is just one of the Masters at the upcoming Web App Masters Tour in Philadelphia and Seattle. Learn more about the Tour program and dates at <a href="http://www.UIETour.com">www.UIETour.com</a>. </p>
<p class="extRLWrap"><span class="extRLImage"><img src="http://www.uie.com/events/web_app_masters/img/ext-res-wamt.jpg" alt="Web App Masters Tour" /></span><span class="extRLText">Until May 11, register for Philadelphia or Seattle and get $100 off when you use the promotion code <strong>TOURBLOG</strong>. Learn more about the tour at <a href="http://www.uietour.com">www.UIETour.com</a></span><span class="extRLClear"><!-- do not remove --></span></p>
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		<title>Visual Design Essentials for Non-Designers</title>
		<link>http://www.uie.com/brainsparks/2010/04/29/visual-design-essentials-for-non-designers/</link>
		<comments>http://www.uie.com/brainsparks/2010/04/29/visual-design-essentials-for-non-designers/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 13:49:35 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Experience Visions]]></category>
		<category><![CDATA[UI14]]></category>
		<category><![CDATA[UIE Virtual Seminar]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Visual Design]]></category>
		<category><![CDATA[Visualizations]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=1934</guid>
		<description><![CDATA[The skills you need to discover and fix many common visual design problems don&#8217;t require an art degree. The term “web design” implies knowledge and understanding of visuals, creative, even artistic ability. But not everyone practicing web design comes from this background, and the process of improving your site&#8217;s design can be daunting. Thankfully, Dan [...]]]></description>
			<content:encoded><![CDATA[<p>The skills you need to discover and fix many common visual design problems don&#8217;t require an art degree. The term “web design” implies knowledge and understanding of visuals, creative, even artistic ability. But not everyone practicing web design comes from this background, and the process of improving your site&#8217;s design can be daunting.</p>
<p>Thankfully, Dan Rubin can show you the simple steps to create solid visual design. Dan is a talented designer in his own right, but has a special knack for teaching visual design for people without an artistic background. That&#8217;s why we&#8217;ve asked him to present our next UIE Virtual Seminar, <a href="http://www.uie.com/events/virtual_seminars/visual_nondesigner/">Visual Design Essentials for Non-Designers</a>, on May 13, 2010. He’ll teach you how to recognize common design mistakes and effective ways to make your site look good, whether you’re a natural artist or not.</p>
<p><a href="https://www.uie.com/events/virtual_seminars/register/?seminar=visual_nondesigner">Register</a> with the promotion code BRAINSPARKS and get lifetime access to the recording of this seminar at no extra cost.  Anyone in your organization can watch it whenever they want, as often as they want.  </p>
<p>How do you create a visual design that matches your great ideas?  When you look at a web page, and something isn&#8217;t quite right, how do you know what to do about it? We&#8217;d love to hear your thoughts on this.  What tips or tricks can you share that have helped you improve your visual design? </p>
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		<title>Web App Masters: Designing Seductive Business Apps</title>
		<link>http://www.uie.com/brainsparks/2010/04/07/web-app-masters-designing-seductive-business-apps/</link>
		<comments>http://www.uie.com/brainsparks/2010/04/07/web-app-masters-designing-seductive-business-apps/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 14:49:48 +0000</pubDate>
		<dc:creator>Lauren Cramer</dc:creator>
				<category><![CDATA[Seductive Interfaces]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web App Masters Tour]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=1711</guid>
		<description><![CDATA[Back on March 23-24, we kicked off the Web App Masters Tour in San Diego. The tour brought together nine web app design experts sharing their knowledge and insights. Luke Wroblewski, famed author of Web Form Design: Filling in the Blanks, did an excellent job capturing the highlights of each Master. Thanks to Luke (by [...]]]></description>
			<content:encoded><![CDATA[<p>Back on March 23-24, we kicked off the <a href="http://www.uietour.com">Web App Masters Tour</a> in San Diego. The tour brought together nine web app design experts sharing their knowledge and insights. Luke Wroblewski, famed author of Web Form Design: Filling in the Blanks, did an excellent job capturing the highlights of each Master.</p>
<p>Thanks  to Luke (by the way he&#8217;s also one of the Masters) we&#8217;re republishing his blog posts on the Web App Masters Tour. Besides providing excellent summaries of our Tour, his blog has some great posts that are worth exploring. Be sure to <a href="http://www.lukew.com/ff/">check out his writing</a>.</p>
<p>This first summary is on Stephen Anderson&#8217;s talk; <a href="http://www.uie.com/events/web_app_masters/#stephenAnderson">Designing Seductive Business Apps</a>. His talk was interactive, fun, engaging, and educational. You can still catch Stephen&#8217;s talk at the Web App Masters Tour in Minneapolis, Philadelphia, and Seattle. Look for a special promotion code at the end of this post for a discount. Learn more about the Tour at <a href="http://www.uietour.com">www.UIETour.com</a>.</p>
<p><em>And now, here&#8217;s Luke&#8217;s summary</em>.</p>
<p>Stephen Anderson&#8217;s Serious Play: Designing Seductive Business Apps talk at the Web App Masters Tour in San Diego, CA outlined how principles from psychology could be used to motivate Web application users.</p>
<ul>
<li>Seduction: the process of deliberately enticing a person to engage in some sort of behavior</li>
<li>What motivates people to change their behaviors? Increasing motivation = psychology. Removing friction = usability</li>
<li>People react to game mechanics within Web apps (badges, points, etc.) as skeptics, cynics, or enthusiasts. But why do they work?</li>
<li>Motivating human behaviors through psychology is timeless. When the points system may become old and tired but core psychological motivators will still matter.</li>
<li>Putting psychology principles into action&#8230; First, Second, translate problems into behaviors to change. Third, decide what things might encourage that behavior</li>
</ul>
<p><strong>Examples of Psychological Motivators</strong></p>
<ul>
<li>Fun: can change behavior for the better (examples at thefuntheory.com)</li>
<li>Scarcity: we infer value in something that has limited availability or is promoted as being scarce. When you see supplies are low, you are encouraged to take action. Examples: limited tickets left, limited amount of points to allocate, limit amount of characters, etc. The more of an incomplete picture you see, the more you want to see the rest of the image.</li>
<li>Set completion: desire to compile a complete set of items.<br />
Ownership bias: want to ensure representations of you are accurate.<br />
Social proof: people tend to follow the lead of others when they don’t know what they should do.</li>
<li>Recognition over recall: do not ask to recall things, let people recognize through visual presentations.</li>
<li>These principles are going to be available as a card set of 50 insights that can be used as an easy reference and brainstorming tool. Each card describes one insight into human behavior and suggests ways to apply this to the design of Web sites, Web apps, and software applications. Learn more at <a href="http://getmentalnotes.com/">Get Mental Notes</a></li>
</ul>
<p><strong>Examples on Web Apps</strong></p>
<ul>
<li>LinkedIn profile completeness meter: gives you indicator of what you can do to get complete. Works because of levels, challenges, and our innate need for completeness –psychology drives the interaction.</li>
<li>Foursquare is a location check-in service. You earn points, mayorships, and badges on Foursquare for getting out and discovering places. These game mechanics are in place on many sites like Stackflow, Foodspotting, and the 160 (for music).</li>
<li>Collecting (badges), ownership bias &amp; lose aversion (mayorships), feedback loops (immediate response for doing things –points), curiosity (when do you get badges &amp; why), status (leaderboards are a sign of status), variable rewards (unsure when things will be given to you), and limited duration.</li>
<li>In Cubeless you need to gather points to unlock ability to add photos, etc. 60-70% of Sabre employees use Social Q&amp;A system. 60% of questions are answered within one hour, each question receives an average of 9 answers. Status, feedback loops, privileges, limited duration, and reciprocity are all in use on Cubeless.</li>
<li>Game mechanics can help train people on software. Palm Pilot had a game called Giraffe –which worked like Space Invaders but with graffiti characters. Had to write correct characters as they fell. Microsoft released an app called Ribbon hero. You score points for using Word and play challenges that help you learn new skills. The system has hints to help you get points.</li>
</ul>
<p><strong>More on Seductive Interactions</strong></p>
<p>Want to learn more on seductive interactions? <a href="http://www.uie.com/brainsparks/2010/01/28/spoolcast-stephen-anderson-on-seductive-interactions/">Listen to an interview with Stephen</a> that  Jared Spool did back in January. You can also hear him in-person at the <a href="http://www.uietour.com">Web App Masters Tour</a> in Minneapolis, Philadelphia, or Seattle. Until April 19, you can register for any of the Tour cities for $795 when you use the promotion code <strong>TOURBLOG</strong>. Learn more about the tour at <a href="http://www.uietour.com">www.UIETour.com</a></p>
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		<title>UIEtips: Prototyping &#8211; Picking the Right Tool</title>
		<link>http://www.uie.com/brainsparks/2010/03/18/uietips-prototyping_tools/</link>
		<comments>http://www.uie.com/brainsparks/2010/03/18/uietips-prototyping_tools/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 20:27:09 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Design Process]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=1608</guid>
		<description><![CDATA[User experience professionals know that prototyping should be a key part of the design process. You generate design concepts. You test them. You discover what works and what needs improving. You find opportunities for new ideas. But when it comes to prototyping tools and methods to use, many of us are unsure what to do. [...]]]></description>
			<content:encoded><![CDATA[<p>User experience professionals know that prototyping should be a key part of the design process. You generate design concepts. You test them. You discover what works and what needs improving. You find opportunities for new ideas.</p>
<p>But when it comes to prototyping tools and methods to use, many of us are unsure what to do.</p>
<p>There&#8217;s lots of tools to choose from. It&#8217;s often a mystery as to which one will work best for you and what&#8217;s best to use based on your situation. That&#8217;s where Todd Zaki Warfel comes in (cue the Superman music).</p>
<p>Todd is a thought leader in the user experience design world, as well as the author of the acclaimed book, <strong>Prototyping: A Practitioner&#8217;s Guide</strong>. Thanks to Todd and his publisher Rosenfeld Media, today&#8217;s<a href="http://www.uie.com/uietips"> UIETips</a> article is a reprint of chapter 5, Picking the Right Tool, from his book.</p>
<p>In this article, Todd explores what tools people are using and  what kinds of prototypes they make. I&#8217;m sure you&#8217;ll find this book excerpt of great interest.</p>
<p>Read the article, <a href="http://www.uie.com/articles/prototyping_tools">Prototyping: Picking the Right Tool</a>. </p>
<p>On March 31, 2010, Todd is presenting the next UIE Virtual Seminar on his Eight Guiding Principles for prototyping. Whether you&#8217;re just starting with prototyping, or you&#8217;re a seasoned veteran, I&#8217;m sure you&#8217;ll get a lot out of this webinar. And when you register, thanks to Todd and Lou you&#8217;ll be sent a pdf copy of Todd&#8217;s entire book. Learn more about it Todd&#8217;s seminar, <a href="http://www.uie.com/events/virtual_seminars/pt_practitioner/?link=tips100318_1">A Practitioner&#8217;s Guide to Prototyping</a>.</p>
<p>What tools do you use for prototyping? We&#8217;d love to hear your experiences below.</p>
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		<title>The Promise of Folksonomies, Real or hype?</title>
		<link>http://www.uie.com/brainsparks/2010/02/25/the-promise-of-folksonomies-real-or-hype/</link>
		<comments>http://www.uie.com/brainsparks/2010/02/25/the-promise-of-folksonomies-real-or-hype/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 16:17:46 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=1572</guid>
		<description><![CDATA[When folksonomies showed up almost 10 years ago, they promised to make information on our sites easier to use. After all, if users apply their own tags to every piece of content, everything will be easier to find, right? Maybe yes, maybe no. Our favorite taxonomy and category expert, Stephanie Lemieux, has spent the last [...]]]></description>
			<content:encoded><![CDATA[<p>When <em>folksonomies</em> showed up almost 10 years ago, they promised to make information on our sites easier to use. After all, if users apply their own tags to every piece of content, everything will be easier to find, right? Maybe yes, maybe no.</p>
<p>Our favorite taxonomy and category expert, Stephanie Lemieux, has spent the last few years integrating folksonomies into several large-scale web sites. In our next UIE Virtual Seminar—<a href="http://www.uie.com/events/virtual_seminars/folksonomy/">Tagging with Folksonomies in a Taxonomy World</a>—she&#8217;ll share her experiences, showing us what works and what to avoid, when you integrate folksonomies into your taxonomy and category design process.</p>
<p>Implementing tagging won&#8217;t replace your site&#8217;s taxonomy.  Instead, <strong>a well-integrated folksonomy can create a synergy that makes a site&#8217;s vast content more findable</strong>. Stephanie will walk you through several proven implementation strategies for public-facing web sites, behind-the-firewall enterprise systems, and intranets.</p>
<p>Did you miss the webinar on <a href="http://www.uie.com/events/virtual_seminars/tax/">Taxonomy</a> that Stephanie did with Seth Early in 2009?  Register for our next webinar with the promotion code BRAINSPARKS, and we&#8217;ll send you the link to that recording.</p>
<p>How do you classify your information? When your users have added their tags, what challenges did that create for you? We&#8217;d love to hear what you&#8217;ve learned and what questions you still have.</p>
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		<title>Got Questions? Robert Hoekman &amp; I Might Have Answers</title>
		<link>http://www.uie.com/brainsparks/2010/02/19/got-questions-robert-hoekman-i-might-have-answers/</link>
		<comments>http://www.uie.com/brainsparks/2010/02/19/got-questions-robert-hoekman-i-might-have-answers/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 22:09:00 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=1541</guid>
		<description><![CDATA[Robert Hoekman, Jr and I are teaming forces once again, to do our best to answer your UX questions. If you&#8217;re not familiar with it, Robert and I do a little podcast show we call Userability. You ask us a question. We give you an answer. Occasionally, we give you a good answer. Sometimes, we [...]]]></description>
			<content:encoded><![CDATA[<p>Robert Hoekman, Jr and I are teaming forces once again, to do our best to answer your UX questions.</p>
<p>If you&#8217;re not familiar with it, Robert and I do a little podcast show we call <a href="http://www.uie.com/brainsparks/topics/userability/"><strong>Userability</strong></a>. You ask us a question. We give you an answer. Occasionally, we give you a <em>good</em> answer. Sometimes, we (and by &#8220;we&#8221; I mean Robert) gives you the right answer.</p>
<p>It&#8217;s time to get more questions. If you&#8217;d like to be on our show, just enter your question here or send us an email to <a href="mailto:userability@uie.com">userability@uie.com</a>. We&#8217;ll select the most entertaining and interesting questions, then set up a time to record the answers.</p>
<p><iframe src="https://spreadsheets.google.com/embeddedform?formkey=dGFncXViTVhZYVB0b2lza3NRODRxMnc6MA" width="760" height="704" frameborder="0" marginheight="0" marginwidth="0">Loading&#8230;</iframe></p>
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		<title>Ad Hoc Personas</title>
		<link>http://www.uie.com/brainsparks/2010/02/08/ad-hoc-personas/</link>
		<comments>http://www.uie.com/brainsparks/2010/02/08/ad-hoc-personas/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 19:04:31 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=1510</guid>
		<description><![CDATA[Treat your team to a conference-quality seminar right from your own office. Join us for the next UIE Virtual Seminar, The Power of Ad Hoc Personas: Truly Practical Methods to Get Your Organization On the Same Page, with Tamara Adlin, Thursday, February 18. When you kick off a project right, everything is much easier. When [...]]]></description>
			<content:encoded><![CDATA[<p>Treat your team to a conference-quality seminar right from your own office. Join us for the next UIE Virtual Seminar, <a href="http://www.uie.com/events/virtual_seminars/ad_hoc_personas/">The Power of Ad Hoc Personas: Truly Practical Methods to Get Your Organization On the Same Page</a>, with Tamara Adlin, Thursday, February 18.</p>
<p>When you kick off a project right, everything is much easier. When that doesn&#8217;t happen, the team pays the price. We&#8217;ve all seen projects where, part way in, a well-intentioned executive derailed  the team by changing the direction. To prevent this, <strong>we want to put everyone with the power</strong> to take the project off course, <strong>on to the same course</strong>.</p>
<p>Tamara Adlin has developed a great technique to make that alignment happen, which she calls <strong>Ad Hoc Personas</strong>. Her method, borrowed from research-based personas, creates characters out of information the organization already has at their fingertips. They&#8217;re inexpensive and easy to create, ensuring a customer focus from the very start of the project.</p>
<p><a href="https://www.uie.com/events/virtual_seminars/register/?seminar=ad_hoc_personas">Register</a> for this seminar before February 11, and we’ll automatically send you another great webinar recording, <a href="http://www.uie.com/events/virtual_seminars/personas_basics/">Making Personas Work for Your Web Site</a>, with Steve Mulder. (Look for it in your confirmation email.)</p>
<p>Ever had a project de-railed after you&#8217;ve already started?  How do you get everyone customer-focused and on the same page before you begin?  Share you stories below.</p>
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		<title>Icons &amp; Images on December 3</title>
		<link>http://www.uie.com/brainsparks/2009/11/20/icons-images-on-december-3/</link>
		<comments>http://www.uie.com/brainsparks/2009/11/20/icons-images-on-december-3/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 16:22:04 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=1089</guid>
		<description><![CDATA[One of our most popular UIE Virtual Seminar presenters is back, sharing his thoughts with you on visual design.  On December 3, Patrick Hofmann drills down into one of his favorite topics, Effective Use of Icons &#38; Images. Icons and images are being used more today than ever before to aid people in finding information. [...]]]></description>
			<content:encoded><![CDATA[<p>One of our most popular UIE Virtual Seminar presenters is back, sharing his thoughts with you on visual design.  On December 3, Patrick Hofmann drills down into one of his favorite topics, <a href="http://www.uie.com/events/virtual_seminars/icons_images/">Effective Use of Icons &amp; Images</a>.</p>
<p>Icons and images are being used more today than ever before to aid people in finding information. How can you employ these in design to maximum effect? How will you know if you&#8217;ve succeeded?</p>
<p>This UIE Virtual Seminar will address Patrick Hofmann&#8217;s most recent usability research and visual design projects to answer these questions.  Want to <a href="http://www.uie.com/events/virtual_seminars/icons_images/">learn more, see Patrick’s preview, or register?</a></p>
<p>Why Patrick Hofmann?  We&#8217;re huge fans of Patrick and you&#8217;ll quickly see why. If you have heard Patrick present, or if you joined us for last Fall&#8217;s popular webinar on <a href="http://www.uie.com/events/virtual_seminars/Visual_PH/">The Essentials of Visual Design</a>, you know he has a passion for removing words from interfaces and replacing them with pictures.</p>
<p>If you&#8217;re wondering how to elevate your visual design, join us, as Patrick shares his findings and ideas for effective use of icons and images.</p>
<p>How do you decide where and when to use icons and images?  What stories do you have to share, successes or struggles?  Get the conversation started by adding your experiences below.</p>
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		<title>UIEtips: Design &#8211; Exploring Options and Making Decisions</title>
		<link>http://www.uie.com/brainsparks/2009/11/11/uietips-design-exploring/</link>
		<comments>http://www.uie.com/brainsparks/2009/11/11/uietips-design-exploring/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 22:47:27 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[UI14]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design methods]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=1070</guid>
		<description><![CDATA[&#8220;It&#8217;s expensive.&#8221; &#8220;We don&#8217;t have time.&#8221; &#8220;This was the only solution we could think of.&#8221; Often, when we talk to teams about whether they think they explored enough design alternatives, they tell us they didn&#8217;t because of time, resources, or their own lack of imagination. However, good design doesn&#8217;t have to be an expensive process, [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;It&#8217;s expensive.&#8221; &#8220;We don&#8217;t have time.&#8221; &#8220;This was the only solution we could think of.&#8221; </p>
<p>Often, when we talk to teams about whether they think they explored enough design alternatives, they tell us they  didn&#8217;t because of time, resources, or their own lack of imagination. </p>
<p>However, good design doesn&#8217;t have to be an expensive process, if you have the right tools and techniques in your toolkit. At last week&#8217;s User Interface 14 Conference, I had the opportunity to hear Leah Buley, Donna Spencer, and Dan Rubin share their favorite tools and techniques, showing that design exploration can be an easy tool for any team. In the article, <a href="http://www.uie.com/articles/design_exploring">Design-Exploring Options and Making Decision</a>, you&#8217;ll read what they had to say. </p>
<p>You can also hear Leah, Donna, and Dan&#8217;s presentations, along with the other 6 presenters on the <a href="http://www.uie.com/events/uiconf/2009/proceedings/">UI14 conference proceedings disc</a>. The disc has over 12 hours of audio recordings, all the handouts from the Featured Talks, and the presentation slides to the eight full-day workshops. <a href="http://www.uie.com/brainsparks/2009/11/11/ui14-session-sampler-leah-buleys-a-ux-team-of-one/">Listen to a sample from Leah Buley&#8217;s talk</a> on <em>How to be a User Experience Team of One</em>.</p>
<p>Do you have your own tricks for exploring design alternatives? If so, drop us a note below. We&#8217;d love to hear from you. </p>
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		<title>SpoolCast: Designing for Facets Followup</title>
		<link>http://www.uie.com/brainsparks/2009/09/21/spoolcast-designing-for-facets-followup/</link>
		<comments>http://www.uie.com/brainsparks/2009/09/21/spoolcast-designing-for-facets-followup/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 19:53:36 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Faceted Search]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Pattern Libraries]]></category>
		<category><![CDATA[Scent of Information]]></category>
		<category><![CDATA[Searching]]></category>
		<category><![CDATA[SpoolCast]]></category>
		<category><![CDATA[taxonomy]]></category>
		<category><![CDATA[UIE Virtual Seminar]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Users]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[daniel tunkelang]]></category>
		<category><![CDATA[designing for faceted search]]></category>
		<category><![CDATA[Endeca]]></category>
		<category><![CDATA[Facets]]></category>
		<category><![CDATA[jared spool]]></category>
		<category><![CDATA[pete bell]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=952</guid>
		<description><![CDATA[A few weeks back we held a UIE Virtual Seminar with Pete Bell and Daniel Tunkelang of Endeca. These guys are the experts we go to when talking about designing for <a href="http://www.uie.com/articles/faceted_search/">facets</a>.  As always, we had a number of excellent questions from the live audience that we couldn’t attend to during the seminar, so I got together with Pete and Daniel to record this podcast and cover a number of those remaining questions.]]></description>
			<content:encoded><![CDATA[<p>You want your users to successfully sift through all of your site content, quickly and effectively. Faceted search delivers on that promise.<br />
Duration: 33m | 17MB<br />
Recorded: August, 2009<br />
Brian Christiansen, UIE Podcast Producer<br />
[ <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=119728465">Subscribe to our podcast via <img title="Use iTunes to subscribe to UIE's RSS feed." src="http://ax.itunes.apple.com/images/badgeitunes61x15dark.gif" alt="Use iTunes to subscribe to UIE's RSS feed." width="61" height="15" /></a> ←This link will launch the iTunes application.]<br />
[ <a href="http://www.uie.com/podcast/">Subscribe with other podcast applications.</a>]<br />
[ <a href="http://www.uie.com/BSAL/BSAL060SpoolCast_VS35_Bell_Tunkelang.mp3">Direct Link to MP3 File</a> ]</p>
<p>A few weeks back we held a UIE Virtual Seminar with Pete Bell and Daniel Tunkelang of Endeca. These guys are the experts we go to when talking about designing for <a href="http://www.uie.com/articles/faceted_search/">facets</a>.  As always, we had a number of excellent questions from the live audience that we couldn’t attend to during the seminar, so I got together with Pete and Daniel to record this podcast and cover a number of those remaining questions.</p>
<p>If you didn’t attend the live seminar, and are interested in how to make the jump from a standard on-site search to faceted search, then you’ll still enjoy this podcast. If you find yourself wanting more afterward, don’t forget you can still purchase a recording of the session for another 90 minutes of <a href="http://www.uie.com/events/virtual_seminars/facets/">Faceted Search</a>.</p>
<p>During the podcast, Adam asked Pete and Daniel to dig into these questions:</p>
<ul>
<li>Should we show counts for each facet?  What about when using multiple selection?</li>
<li>Can you elaborate on the mixing and matching of precision and recall results to construct facets?</li>
<li>Is there a <em>best practice</em> for deselecting facets?</li>
<li>Most search interfaces assume a flat list of results.  What happens when you mix up different types of results, and how would you distribute them across a page?</li>
</ul>
<p>Tune in to hear more about designing for facets. Still have questions? Start the discussion in our comments, below.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
<enclosure url="http://media.rawvoice.com/uie_podcasts/www.uie.com/BSAL/BSAL060SpoolCast_VS35_Bell_Tunkelang.mp3" length="17351811" type="audio/mpeg" />
			<itunes:keywords>daniel tunkelang,designing for faceted search,Endeca,Faceted Search,Facets,jared spool,pete bell,UIE Virtual Seminar</itunes:keywords>
		<itunes:subtitle>A few weeks back we held a UIE Virtual Seminar with Pete Bell and Daniel Tunkelang of Endeca. These guys are the experts we go to when talking about designing for facets.  As always, we had a number of excellent questions from the live audience that we...</itunes:subtitle>
		<itunes:summary>A few weeks back we held a UIE Virtual Seminar with Pete Bell and Daniel Tunkelang of Endeca. These guys are the experts we go to when talking about designing for facets.  As always, we had a number of excellent questions from the live audience that we couldn’t attend to during the seminar, so I got together with Pete and Daniel to record this podcast and cover a number of those remaining questions.</itunes:summary>
		<itunes:author>Jared M. Spool and User Interface Engineering (UIE)</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>33:09</itunes:duration>
	</item>
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		<title>UI14 &#8211; Making Great Designs Easier and Faster</title>
		<link>http://www.uie.com/brainsparks/2009/08/18/ui14-making-great-designs-easier-and-faster/</link>
		<comments>http://www.uie.com/brainsparks/2009/08/18/ui14-making-great-designs-easier-and-faster/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 21:33:06 +0000</pubDate>
		<dc:creator>Lauren Cramer</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Process]]></category>
		<category><![CDATA[UI14]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[prototyping]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=847</guid>
		<description><![CDATA[Creating great design is now more important than ever. In difficult times, we all have to do more with less. We have to be innovative in both the designs we create and the way we create them. This year&#8217;s User Interface 14 Conference in Boston, MA, from November 1-3, is just the ticket. The UI14 [...]]]></description>
			<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p class="MsoNormal"><span>Creating great design is now more important than ever. In difficult times, we all have to <strong>do more with less</strong></span><span>. We have to <strong>be innovative</strong></span><span> in both the designs we create and the way we create them.</span></p>
<p class="MsoNormal"><span>This year&#8217;s User Interface 14 Conference in Boston, MA, from November 1-3, is just the ticket. The <a href="http://uiconf.com" target="_self">UI14 sneak preview web site</a> is up and we think the <a href="http://www.uie.com/events/uiconf/2009/agenda/" target="_self">conference agenda</a> is our best yet. Our team of <a href="http://www.uie.com/events/uiconf/2009/speakers/" target="_self">experts</a> will set your imagination on fire, powering up your creative juices so you can dazzle and delight, whether you’re a member of a large team or a UX-Team-Of-One. </span></p>
<p class="MsoNormal"><span><strong>The Content is What Makes UI14 Unique</strong></span></p>
<p class="MsoNormal"><span>Today’s conferences focus on the 60-90 minute presentation format. Enough time to pique your interest, but not enough time to seriously dive in deep and leave you with the skills needed to make a significant difference in the world of user experience.</span></p>
<p class="MsoNormal"><span>At UI14, you get 2 days of in-depth, full-day workshops. There are 8 full-day workshops. Here is a peak of two of them. </span></p>
<p class="MsoNormal"><span><em><a href="http://www.uie.com/events/uiconf/2009/program/#buley" target="_self">Good Design Faster: New Techniques for Creative Ideas</a></em></span></p>
<p class="MsoNormal"><span>When we have great ideas, we struggle to present them. We hear, “Are those really the fonts?” when what we’re looking for is deeper analysis. </span><span><strong>The best designers focus their critique on the most important decisions they’re facing.</strong></span></p>
<p class="MsoNormal"><span>Creating innovative designs requires an innovative process. That’s why we’re excited to bring in experience designer <a href="http://www.uie.com/events/uiconf/2009/speakers/#buley" target="_self">Leah Buley</a>. Leah’s<span>  </span>known for her rapid, low budget techniques for team creativity and idea generation. She’ll share her ground-breaking, proven techniques for <em>Design Sprints </em></span><span>and <em>Sketchboarding</em></span><span> in her full-day workshop, <em><a href="http://www.uie.com/events/uiconf/2009/program/#buley" target="_self">Good Designs Faster</a>.</em></span></p>
<p class="MsoNormal"><span>You’ll learn Leah’s secrets for quickly exploring a range of design alternatives, moving from </span><span><strong>back-of-the-napkin sketching</strong></span><span> to mapping out </span><span><strong>your design&#8217;s interaction, flow, and form</strong></span><span>. She’ll demonstrate several exercises that get a team’s creative juices flowing, while </span><span><strong>staying focused on the needs of the users</strong></span><span>.</span></p>
<p class="MsoNormal"><span><em><a href="http://www.uie.com/events/uiconf/2009/program/#zaki" target="_self">Fast Prototyping Made Easy</a></em></span></p>
<p class="MsoNormal"><span>Prototyping—building a mockup of the design to validate its direction—has never been easier. Designers today have a plethora of tools for every development process stage. </span><span><strong>New techniques make it fast and easy to get a design working</strong></span><span>.</span></p>
<p class="MsoNormal"><span>To guide us through the landscape of prototyping, we’ve invited <a href="http://www.uie.com/events/uiconf/2009/speakers/#warfel" target="_self">Todd Zaki Warfel</a>, a brilliant tactician and author of <em>Prototyping: A Practitioner’s Guide</em></span><span>. Todd’s put together an amazing workshop, chock-full of the latest techniques and tools. You’ll see </span><span><strong>the full gamut of prototyping techniques</strong></span><span>, from paper to JavaScript and everything in between.</span></p>
<p class="MsoNormal"><span>You’ll learn how to avoid the common headaches and mistakes that first-timers consistently run into. You’ll create paper prototypes of some interactive forms, Ajax simulations, and complex interfaces, like a sliding photo gallery. Todd will show you </span><span><strong>how easy it is to create prototypes of mobile applications in a tool like Fireworks</strong></span><span>. You’ll get a good introduction to the power of JavaScript libraries, such as Prototype and jQuery.</span></p>
<p class="MsoNormal"><span>These are just 2 of 8 topics the <a href="http://www.uie.com/events/uiconf/2009/program/" target="_self">full-day workshops</a> focus on. During the next few weeks, watch for blog posts highlighting the other 6 full-day workshops and speakers. Or visit<a href="http://www.uiconf.com" target="_self"> UI14 sneak preview site</a> now to learn about these additional amazing speakers and sessions.</span></p>
<p class="MsoNormal"><span>The sneak preview site also has the best pricing option available. Register by August 28 to guarantee your spot in the workshops you want and get the lowest conference price.</span></p>
<p class="MsoNormal"><span>We hope to see you in Boston!</span></p>
<p><!--EndFragment--></p>
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		<title>Upgrading Your UX Team, with Sarah Bloomer</title>
		<link>http://www.uie.com/brainsparks/2009/06/08/upgrading-your-ux-team-with-sarah-bloomer/</link>
		<comments>http://www.uie.com/brainsparks/2009/06/08/upgrading-your-ux-team-with-sarah-bloomer/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 13:38:42 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Business Strategy]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Experience Management]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Team Management]]></category>
		<category><![CDATA[UIE Virtual Seminar]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Experience Design Strategy]]></category>
		<category><![CDATA[Organizational Culture]]></category>
		<category><![CDATA[Sarah Bloomer]]></category>
		<category><![CDATA[User Experience Design]]></category>
		<category><![CDATA[UX Teams]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=830</guid>
		<description><![CDATA[Carrying the User Experience flag through your organization can be a daunting task. Whether you&#8217;re a UX-Team-of-One or manage a 20-person Experience Design team, our research shows that organizations are varied in their readiness to accept and act upon this idea of User Experience Design. To pull off successful design, regardless of where your organization [...]]]></description>
			<content:encoded><![CDATA[<p>Carrying the User Experience flag through your organization can be a daunting task. Whether you&#8217;re a UX-Team-of-One or manage a 20-person Experience Design team, our research shows that organizations are varied in their readiness to accept and act upon this idea of User Experience Design. To pull off successful design, regardless of where your organization is, you need to be sure your team has the right skills, is in the right place, and has champions in the organization to help spread the word about this shared vision.</p>
<p>Want help in developing that solid strategy? We&#8217;ve asked Sarah Bloomer, a User Experience professional who&#8217;s helped several companies set up internal UX teams, to help you do exactly that. You&#8217;ll learn 4 strategies to deal with resistance to your team&#8217;s efforts.  <strong>If management has difficulty understanding how the vision and strategy are shared throughout the organization, then you&#8217;ll definitely want them to attend this UIE Virtual Seminar. </strong>And don&#8217;t forget, if you have team members that can&#8217;t attend the live date, register with the promotion code MYARCHIVE to get lifetime access to the recording. <a href="https://www.uie.com/events/virtual_seminars/register/?seminar=upgrading">Register today!</a></p>
<p>UIE Virtual Seminar<br />
<strong>Upgrading your UX Team</strong><br />
with Sarah Bloomer<br />
Wednesday, June 17, 2009, 1:30pm ET<br />
90-minute online presentation</p>
<p>Sarah put together a great preview for you, to help you understand what to expect out of this seminar.<br />
<a href="http://www.uie.com/events/virtual_seminars/upgrading/">Click here to visit the site page with the preview.</a></p>
<p>In advance of the presentation, we’d love to hear from you. As a team member or team leader, what are your biggest challenges?  What sort of resistance do you meet, and how do you overcome it? What is your organization&#8217;s culture like, and what opportunities exist there? We&#8217;d love to hear your thoughts, questions, and concerns. Please share your thoughts below.</p>
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		<title>So, What Are These IxD Frameworks Robert Hoekman, Jr. is Talking About?</title>
		<link>http://www.uie.com/brainsparks/2009/05/20/so-what-are-these-ixd-frameworks-robert-hoekman-jr-is-talking-about/</link>
		<comments>http://www.uie.com/brainsparks/2009/05/20/so-what-are-these-ixd-frameworks-robert-hoekman-jr-is-talking-about/#comments</comments>
		<pubDate>Wed, 20 May 2009 16:09:40 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[Pattern Libraries]]></category>
		<category><![CDATA[UIE Virtual Seminar]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design components]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[Miskeeto]]></category>
		<category><![CDATA[robert hoekman Jr.]]></category>
		<category><![CDATA[UIE]]></category>
		<category><![CDATA[Virtual Seminars]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=821</guid>
		<description><![CDATA[An interaction design framework is a collection of patterns that make up an entire subsystem of your design. In your project, you&#8217;ll need to ensure you&#8217;ve got all the essential features along with those new, super-cool, hip capabilities that will dazzle your users. By using these interaction design frameworks, you&#8217;ll have a ready kit of [...]]]></description>
			<content:encoded><![CDATA[<p>An interaction design framework is a collection of patterns that make up an entire subsystem of your design. In your project, you&#8217;ll need to ensure you&#8217;ve got all the essential features along with those new, super-cool, hip capabilities that will dazzle your users. By using these interaction design frameworks, you&#8217;ll have a ready kit of necessary pieces so you&#8217;ll create the best possible design.</p>
<p>Robert is thinking about this concept more than anyone we know.  So much so, that we&#8217;ve asked him to present a UIE Virtual Seminar on Wednesday, May 27 &#8212; <a href="http://www.uie.com/events/virtual_seminars/frameworks/">Web Anatomy: Effective Interaction Design with Frameworks </a>.</p>
<p>We&#8217;d love for you to join us at the Virtual Seminar next week, but you don&#8217;t need to wait to be exposed to this concept.  Earlier this year, Robert wrote a great article on frameworks.  If design patterns describe cross-application behaviors, and design components are the place within an application where the behaviors and the implementation meet, then an interaction design framework is a systemic view of a specific portion of the system. An example? Let&#8217;s say you&#8217;re developing a site where users will need to log in. You know you&#8217;ll need a &#8220;username/password&#8221; login form. But, did you also remember the &#8220;Forgot Your Password?&#8221; feature? Or what you&#8217;ll need to create the user&#8217;s account? Or the functionality to change the password? Frameworks are the place where behaviors meet enterprise-wide thinking.</p>
<p>Are you involved in making web-based applications a key development platform? You&#8217;ll want to understand how frameworks make large-scale projects much easier. Robert&#8217;s article is a good introduction as to why that is.</p>
<h3><a href="http://www.uie.com/articles/web_anatomy_frameworks/"><strong>Web Anatomy: Introducing Interaction Design Frameworks </strong></a></h3>
<p>By Robert Hoekman, Miskeeto<br />
Originally published: Feb 02, 2009</p>
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		<title>Web Anatomy: Effective Interaction Design with Frameworks</title>
		<link>http://www.uie.com/brainsparks/2009/05/13/web-anatomy-effective-interaction-design-with-frameworks/</link>
		<comments>http://www.uie.com/brainsparks/2009/05/13/web-anatomy-effective-interaction-design-with-frameworks/#comments</comments>
		<pubDate>Wed, 13 May 2009 15:30:09 +0000</pubDate>
		<dc:creator>Adam Churchill</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[Pattern Libraries]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[UIE Virtual Seminar]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Designing the Moment]]></category>
		<category><![CDATA[Designing the Obvious]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[Jr.]]></category>
		<category><![CDATA[Miskeeto]]></category>
		<category><![CDATA[Robert Hoekman]]></category>
		<category><![CDATA[UIE User Experience Training Library]]></category>
		<category><![CDATA[Web Anaotmy]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=818</guid>
		<description><![CDATA[When starting a new design project, whether it&#8217;s a design-from-scratch or an upgrade beyond existing functionality, much of what we are about to do has been done before. How do you make sure you&#8217;ve got everything the user will expect? Even the most thought out design requirements (and most, unfortunately, aren&#8217;t too well thought out) [...]]]></description>
			<content:encoded><![CDATA[<p>When starting a new design project, whether it&#8217;s a design-from-scratch or an upgrade beyond existing functionality, much of what we are about to do has been done before. How do you make sure you&#8217;ve got everything the user will expect? Even the most thought out design requirements (and most, unfortunately, aren&#8217;t too well thought out) still leave out important components and features.  <strong>You won&#8217;t want to miss our May 27 UIE Virtual Seminar</strong>.  </p>
<p>UIE Virtual Seminar<br />
<strong>Web Anatomy: Effective Interaction Design with Frameworks</strong><br />
<em>With Robert Hoekman, Jr.</em><br />
Wednesday, May 27, 2009, 1:30pm ET<br />
90-minute online presentation</p>
<p>In your project, you&#8217;ll need to ensure you&#8217;ve got all the essential features along with those new, super-cool, hip capabilities that will dazzle your users. By using these interaction design frameworks, you&#8217;ll have a ready kit of necessary components so you&#8217;ll create the best possible design.</p>
<p>To help us understand how <em>interaction design frameworks</em> help us think through our designs, we&#8217;ve invited Robert Hoekman, Jr to tell us how they work. Robert&#8217;s been thinking about <em>Interaction Design Frameworks</em> more than anyone we know. He&#8217;ll show you how frameworks fill in the gaps left by design standards, best practices, and libraries of individual patterns. You&#8217;ll see examples from major web sites, where the frameworks helped predict missing functionality and critical design elements. Avoid these costly mistakes, and you&#8217;ll deliver a top-notch experience for your users. </p>
<p>Robert put together a great preview for you, to help you understand what to expect out of this seminar.<br />
<a href="http://www.uie.com/events/virtual_seminars/frameworks/">Click here to visit the site page with the preview.</a></p>
<p>If your team needs to quickly come up with designs that are both creative and usable, Robert&#8217;s seminar is a must for you.  You&#8217;ll want to watch this with your entire team, so they come away knowing how interaction design frameworks will dramatically simplify your organization&#8217;s design process. Reserve your spot today!</p>
<p><a href="https://www.uie.com/events/virtual_seminars/register/?seminar=frameworks"><img src="/images/register-now.gif" alt="Register Now" /></a></p>
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		<title>The Challenge of Sign-up &#8211; an Upcoming UIE Virtual Seminar</title>
		<link>http://www.uie.com/brainsparks/2008/12/02/the-challenge-of-sign-up-an-upcoming-uie-virtual-seminar/</link>
		<comments>http://www.uie.com/brainsparks/2008/12/02/the-challenge-of-sign-up-an-upcoming-uie-virtual-seminar/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 14:53:08 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=747</guid>
		<description><![CDATA[UIE Virtual Seminar &#8211; Designing for Sign-up with Joshua Porter Date: Thursday, December 11, 2008 Time: 1:30pm ET (Please note the special start time) Is sign-up part of your design? How do you engage users long enough to motivate them to take that precarious step of giving you information? What methods do you use to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>UIE Virtual Seminar &#8211; Designing for Sign-up </strong><br />
with <em>Joshua Porter</em><br />
Date: Thursday, December 11, 2008<br />
Time: 1:30pm ET<br />
<em>(Please note the special start time)</em></p>
<p>Is sign-up part of your design?  How do you engage users long enough to motivate them to take that precarious step of giving you information? What methods do you use to assure them that signing up on your site will provide them true value?  And is that enough?</p>
<p>Next week, we’ll explore the issues of sign-up and user motivation with Joshua Porter.  In the December 11 UIE Virtual seminar, <a href = "http://www.uie.com/events/virtual_seminars/Designing_Sign_Up_Seminar/">Designing for Sign-up</a>, Josh will describe the steps you can use to create the motivation for them to care about your product, using techniques employed by successful sites, such as Netflix, TripIt, and BlinkSale.</p>
<p>You&#8217;ll want to attend this critically important seminar if your team struggles with enticing your users to take the next step in long-term engagement, whether it&#8217;s subscribing , purchasing , or joining your offering. If your organization needs to implement a strategy that overcomes the customer&#8217;s natural resistance and engages them with your products and services, you won&#8217;t want to miss this presentation.</p>
<p>If you&#8217;re interested in attending, you&#8217;ll want to register soon, it&#8217;s filling up fast. As an added incentive to attend, use the Promotion Code MYARCHIVE to receive free lifetime access to the recorded event. You or anyone in your organization can watch it whenever you want, as often as you want!</p>
<p>Register today at <a href = "http://www.uie.com/events/virtual_seminars/Designing_Sign_Up_Seminar/">http://www.uie.com/events/virtual_seminars/Designing_Sign_Up_Seminar/</a></p>
<p>In advance of the presentation, we’d love to hear from you.  What tips and tricks can you share to make sign-up a successful aspect of others’ sites?  What challenges has your team faced and what did you do to overcome them?  We&#8217;d love to hear from you.</p>
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		<title>Testing Your Critiquing Skills: &#8216;Get Ready&#8217; Preview</title>
		<link>http://www.uie.com/brainsparks/2008/09/18/testing-your-critiquing-skills-get-ready-preview/</link>
		<comments>http://www.uie.com/brainsparks/2008/09/18/testing-your-critiquing-skills-get-ready-preview/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 13:00:10 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=721</guid>
		<description><![CDATA[In next week&#8217;s UIE Virtual Seminar, Testing Your Critiquing Skills, you&#8217;ll get to compare your critiques of our selected sites against my critiques. We&#8217;ll see if you found the same things I found and we&#8217;ll look at your style and technique for critiquing. To help you prepare, I&#8217;ve created this little preview. [If you haven't [...]]]></description>
			<content:encoded><![CDATA[<p>In next week&#8217;s UIE Virtual Seminar, Testing Your Critiquing Skills, you&#8217;ll get to compare your critiques of our selected sites against my critiques. We&#8217;ll see if you found the same things I found and we&#8217;ll look at your style and technique for critiquing. To help you prepare, I&#8217;ve created this little preview. </p>
<p><em>[If you haven't signed up for the UIE Virtual Seminar on September 24, there's still room. <a href="http://www.uie.com/events/virtual_seminars/critique/">Sign up today.</a>]</em></p>
<p>In the preview, I share the four sites we&#8217;ll look at in the seminar. Watch the seminar and pick the sites you want to critique. (You&#8217;ll want to plan to spend between 15 to 30 minutes exploring each site, then another 15 minutes writing up your thoughts on them. So, if you only have 45 minutes, just pick one site. If you can spare more time, choose accordingly.)</p>
<div style="width:575px;text-align:left" id="__ss_603696"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/jmspool/testing-your-critiquing-skills-get-ready-preview-presentation?type=powerpoint" title="Testing Your Critiquing Skills: Get Ready Preview">Testing Your Critiquing Skills: Get Ready Preview</a><object style="margin:0px" width="575" height="480"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=vs21-get-ready-preview-1221685406457487-8&#038;rel=0&#038;stripped_title=testing-your-critiquing-skills-get-ready-preview-presentation" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=vs21-get-ready-preview-1221685406457487-8&#038;rel=0&#038;stripped_title=testing-your-critiquing-skills-get-ready-preview-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="575" height="480"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View SlideShare <a style="text-decoration:underline;" href="http://www.slideshare.net/jmspool/testing-your-critiquing-skills-get-ready-preview-presentation?type=powerpoint" title="View Testing Your Critiquing Skills: Get Ready Preview on SlideShare">presentation</a> or <a style="text-decoration:underline;" href="http://www.slideshare.net/upload?type=powerpoint">Upload</a> your own. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/design">design</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/usability">usability</a>)</div>
</div>
<p>The four sites we&#8217;ll look at are:</p>
<ul>
<li><strong><a href="http://www.nasa.gov">NASA</a></strong></li>
<li><strong><a href="http://www.msh.org">Management Sciences for Health</a></strong></li>
<li><strong><a href="http://www.haponline.org">The Hospital &#038; Healthsystem Association of Pennsylvania</a></strong></li>
<li><strong><a href="http://www.hsn.com">Home Shopping Network</a></strong></li>
</ul>
<p>In the preview, I explain what we&#8217;ll be critiquing on each site. Doing your own critique is optional, but it&#8217;s the best way to get the most out of the seminar. If you&#8217;re watching the seminar with your colleagues, there are two approaches: you could each critique a different site, so that you get coverage. Or you can each critique the same site and compare amongst yourselves.</p>
<p>See you at the seminar next week. It&#8217;s going to be fun!</p>
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		<title>UIEtips Article: A Counter-Intuitive Approach to Evaluating Design Alternatives</title>
		<link>http://www.uie.com/brainsparks/2008/05/19/uietips-article-a-counter-intuitive-approach-to-evaluating-design-alternatives/</link>
		<comments>http://www.uie.com/brainsparks/2008/05/19/uietips-article-a-counter-intuitive-approach-to-evaluating-design-alternatives/#comments</comments>
		<pubDate>Mon, 19 May 2008 19:17:09 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=669</guid>
		<description><![CDATA[Every week, teams approach us looking to conduct their first usability study. Having spent months (sometimes years) arguing the value of a study with their management, they&#8217;ve finally received the necessary approval. Under the guise of making this study as valuable as possible, these teams make the novice mistake of trying to do too much. [...]]]></description>
			<content:encoded><![CDATA[<p>Every week, teams approach us looking to conduct their first usability study. Having spent months (sometimes years) arguing the value of a study with their management, they&#8217;ve finally received the necessary approval.</p>
<p>Under the guise of making this study as valuable as possible, these teams make the novice mistake of trying to do too much. Their ambitious approach puts the project in jeopardy. A failed usability study can send a message through the organization that the technique is too expensive and difficult to do well.</p>
<p>In this week&#8217;s article for our email newsletter, I talk about a team who wants to evaluate a bunch of design prototypes with their first test, resulting in far more work than they originally realized. Instead, I propose a counter-intuitive way for them to get the necessary feedback without having users compare each alternative.</p>
<p><strong>You can read my <a href="http://www.uie.com/articles/design_alternatives/">article</a> here.</strong></p>
<p>Have you needed to evaluate multiple designs with limited time and budget? What would you have proposed for our clients? </p>
<p><em>Managing usability studies on a shoestring budget is just one of the great full-day topics we&#8217;ll have at the User Interface 13 Conference, this October 13-16, in Cambridge, MA. If you register by Tuesday, May 20, you&#8217;ll get a great registration price and a Flip Ultra Video Camera. See <a href="http://www.uie.com/events/uiconf/2008/">UI13 Conference</a> site for more information.</em></p>
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		<title>UIEtips Article: Seven Critical Decisions for Designing Effective Applications, Part II</title>
		<link>http://www.uie.com/brainsparks/2007/11/27/uietips-article-seven-critical-decisions-for-designing-effective-applications-part-ii/</link>
		<comments>http://www.uie.com/brainsparks/2007/11/27/uietips-article-seven-critical-decisions-for-designing-effective-applications-part-ii/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 16:23:30 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/2007/11/27/uietips-article-seven-critical-decisions-for-designing-effective-applications-part-ii/</guid>
		<description><![CDATA[As we continue our research into what separates the best design teams from the rest, we see one factor consistently bubbling to the top: an attention to the user&#8217;s entire experience. This attention comes in the way the team thinks about their design. Are the elements designed right? Do they account for where the user [...]]]></description>
			<content:encoded><![CDATA[<p>As we continue our research into what separates the best design teams from the rest, we see one factor consistently bubbling to the top: an attention to the user&#8217;s entire experience. This attention comes in the way the team thinks about their design. Are the elements designed right? Do they account for where the user is coming from? Have they guided the user down the right path?</p>
<p>One method employed by many of the teams we&#8217;ve talked with is to have a framework to guide their design decisions. Each team developed their own framework, starting with their philosophies about design and then filled in with specifics, often from their own experience. For example, having received complaints that first-time users were struggling with an efficiency optimized command structure, the team made sure to consider infrequent usage in their design framework.</p>
<p>In today&#8217;s UIEtips, we provide Part II of the Seven Critical Considerations for Designing Effective Applications. I wrote this article by combining the essence of the frameworks we&#8217;ve seen in our tours of the best design teams, with the intent that your team could use it as a starting place for your own framework.</p>
<p><a href="http://www.uie.com/articles/designing_effective_apps_part2/"><strong>Read the second part of my article here</strong><em></em></a>. </p>
<p>What considerations do you look for when creating your designs? Are there experiences you&#8217;ve had that now influence your future work? We&#8217;d love to hear from you. Leave your thoughts below.</p>
<p><em>[Critical design considerations are just part of what we'll be talking about at the upcoming <a href="http://www.webappsummit.com">Web App Summit</a>, March 26-28, 2008 in San Diego, CA. You can be part of that event and receive your limited edition Web App Summit iPod nano by registering before 12/11. More details <a href="http://www.webappsummit.com">here</a>.]</em></p>
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		<title>Anyone Want To Give Me A Reference?</title>
		<link>http://www.uie.com/brainsparks/2007/11/14/anyone-want-to-give-me-a-reference/</link>
		<comments>http://www.uie.com/brainsparks/2007/11/14/anyone-want-to-give-me-a-reference/#comments</comments>
		<pubDate>Wed, 14 Nov 2007 20:36:21 +0000</pubDate>
		<dc:creator>Jared Spool</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/2007/11/14/anyone-want-to-give-me-a-reference/</guid>
		<description><![CDATA[Are you an ACM or SIGCHI member? Have you seen me give a presentation? Did you like it? If so, I may need your help. I&#8217;ve been nominated to the Association for Computing Machinery&#8217;s Distinguished Speakers Program. They&#8217;ve contacted me and asked for references. If you think I&#8217;d be a good addition to their program, [...]]]></description>
			<content:encoded><![CDATA[<p>Are you an ACM or SIGCHI member? Have you seen me give a presentation? Did you like it? If so, I may need your help.</p>
<p>I&#8217;ve been nominated to the Association for Computing Machinery&#8217;s <a href="http://www.dsp.acm.org/">Distinguished Speakers Program</a>.</p>
<p>They&#8217;ve contacted me and asked for references.</p>
<p>If you think I&#8217;d be a good addition to their program, please feel free to send Lauren AT hq.acm.org an email saying so.</p>
<p>Thanks!</p>
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		<title>How to Change the World&#8217;s Interview with Scott Berkun</title>
		<link>http://www.uie.com/brainsparks/2007/06/29/how-to-change-the-worlds-interview-with-scott-berkun/</link>
		<comments>http://www.uie.com/brainsparks/2007/06/29/how-to-change-the-worlds-interview-with-scott-berkun/#comments</comments>
		<pubDate>Fri, 29 Jun 2007 16:04:31 +0000</pubDate>
		<dc:creator>Ashley McKee</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/2007/06/29/how-to-change-the-worlds-interview-with-scott-berkun/</guid>
		<description><![CDATA[Guy Kawasaki, owner of the How to Change the World blog, recently conducted an interview with Scott Berkun, one of our expert speakers at this year&#8217;s UI12 Conference. Scott is the best selling author of The Art of Project Management, and recently published his new book, The Myths of Innovation. In The Myths of Innovation, [...]]]></description>
			<content:encoded><![CDATA[<p>Guy Kawasaki, owner of the <a href="http://blog.guykawasaki.com/">How to Change the World</a> blog, recently conducted an interview with <a href="http://www.uie.com/events/uiconf/2007/speakers/#berkun">Scott Berkun</a>, one of our expert speakers at this year&#8217;s <a href="http://www.uiconf.com">UI12 Conference</a>. </p>
<p>Scott is the best selling author of <a href="http://www.amazon.com/Project-Management-Theory-Practice-OReilly/dp/0596007868/ref=pd_bbs_sr_1/002-2420116-6280809?ie=UTF8&#038;s=books&#038;qid=1183131383&#038;sr=1-1"><em>The Art of Project Management</em></a>, and recently published his new book, <a href="http://www.amazon.com/Myths-Innovation-Scott-Berkun/dp/0596527055?ie=UTF8&#038;s=books&#038;qid=1182993433&#038;sr=8-1"><em>The Myths of Innovation</em></a>. In <em>The Myths of Innovation</em>, Scott examines the history of innovation and reveals how ideas truly become successful innovations-truths that people can apply to today&#8217;s challenges. </p>
<p>In the interview, Scott discusses the road to innovation, whether innovators are born or made, the challenges innovators face, and why the best ideas don&#8217;t often &#8220;win.&#8221;</p>
<blockquote><p><strong>Question</strong>: Is progress towards innovation made in a straight line? For example, transistor to chip to personal computer to web to MySpace. </p>
<p><strong>Answer</strong>: Most people want history to explain how we got here, not to teach them how to change the future. To serve that end, popular histories are told in heroic, logical narratives: they made a transistor, which led to the chip, which create the possibility for the PC, and on it goes forever. But of course if you asked William Shockey (transistor) or Steve Wozniak (PC) how obvious their ideas and successes were, you’ll hear very different stories about chaos, uncertainty and feeling the odds were against them. </p>
<p>If we believe things are uncertain for innovators in the present, we have to remember things were just as uncertain for people in the past. That’s a big goal of the book: to use amazing tales of innovation history as tools for those trying to do it now.</p></blockquote>
<blockquote><p><strong>Question</strong>: Why don’t the best ideas win?</p>
<p><strong>Answer</strong>: One reason is because the best idea doesn’t exist. Depending on your point of view, there’s a different best idea or best choice for a particular problem. I’m certain that the guys who made telegraphs didn’t think the telephone was all that good an idea, but it ended their livelihood. So many stories of progress gone wrong are about arrogance of perception: what one person thinks is the right path—often the path most profitable to them— isn’t what another, more influential group of people thought.</p></blockquote>
<p>I think you&#8217;ll definitely find this interview interesting if you see innovation as central to you work, or if you&#8217;re managing or leading any kind of creative projects. </p>
<p>You can read the entire interview here: <a href="http://blog.guykawasaki.com/2007/06/ten-questions-w.html">Ten Questions with Scott Berkun, Author of &#8220;The Myths of Innovation&#8221;</a></p>
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		<title>Usability 2.0 Flashback</title>
		<link>http://www.uie.com/brainsparks/2007/06/07/usability-20-flashback/</link>
		<comments>http://www.uie.com/brainsparks/2007/06/07/usability-20-flashback/#comments</comments>
		<pubDate>Thu, 07 Jun 2007 12:30:14 +0000</pubDate>
		<dc:creator>Brian Christiansen</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Success Stories]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.uie.com/brainsparks/2007/06/07/usability-20-flashback/</guid>
		<description><![CDATA[If you missed the WebGuild's Usability 2.0 event in April, have no fear: the entire video is available and there's a great followup blog interview with Luke Wroblewski available.]]></description>
			<content:encoded><![CDATA[<p>In case you missed it, the <a href="http://www.webguild.org/">WebGuild</a> held their <i>Usability 2.0</i> event in April featuring… </p>
<p><a href="http://seankane.wordpress.com/">Sean Kane</a>, showed off some of his behind the scenes work on Netflix.</p>
<p><a href="http://www.jonwiley.com/">Jon Wiley</a> showed off some of his and his team&#8217;s work behind the scenes on Google Apps. He asks, can you market usability? </p>
<p><a href="http://www.lukew.com/ff/">Luke Wroblewski</a> of Yahoo! talked about the structures of web content. What do M-16s and AK-47s have to do with Web 2.0? (hint: <em>révolution!</em>) How does usability address the complexity of data on the web?</p>
<p>The three then participated in a round table discussion.</p>
<p>The entire two and a half hour presentation is <a href="http://video.google.com/videoplay?docid=2325891672846330303&amp;q=web+guild+april">available to view on Google Video</a>. There&#8217;s lots of great stuff here.</p>
<p>Additionally, <a href="http://www.webguild.org/blog/2007/05/thanks-luke-for-doing-this-follow-up.html#links">Luke also did a followup blog interview with moderator Reshma Kumar</a>, VP of WebGuild, in which he expands upon the topics he discussed at the event. This interview will also stand on its own if you don&#8217;t have time to watch the video first.</p>
<p>In the interview, Luke touched upon the roles of form and visual organization in usability, addressed design for the mobile web, noted the value of usabilty testing, and more. Check it out.</p>
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