Comic Success at Capstrat
Ashley McKee shares an article written by Rebekah Sedaca, a user experience designer at Capstrat, who details how she uses comics in her own design processes.
Ashley McKee shares an article written by Rebekah Sedaca, a user experience designer at Capstrat, who details how she uses comics in her own design processes.
UIEtips 6/05/07: Field Research Fundamentals: An Interview with Kate Gomoll UIE’s Ashley McKee has conducted an excellent interview with Kate Gomoll, a recognized Field Research expert. In the interview, Kate shares how she and her team at Gomoll Research & Design conduct field studies.
Jared M. Spool discussed some of these unrecognized benefits of persona creation.
UIEtips 5/08/07: Why Invest in Social Features for Your Web Site? Joshua Porter investigates the trend to design socially-enabled web applications, and examines the core benefits of investing in social features that apply broadly across many areas on your web site.
Ashley McKee recommends an article by Lisa Reichelt that explores the not-so-obvious benefits of personas.
What would you do if a respected tech columnist had such a negative experience with your product that he decided to redesign it for you in public? Don’t incur the wrath of Pogue.
Over at Creating Passionate Users, Kathy Sierra recently wrote about how a little bit of innovation can go a long way when growing a user community to enhance your brand and the content on your site.
Every time I give a talk, someone always asks, “That’s all good and nice that helping users learn is [...]
Recorded December 21, 2006, we discuss the big user experience stories from 2006, including the Wii, the Target accessibility law suit, moderated vs. unmoderated testing techniques, and more.
Present for this recording were Jared M. Spool, DeWayne Purdy, Lyle Kantrovich, Kyle Pero, and Nate Bolt.
(Duration: 28m 37s)
Recorded December 21, 2006, we discuss the big user experience stories from 2006, including the Wii, the Target accessibility law suit, moderated vs. unmoderated testing techniques, and more.
Present for this recording were Jared M. Spool, DeWayne Purdy, Lyle Kantrovich, Kyle Pero, and Nate Bolt.
(Duration: 27m 8s)
(Duration: 28m 15s)
Recorded December 21, 2006, we discuss the big user experience stories from 2006, including the Wii, the Target accessibility law suit, moderated vs. unmoderated testing techniques, and more.
Present for this recording were Jared M. Spool, DeWayne Purdy, Lyle Kantrovich, Kyle Pero, and Nate Bolt.
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