Archive for the 'UX Professionals' topic

From Critique, A Language Emerges

I’ve been fascinated by critique lately. It’s a fabulous tool to help the entire team – designers and non-designers alike – learn more about what makes great design great. I’ve learned that you can tell that a team is taking advantage of well-done critiques by the new, personalized language they are now sporting. They have […]

UIEtips: Five Factors for Successful Persona Projects

Personas are one of the most controversial tools in the professional UX toolbox. People either swear by them or swear at them. When they work, they are awesome, but when they fail, well, they fail gloriously. For the past few years, we’ve been researching why so many persona projects have such dismal results. We discovered […]

Playing The Main Character In Your Portfolio Story

Recently, I’ve been talking about having your portfolio tell the story of your best work. One part of any story is the main character, who, in this case, would be you. After all, a project is like an adventure. You start out heading in one direction, then things happen, and you end up growing your […]

Overcoming the Challenges We Face from Designing For Mobile

We’re seeing that the move to designing for mobile can be a real challenge for many UX Professionals. Once they get past the initial thinking that it’s just another screen size, they are hit with all the different dimensions of what it takes to create a great mobile experience. That can seem overwhelming at first. […]

A focus on critical details: The thinking behind UX Immersion’s Full-Day Workshop Format

A lot of folks don’t know this, but we start planning for each UIE conference about eighteen months in advance. This year’s new event, UX Immersion was no different. With this new program, we’re trying to fill a huge unmet need: How do we bring today’s UX Professionals to a new level of producing great […]

Should You Be Hands or Brains?

[This is part 2 of a two-part post. For this article to make sense, you probably want to read part 1. This article was originally published on JohnnyHolland.org.] In the last installment, we talked about the distinction between Hands contractors and Brains consultants. Hands are brought in by the team as an extra resource to […]

The Hands vs. the Brains

[This article originally appeared at Johnny Holland.] What’s the difference between contracting and consulting? One major difference comes down to whether the job is handwork or brainwork. Whether you’re an “innie” or an “outie,” this is applicable. Innies are UX professionals who work inside an organization. Even though they are part of the company, they […]

An Uncommon Definition of Common Sense

Over at the User Interface Conference LinkedIn Group (which you should join, as we’re having lots of interesting conversations over there), a discussion popped up about Lean UX. In the discussion, one group member, Lorena, posted what she’d been doing, which sounded a lot like what I’ve heard folks are doing in Lean UX. She […]

Nobody Comes To Work To Make A Bad Design

In the 30+ years I’ve been working in designing online experiences, I’ve met a lot of folks. Good folks, interested in creating really great products, services, and designs. I’ve seen my share of really great designs. However, I’ve also seen many bad designs. Yet, interestingly enough, I’ve never met anyone who wanted to make a […]

Outsourcing Your User Research Is Like Outsourcing Your Vacation

Hang around me long enough and you’ll hear me say this: Outsourcing your user research work is like outsourcing your vacation. It gets the job done, but probably won’t have the effects you were seeking. I usually say this when someone is asking me to do their user research for them. This is something we […]