Archive for the 'Visual Design' topic

UIEtips: Atomic Design

It’s quite common for designers to develop design systems and libraries of patterns. A designer can save a considerable amount of time if they develop a reliable design system. One that goes beyond colors, fonts, grid etc but rather focuses more on how the various elements and parts become a whole. In today’s UIEtips, we […]

Brian Suda – Data Visualizations that Pack a Punch

Creating visualizations from data can be a powerful and intriguing way to present findings. But way too many design teams sit on vast amounts of data. They also spend entirely too much time making static images rather than interactive tools.

Stephen Anderson – Displaying Data in Digestible Ways

Culling through massive amounts of data is a headache. A dense table of aggregated data points can be useful in theory, but the manner in which it’s displayed is often a hindrance. Even more than that, showing that data in a chart or graph is confusing if it’s not effectively labeled. Data is useless when you can’t make good decisions from it.

Broaden Your Mobile UX Knowledge with 10 Hours of Recordings

Designers have a huge challenge in front of them: Address the users’ growing demand and expectations of exceptional user experience regardless of which mobile device they use. UXIM OnDemand confronts this challenge. Purchase these recordings for just $189 until June 21. Luke Wroblewski – Create designs without compromising optimization Kelly Goto – Design with your […]

UIEtips: UX Design, Role-playing & Micromoments

In this week’s UIEtips, Stephen P. Anderson discusses micro-moments in design. Here’s an excerpt from the article: Good interaction design is about attending to every moment that passes between a person and the device (or system, or service) with which he or she is interacting. These moments can be explicit, as with gestures, taps, a […]

UIEtips: Making Content More Usable for both Designers and the End User

In this week’s UIEtips, Adam Spool interviews Steph Hay about the difference between marketing and usable content and methods to help copywriters and designers work together in creating design and copy? Here’s an excerpt from the article I have to think about the user, so I typically start with a text file. I create the […]

UIEtips: 3 Big UX Lessons Ripped from 2012 Tech Headlines

In this week’s UIEtips, I share the 3 big UX lessons learned from the top tech headlines of 2012. Here’s an excerpt from the article On the surface, this story was about a company using the inventions of another company without permission. Apple claimed — and the jury agreed — that Samsung violated some critical […]

Color in Your Design

Color. We’ve been chasing this topic for a long time. It’s important. It can be tricky. And now, it’s on the virtual seminar program. And we couldn’t have a better person to cover it for you—Molly Holzschlag. Designing with color often is a matter of personal preference. But your success in designing a usable, accessible, […]

Brian Suda – Designing with Data

A data visualization, when done well, can be an incredibly powerful way to communicate information. It ultimately boils down to the choices you make in how to design and present the data. If you make the wrong choice you can run the risk of not accurately displaying the data or struggling to effectively tell its story.

Start Full Screen: Organize, Communicate, & Annotate HTML Prototypes – A Special 3/7 Online Seminar

If your team is transitioning from static documentation to iterative HTML prototypes, then Nathan Curtis’ March 7 seminar, Start Full Screen, is right up your alley. Nathan will talk about how his team at EightShapes brought it’s renowned modular philosophy of modular components and libraries for producing PDFs to prototyping using simple HTML, CSS and […]