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UIE Usability Training Program |
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Product Usability: Survival Techniques(1 Day) Jared M. Spool and Christine Perfetti We have delivered our popular one-day course, Product Usability: Survival Techniques, to thousands of designers, developers, and managers. Using a combination of entertaining lecture and fast-paced exercises, this course helps attendees understand exactly how to build usable products and web sites. Course DescriptionUsability: The Big PictureWe’ll start the day by discussing how quality and usability are intertwined. You’ll see how to use usability tests to measure the quality of a design. And you’ll see how simple changes to your existing development process can dramatically improve your product. The collection of usability data is not only important to make sure your product is easy to use, it is required to ensure you are only building those functions your users need. Usability data can tell you what features you’ve left out of your product, even before you’ve written the first line of code. Iterative development is a way of looking at your existing development process. You’ll learn to minimize implementation, by building only those pieces you need for a specific iteration. And you’ll use frequent, inexpensive measurement techniques, such as usability testing, to deliver key information about a design. Paper Mock-upsUsing common office supplies, development teams can build a working prototype of the product in a matter of hours. It may sound counter-intuitive, but we’ve found that it’s usually faster to develop and change a paper mock-up than an electronic prototype. We’ll share our prototyping tricks for simulating all kinds of user interface widgets. You’ll learn to create a fully working paper mock-up of any proposed design, which you can use to collect usability data through usability testing. You’ll discover what aspects of your design work well, and what users have trouble with. Using paper mock-ups, you can make changes very quickly — even during a usability test! Proven Product Design BasicsYou’ll learn how to prevent the majority of usability problems with these proven design basics: Affordances, Mental Models, and Tool Time. You’ll learn what we’ve learned from hundreds of usability tests and you’ll have a chance to try it out in your designs. Affordances are built-in clues that communicate to users how to use the product. Buttons, icons, words, and other controls make up the visual language that helps users know what to do. See how Microsoft and Lotus have used affordances in their products. Users develop their own Mental Models to explain how the product works. These models are essential to understanding your application’s capabilities. We’ll show you how you can design the mental models your users develop. Is your application a productivity tool? Tool Time is the portion of time that users spend being distracted by the interface instead of focusing on their own work. You’ll see examples of how you can reduce tool time to improve user productivity. The Design Competition — More than the Usual Classroom Exercise!The high point of this course is our design competition. Using everything
you’ve learned, you’ll build a fully working product in just
a few hours. This is not just a toy exercise. It is the real thing. We’ve carefully constructed every detail to duplicate the issues that arise in real product development. Over 2,000 professionals have participated in past competitions, and many tell us that this is the best part of the course.
You May Need this Course if...
Who Should AttendThis course is ideal for all members of the product or web site development team, including software engineers, user interface designers, project leaders, technical writers, marketing professionals, graphic designers, and product managers. |
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