Wednesday, October 15, 2008
Full-day Seminar, 8:30 a.m. – 5:30 p.m.

Kim Goodwin

The Essentials of Interaction Design - SOLD OUT

Kim Goodwin, Cooper

Is your team staring at the whiteboard struggling to come up with creative design ideas? Do you have problems communicating your design ideas to the rest of your team? Would you like to develop your interaction design skills, such as visualization, to improve your products?

What really separates designers from the rest of the design team is the ability to visualize concrete design solutions that solve human problems. In this tutorial for UI13, Cooper’s Kim Goodwin will help you refine your interaction design skills.

To teach you all the essential tools of interaction design and help you develop the design “muscles” to use them, we’ve turned to Cooper’s Kim Goodwin. The talented folks at Cooper popularized the essential concepts of Interaction Design in their groundbreaking book, About Face: The Essentials of Interaction Design. Kim is the main expert we turn to for guidance when discussing Interaction Design.

In this seminar, Kim will share proven Interaction Design techniques for creating successful ideas and products. You will come away from the day with a solid vocabulary of interaction design patterns. You will learn the key principles to creating a coherent interaction framework, as well as collaboration and ideation techniques to achieve novel design solutions that delight your users. You will:

  • Use quick storyboarding techniques to rough out high-level interactions. This will help you move quickly through a workflow without worrying about details.
  • Build your vocabulary of interaction design patterns, and learn how thinking about underlying structures can improve your conceptual designs.
  • Learn which key principles are most important in creating a coherent interaction framework.
  • Improve your visualization skills so you can wield that whiteboard marker with ease.
  • Practice several idea-generation exercises designed to get your creative neurons firing, so you’ll get used to filling a blank whiteboard with ideas.
  • Use scenarios to help you determine how many screens or pages you need, what information and tools belong where, and what should be emphasized on the screen.
  • Recharge your creative batteries. While design is serious business, good designers are also fueled by boundless curiosity, imagination, and—dare I say it? —even a bit of play. During the day, you will participate in a fun, interactive, and competitive design challenge.

Who Should Attend

If you are involved in interface design, you’ll benefit from Kim’s excellent presentation skills and tremendous experience. Web Designers and Interface Designers will find the techniques in this seminar useful in extending their skill sets. Usability Practitioners and Technical Writers will like the new tools available to do a fabulous job.

Product Managers who would like techniques for imagining better products and Project Managers who would like to gain new methods for generating ideas and translating them into screens.

In addition to hearing all of the great insights from Kim, you will receive a detailed seminar notes booklet, including a suggested reading list and some example design patterns and scenarios.

If you want to be exposed to the essential tools of interaction design, this is the seminar for you!

UI13 Seminar Recommendations: If you're interested in Kim's full-day seminar, you may also want to attend Dana Chisnell's seminar on Usability Testing or Luke Wroblewski's seminar on Visual Design.