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Mobile Design: Designing Tapworthy Mobile Apps

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Josh Clark

Josh Clark

Global Moxie

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Learn to "think mobile" by crafting interfaces in tune with the psychology,
culture, ergonomics, and context of an audience on the go



With mobile quickly emerging as a viable and practical source of web based content, designers need to know how to adapt and keep up. In this lively, insightful seminar, designer and Tapworthy author Josh Clark walks you through the surprising changes in technique and perspective that mobile design demands. From first concept to polished pixel, you’ll learn to "think mobile". And you’ll be shown how to craft interfaces in tune with the psychology, culture, and ergonomics within the context of an audience on the go.

You’ll Learn
How To

  • Checkmark Capture the elusive ingredients of irresistible mobile interfaces
  • Checkmark Craft comfortable ergonomics for fingers and thumbs
  • Checkmark Dodge the usability gotchas of handheld devices
  • Checkmark Turn tiny-touchscreen constraints to your advantage

Newcomers to mobile design often think that the big challenge of the small screen is squeezing the app into tiny quarters. In fact, designing a handheld mobile app involves far more subtle considerations of context and ergonomics. What makes your app or website mobile? How does it fit the psychology of an audience on the go? How does designing for fingers and thumbs change familiar desktop design conventions? It’s not just how your design looks, but how it feels in the hand.

In the first section of Josh’s seminar he’ll teach you the Mobile Context:


  • Discover the 3 mobile mindsets that describe how people use your app
  • Use a storytelling framework to craft tightly focused mobile experiences
  • Explore strategies for presenting complex information in simple interfaces

In the second section, Josh will show you Finger-Friendly Design:


  • Discover why designing for touch means designing for the thumb
  • Craft ergonomic interfaces with industrial-design techniques
  • Learn gesture jujitsu to help your audience avoid mistaps and other touchscreen errors

Join us (Yikes! It did sell out!) for this sure-to-sell-out seminar. Along the way, you'll get behind-the-scenes glimpses into the design process of popular apps including Facebook, Twitterrific, USA Today, Things, and others.

Why Josh Clark?

Whoa. Mobile design has been such a moving target! Then we met Josh Clark, and he made sense of it all.

Josh Clark is a designer specializing in mobile user experience, and he's author of Tapworthy: Designing Great iPhone Apps from O'Reilly Media. Josh's company Global Moxie offers consulting services, design strategy, and workshops to help creative companies build tapworthy iPhone apps and effective websites.

We’ve seen him present multiple times over the past 18 months, and know you’ll love his style.

Before the interwebs swallowed him up, Josh worked on a slew of American public-television programs at Boston's WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto for fitness is the same for user experience: no pain... no pain.)

I Still Want the Recording! $149

Get Lifetime Access
to this seminar for
your entire organization!


These seminars are great, thanks! We sometimes have staff members who are unable to attend the live seminar, so we keep everything archived where anyone on the team can watch in the future.

Rachel S.

Presenter’s book cover

Our friends at O'Reilly are offering a discount code good for 40% off print and 50% off ebooks: AUTHD.

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