UIEtips: UX & Mobile Design – 2012’s Challenges and Opportunities

Jared Spool

January 31st, 2012

New can be very scary. It’s easy to get comfortable with what we know, only to have everything turned topsy-turvy when we encounter major changes.

The world of mobile design is new, and therefore, scary for many. The comforts of designing for the desktop disappear when we have to deal with these portable, tiny devices. Even the way we design – the processes and techniques we’ve honed over many years of practice – suddenly doesn’t work the same. We need to think about our work in new ways. Very scary.

Yet this scary new world also brings tremendous opportunity. Thanks to the pioneers in this space, there’s a new appreciation for the value of design. That new appreciation gives us room to rejigger the broken parts of how we’ve designed in the past. And that’s really exciting.

In this week’s UIEtips, I explore both the scary and the exciting that comes with mobile design. Join me as I look at four areas where designers will face challenges and opportunities in the coming year.

Read the article: UX & Mobile Design – 2012’s Challenges and Opportunities.

If you’re facing these mobile design challenges and opportunities, then you’re in for a real treat. We’ve just announced our new spring conference: UX Immersion 2012, which has a focus on creating great mobile designs. You’ll want to consider one or two of the in-depth, full-day workshops by Rachel Hinman, Luke Wroblewski, or James Robertson. These folks will help you overcome the challenges and take advantage of the opportunities. See the entire UX Immersion program.

How are you dealing with the challenges of mobile design? How have you taken advantage of the opportunities? Leave your thoughts below.

One Response to “UIEtips: UX & Mobile Design – 2012’s Challenges and Opportunities”

  1. Jayne Schurick Says:

    I would like to see how people are doing usability testing with mobile, more info about the paper prototyping/rubber band idea above, plus higher fidelity prototypes, whether it’s possible for someone (not me) to develop a screen capture app, and what other methodologies exist? I’ve read about building a device holder for mounting a camera. I’ve tried just peering over the user’s shoulder and encouraging talk out loud. Is there anything else? Thank you.

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