December 9th, 2015
In today’s article, I discuss how to design for two types of challenges. If users are distracted by controlling the interface, they can’t pay attention to the thing they came to do.
Here’s an excerpt from the article:
Two Dots’ designers also needed to put in tools to control the play of the game, such as changing levels, turning off the sound or music, and adjusting colors for color blind players. These tools must be easy to find and use, not a challenge like the game play itself.
Game designers are experts at ensuring goal challenges remain in the users’ focus, while ensuring that tool challenges are minimized or eliminated. By studying how the best game designers have made these trade-offs, we can learn how to improve the productivity tools we’re designing.
Read the article Goal Challenges and Tool Challenges
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