Archive for the 'Critique' topic

Embrace good ideas from every part of your team

The search for the right solution to a problem evolves out of the way we think about it: How decisions are made to meet specific goals and objectives, and why we made them. With critique, designers are able to explain the thinking behind the choices they’ve made and get feedback on those choices. It can […]

Give, receive, and facilitate helpful feedback

It is always easier to find the flaws than it is to offer solutions. Many of us have gotten so used to looking for the fly in the ointment that we’ve narrowed our field of vision down to identifying error over opportunity. This is the difference between delivering criticism, and critique, creating an environment that isolates […]

UIE Article: Preventing the Executive Swoop and Poop with Design Sprints

In today’s article, I discuss how to circumvent an unnecessary executive redesign. Here’s an excerpt from the article: Teams who have regular opportunities to meet with, talk to, and most importantly, observe their users turn out better designs. We’ve found if team members spend two hours every six weeks watching their users, they bring that knowledge to their design […]

UIEtips: Setting the Foundation for Meaningful Critiques—Goals, Principles, Personas and Scenarios

In this week’s UIEtips, we reprint an article from Adam Connor. According to Adam, doing critiques well and constructively is no easy task. Often designers feel picked on or that the feedback doesn’t give enough direction. A key concept to remember is that “critique is a form of analysis”. It’s a discussion on what is […]

December Free Resources & Upcoming Events

UX Articles & Podcasts Recently Published Articles Beyond the UX Tipping Point Jared Spool Jared Spool reveals the past, present, and future of the UX Tipping Point. Podcasts How Do We Design Designers? Live! Jared Spool We need to start investing in the ways we create designers and fuel their growth. Un-Sucking the Touchpoint Chris Risdon Chris Risdon goes beyond […]

UIEtips: Critique: The Secret to Growing Your UX Team Skills

In this week’s UIEtips, we offer an original article. In it, I introduce critique as a growth tool for UX teams. Here’s an excerpt from the article: Regular critique, whether formal or ad-hoc, ramps up team members’ skills quickly. By changing up what the focus of learning is for each session, the team ensures that […]

UIEtips: Setting the Foundation for Meaningful Critiques – Goals, Principles, Personas and Scenarios

Doing critiques well and constructively is no easy task. Often designers feel picked on or that the feedback doesn’t give enough direction. According to Adam Connor, a key concept to remember is that “critique is a form of analysis”. It’s a discussion on what is working well and what areas need improvement. To do this […]

Improving the Critique and Design Process

Giving critique is not an easy task. Doing it constructively and effectively without hurting someone’s feelings or coming off as cruel and inflexible is difficult. Being able to successfully critique and create design studios is so important we’ve dedicated many articles and podcasts to the topic, along with a full-day workshop. In this post, we’ve […]

Adam Connor – Design Studio: Building Consensus Early in Your Design Process

Getting two people to agree on something is a difficult task in any aspect of life. Getting a whole team to agree on a design, where underlying feelings, ownership, and organizational hierarchy are involved, can be an even greater challenge. That’s not even counting the dreaded “swoop and poop” scenario. The trick is to get everyone involved early in the design process and a design studio is a perfect tool for just that.

UIETips: Goods, Bads, and Dailies – Lessons for Conducting Great Critiques

  Critique is a critical role in the design process but often it’s not done in a productive manner. In this article, I explores critique techniques and discusses four important roles of the process. Design studios and critiques are so instrumental in the design processes that we’ve included it as a one day workshop at […]