Archive for the 'Critique' topic

Up Your UX Game with UI17’s Full-Day Workshops

We’re a bit giddy about the UX talent giving full-day workshops at this year’s User Interface 17 Conference in Boston, November 5-7. This year’s conference will up your UX game. You’ll acquire new advanced design techniques, learn about effective team-based processes, and dive into multi-device solutions. It’s 3 days you don’t want to miss. These […]

From Critique, A Language Emerges

I’ve been fascinated by critique lately. It’s a fabulous tool to help the entire team – designers and non-designers alike – learn more about what makes great design great. I’ve learned that you can tell that a team is taking advantage of well-done critiques by the new, personalized language they are now sporting. They have […]

UIE Tips: What Goes into a Well-Done Critique?

Probably more used than any other tool in the toolbox, the critique is the lost orphan of the user experience world. There are books written about usability testing, endless debates on the validity of heuristic evaluations, and hours of lectures on persona development. But, when it comes to developing the essential skills for a good […]

Discussing Design: The Art of Critique—An April 26 Virtual Seminar

In this seminar you’ll get a reality check on critiques from Adam Connor. He’ll describe how to give, receive, and act upon feedback while confidently guiding your projects through beneficial feedback loops. With the right approach to critique and collaboration, your designs will be stronger than ever. In Adam’s seminar you’ll learn to: Structure projects […]

Moving from Critical Review to Critique

We’re really good at criticizing things. We can spot the flaws instantly. But that’s different than a critical exploration of what we’re trying to do. Where we learn what it takes to make a great design. Where we explore both the problem space and the possible design solutions. I ask teams whether they do critiques. […]