Archive for the 'Design Principles' topic

UIE Article: Designing without a Designer

In today’s article, I discuss how designers can benefit your team in more ways than just delivering a design. Here’s an excerpt from the article: Those folks who learn how to do a good enough job have become consciously competent. They can make good results happen most of the time, though they often don’t know […]

How Are You Getting Your Team on the Same Page?

While developing the topics and workshop leaders for this year’s User Interface 20 Conference in Boston, November 2–4, I realized that a general theme was emerging—getting everyone on the same page about your designs. Here’s how each workshop at UI20 contributes to this theme: Marc Stickdorn’s workshop on Service Design: Creating Delightful Cross-Channel Experiences is about […]

Aligning Your Team with Design Systems and Style Guides

Nathan Curtis, co-founder of EightShapes, has worked with component libraries and style guides for years. He says that when you’re thinking about all the platforms that comprise the totality of an experience, these patterns (such as a sign-in form, or elements like buttons) need to be more broadly applicable. It’s one thing to create the […]

Using Journey Maps to Visualize the Path a Customer Takes

Communication is at the heart of service design and Marc Stickdorn knows the core of it is getting everyone on the same page. He says that the importance of this lies in the fact that customer experiences sometimes aren’t tangible—a user or customer could be experiencing an internal event. It’s important to understand how different […]

Help Designers and Developers Learn to Understand Each Other

The notion of being a “designer who can code” has been a prevalent topic in recent years. One of the greatest benefits of using CSS is speaking the same language as your developers. Having this common language aids in creating a more collaborative feel to conversations with developers versus dictating to them what to do. Being […]

What’s the Minimum Viable Product to Design for Success?

Lean UX focuses on research and the minimum viable product. Getting your product in front of customers early in the process lets you test any hypotheses you have about both the product and your customer base. Uncovering misconceptions up front allows you to iterate and pivot to arrive not just at the best design, but […]

Designing Remotely – Jim Kalbach’s August 27 Virtual Seminar

While remote work is on the rise, creative disciplines present unique challenges for remote collaboration. The visual interaction and open environment needed for creative work can be tricky to achieve in virtual settings. In Designing Remotely, Jim Kalbach teaches your team how effective remote design collaboration is possible. Attend this seminar if you want to: Get perspective and practical […]

Free UX Videos That Will Change the Way You Work and Think for the Better.

In the midst of planning this year’s User Interface 20 Conference in Boston November 2-4, we thought what better way to share the conference experience than giving you last year’s videos – for free. Watch them with your team, at your lunch break, wherever you want, whenever you want. No strings attached. All you need […]

UIETips: Designing without a Designer

In today’s UIEtips, we’re happy to offer my latest original article. In it I discuss how designers can benefit your team in more ways than just delivering a design. Design must be infused within an entire organization to get the competitive advantage. It’s so critical that we created a conference all around this – UX […]

UIETips: Five Ways to Animate Responsibly

In today’s UIEtips, we’re reprinting and article from Rachel Nabors, originally published in 24 Ways. Want to know more about how to put animation to work for your interface and its users? Join us April 2, when Rachel presents Improve UX With Animation. “Here’s an excerpt from the article:” Sadly, animation is considered decorative by […]