Archive for the 'Design Process' topic

You Need to Manage Digital Projects for Outcomes, Not Outputs

In this week’s article Josh Seiden and Jeff Gothelf tell us about an effective strategy for defining when a project is finished. Here’s an excerpt from the article: When is a project finished? For most of us, it seems pretty simple: when we ship the product or launch the service. But we need to take a step […]

Shh! Don’t Tell Them There’s No Magic In Design Thinking

In this week’s article I let you in on a secret concerning design thinking. Here’s an excerpt from the article: It wasn’t hard to find people excited about Design Thinking. They were popping up in lots of organizations. Yet, when I asked them what they thought it meant, their answer puzzled me. They told me it […]

The Salesforce Team Model for Scaling a Design System

In this week’s article Jina Bolton tells us about the model Salesforce uses for creating design systems. Here’s an excerpt from the article: I believe that even the best systems need human guidance to succeed and survive. For us, that means helping and empowering designers to produce high-quality, brand-aligned, system-minded work. Part of my job is to […]

The Right Way to Train the Wrong Way to Research – UI Conference Podcast

When we’re training teams on our design methods, what we perceive as ‘proper’ may in fact become a hinderance. Our dogmatic approach to our processes may prevent people from ever employing the techniques. Is it better to do it the right way, or to teach a wrong way that will get the job done?

UIE Article: Service Design Thinking

This week, we present an article written by Marc Stickdorn on Service Design Thinking, and what it means to design physical products and services using the process. Here’s an excerpt from the article Service Design became more and more popular over the last years. Service Design refers to innovating both tangible products and services and […]

Amy Jo Kim – Turbocharge Your Product Design with Game Thinking Live!

You’ve got a groundbreakingly innovative product idea, and you’ve assembled a crack team of designers. You know exactly what you want to do, but you’re unsure of how to do it. Without a framework to drive your product development, it’s Game Over.

UIE Article: Design’s Fully-Baked Deliverables and Half-Baked Artifacts

In this week’s article, I revisit the topic of artifacts and deliverables within the design process. Here’s an excerpt from the article Deliverables are how we tell the story of what the design will be. Of course, the classic deliverable is the finished product itself. Nothing tells the story of the design better than the product. […]

Marc Rettig – Change the Story—and the Conversation Live!

Design leaders are unsung revolutionaries. They’re often at the forefront of culture change, advocating for a new conversation about creativity and quality. The old one involved meetings, presentations, and top-down mandates, and little to no input from customers.

Dan Saffer – Practical Creativity Live!

Creativity isn’t just about expressing yourself. It’s also about solving problems by putting disparate pieces together to form a new, unique whole. Practical Creativity fuels the everyday work and once-in-a-lifetime breakthroughs of designers, engineers, and scientists.

Jared Spool – Beyond the UX Tipping Point Live!

For the longest time, making a great experience for the user was a business-strategy luxury item. A great product only had to work and ship. A great experience was a nice-to-have, not a requirement. Times have changed. The cost of delivering a product is no longer a barrier to entry. Quality is no longer a differentiator. What’s left? The user’s experience.