Archive for the 'Design Teams' topic

Misconceptions about Collaboration

This week, we revisit an article by Dan Brown. Here’s an excerpt from the article: There are three ways in which people misunderstand collaboration: They oversimplify what it is. They believe it to be ineffective and inefficient. They focus on the wrong aspect of it. Collaboration is far more complex than they realize, far more […]

Documenting Design Discovery

In this week’s article Dan Brown tells us about discovery’s six assertions, as well as gives us great tips for creating discovery documents. Here’s an excerpt from the article: Thinking about discovery outcomes in terms of assertions focuses on the point of the artifacts you’re making. A wireframe represents the structure of a page or screen, […]

The Salesforce Team Model for Scaling a Design System

In this week’s article Jina Bolton tells us about the model Salesforce uses for creating design systems. Here’s an excerpt from the article: I believe that even the best systems need human guidance to succeed and survive. For us, that means helping and empowering designers to produce high-quality, brand-aligned, system-minded work. Part of my job is to […]

The KJ-Technique: A Group Process for Establishing Priorities

This week, we revisit my article on using the KJ Method to help groups establish priorities. Here’s an excerpt from the article: In design, our resources are limited. Priorities become a necessity. We need to ensure we are working on the most important parts of the problem. How do we assess what is most important? For this, we’ve […]

Getting The Most Out Of Subject Matter Experts

This week I discuss ways to more effectively utilize Subject Matter Experts (SMEs) in design teams. Here’s an excerpt from the  article: Subject Matter Experts (also known as SMEs) can deliver great insight into how users work and what designs would be best for them. Unfortunately, we often don’t use them to their fullest. While we bring […]

UIE Article: A Design System isn’t a Project. It’s a Product, Serving Products.

This week, we present an article written by Nathan Curtis encouraging designers and product managers to think of their design systems as the first step to delivering actual business value. Here’s an excerpt from the article: Focusing on style guide delivery as the climax is the wrong story to tell. A system isn’t a project […]

Marc Rettig – Change the Story—and the Conversation Live!

Design leaders are unsung revolutionaries. They’re often at the forefront of culture change, advocating for a new conversation about creativity and quality. The old one involved meetings, presentations, and top-down mandates, and little to no input from customers.

UIE Articles: Making Content More Usable for both Designers and the End User

In this week’s article, we reprint an interview between Adam Churchill and Steph Hay about the difference between marketing and usable content and methods to help copywriters and designers work together in creating design and copy. Here’s an excerpt from the article I have to think about the user, so I typically start with a […]

UIE Article – Design Sprints: An Ignition System for Innovation Project Teams

In this week’s article I talk about design sprints. Here’s an excerpt from the article: In many projects, people ramp up slowly, finishing up their old obligations before starting. Without having everyone in the same room and focused, the project takes forever to get to speed. With a design sprint, everyone starts at the same […]

UIE Article: Misconceptions about Collaboration

In this week’s article Dan Brown talks about how misconceptions can hinder the collaborative process. Here’s an excerpt from the article: Throw smart people together. Suffice it to say that working with smart people is satisfying and challenging. But collaboration isn’t just about smarts. It’s about providing a framework for working together. Just as important as […]