Archive for the 'Design' topic

Content-First Design

In this week’s article Steph Hay discusses how content can help to positively influence design. Here’s an excerpt from the article: I never dreamed practicing content-first design and talking about it at a couple conferences would lead me to work for a bank. Especially one I knew nothing about. But the idea of creating jobs […]

The Power of Experience Mapping

In this week’s I discuss how experience mapping can help provide useful feedback about your users problems. Here’s an excerpt from the article: Since the earliest times, humankind has used maps to communicate. Maps show where we are and where we want to be. They communicate the relationships between the elements they contain. In design, […]

Build scalable design systems

Design Systems are critical tools for organizations to use to create a cohesive brand experience across products, devices, and platforms. They also allow teams to work more efficiently and quickly. However, the structure and maintenance of the Design System you create will determine its ultimate success. Your Design System should be a living system that is […]

The Power of “See One, Do One, Teach One” with Design Sprints – Part 2: Adapting The Sprint Model

In this week’s article Kathleen Barrett continues to examine the ACT, inc. team and how to overcome doubts regarding design sprints using planning and communication. Here’s an excerpt from the article: Design sprints were a revelatory experience for the team at ACT. They opened up the business to tools and a process for understanding their […]

Use Scenarios to Support Design Decisions at the Pixel Level

What are user scenarios and why are the useful? To begin, they are based on real data, a firm understanding of your customers and their habits. With a scenario, we take that data and inject it with life. We can imagine, given a specific set of criteria that is based on what we know about […]

The Power of “See One, Do One, Teach One” With Design Sprints – Part 1

In this week’s article Kathleen Barrett examines the ACT, inc. team, and discusses how to use design sprints to explore innovative concepts and diversify products. Here’s an excerpt from the article: Consensus, says Richard Banfield, CEO of Fresh Tilled Soil, is often conflated with democratic vote. “The funny thing is consensus doesn’t improve the quality […]

Design Sprints: An Ignition System for Teams

In this week’s article I talk about the importance of design sprints. Here’s an excerpt from the article: In many projects, people ramp up slowly, finishing up their old obligations before starting. Without having everyone in the same room and focused, the project takes forever to get to speed. With a design sprint, everyone starts […]

Service Design Thinking

This week were are taking a look back at Marc Stickdorn’s article on Service Design Thinking. Here’s an excerpt from the article: Service Design or Design Thinking is often linked with terms, such as innovation (process), change, and improvement. How can Service Design Thinking be integrated in an organization as a mean of change? Service Design became […]

Ultra-Contextual Design

In today’s post, we’re happy to share an article on Contextual Design from Abi Jones. Here’s an excerpt from the article: The first step in creating a context­-aware system is understanding the context for use. There are two levels for contextual understanding, the broad context for the user journey and the ultra­-contextual aspects of each […]

Despicable Design – When “Going Evil” is the Perfect Technique

In this week’s article, I discuss how “Going Evil” can break creative log jams and encourage collaboration. Here’s an excerpt from the article: In many other exercises where you ask a group to talk about user experience, the designers often take over. They have the experience and generate ideas faster than their peers, so they […]