Archive for the 'Design' topic

Erika Hall – Cultivating Shared Understanding from Collaborative User Research

Traditionally, user research has taken on more of a scientific identity. You would do usability testing and research, take a ton of notes, and then compile all of your findings into a report. The effectiveness of that research depended on whether anyone read the report, and then if they could do anything actionable with that data.

Jenn Lukas – Developing a Living Style Guide with CSS

The notion of being a “designer who can code” has been a prevalent topic in recent years. Delivering static PDFs and working in photoshop is seen as inefficient in some circles. Being able to create a clickable or even responsive mockup to present to developers and stakeholders can be a better way to show your intent. It’s also much easier to iterate by changing a few lines of code.

UI20: Convince Your Boss

You know it’s worth coming to UI20, but does your boss? Use this information and a summary of costs to help you get the green light. Five Overall Benefits: Get the latest UX techniques. Network and learn what others are doing in the UX field. Improve individual and team design skills. Solve current design problems. Eliminate the need to hire outside […]

UIE Newsletter: Preparing Organizations to Become Design-Infused

In this week’s UIE newsletter, I define a design-infused organization as one where every decision is made with design at the forefront. Here’s an excerpt from the article: It takes a long time to become a design-infused organization. Many have yet to make the transition. Some organizations are approaching it. These organizations value design enough […]

Kim Goodwin – Using Scenarios to Solve Problems

Understanding is what user experience as a field hinges upon. After all if you don’t understand how users are interacting with your product or service, you don’t know what to design for. But how, as a team, do you come to that understanding? Telling the story of a user’s journey highlights areas where you’re right on point and where you’re missing the mark.

Marc Stickdorn – Service Design: Creating Delightful Cross-Channel Experiences

Service design seems to go by an increasing array of names: Customer Experience, Cross-Channel UX, or even just “design thinking.” In most cases, these terms describe a holistic approach to your users’ and customers’ needs, no matter where or when they’re interacting with your product or service. In traditionally siloed organizations, it can be no small task to ensure that you are providing the best possible service.

UIE Newsletter: Effective Remote Design

In this week’s UIE newsletter, Jim Kalbach outlines his four key recommendations for successful remote design teams. Here’s an excerpt from the article: There are numerous benefits to remote work: flexibility and better work-life balance for employees, and wider talent pools and reduced costs for employers, to name a few. But what about remote design? […]

Snag Your Designer’s Toolkit by August 20 with Your UI20 Registration

The User Interface 20 Conference happens in Boston this November and dives deep into important UX topics. You’ll also get a special designer’s toolkit when you register by August 20. Get Your Free Designer’s Toolkit Iterate and share your thoughts in physical form with your team. Capture all your awesome ideas during and after the conference. Avoid the time drain […]

Designing Remotely – Jim Kalbach’s August 27 Virtual Seminar

While remote work is on the rise, creative disciplines present unique challenges for remote collaboration. The visual interaction and open environment needed for creative work can be tricky to achieve in virtual settings. In Designing Remotely, Jim Kalbach teaches your team how effective remote design collaboration is possible. Attend this seminar if you want to: Get perspective and practical […]

UIE Newsletter: Content-First Design

In this week’s UIE newsletter, we reprint an article from Steph Hay. In it she investigates the art of interactive storytelling in the video game industry. Here’s an excerpt from the article: Game designers start with the story. What they add to the experience complements and builds on the core story; it doesn’t distract from the […]