Archive for the 'Design' topic

UIE Newsletter: Effective Remote Design

In this week’s UIE newsletter, Jim Kalbach outlines his four key recommendations for successful remote design teams. Here’s an excerpt from the article: There are numerous benefits to remote work: flexibility and better work-life balance for employees, and wider talent pools and reduced costs for employers, to name a few. But what about remote design? […]

Snag Your Designer’s Toolkit by August 20 with Your UI20 Registration

The User Interface 20 Conference happens in Boston this November and dives deep into important UX topics. You’ll also get a special designer’s toolkit when you register by August 20. Get Your Free Designer’s Toolkit Iterate and share your thoughts in physical form with your team. Capture all your awesome ideas during and after the conference. Avoid the time drain […]

Designing Remotely – Jim Kalbach’s August 27 Virtual Seminar

While remote work is on the rise, creative disciplines present unique challenges for remote collaboration. The visual interaction and open environment needed for creative work can be tricky to achieve in virtual settings. In Designing Remotely, Jim Kalbach teaches your team how effective remote design collaboration is possible. Attend this seminar if you want to: Get perspective and practical […]

UIE Newsletter: Content-First Design

In this week’s UIE newsletter, we reprint an article from Steph Hay. In it she investigates the art of interactive storytelling in the video game industry. Here’s an excerpt from the article: Game designers start with the story. What they add to the experience complements and builds on the core story; it doesn’t distract from the […]

A UX Advantage Podcast with Karen McGrane: Shifting To Continuous Deployment

The speed of Agile delivery fundamentally changes the work process and puts new demands on the design cycle. What happens when the notion of deadline dates is replaced with a continual stream of experience enhancements by everyone in the organization?

UI20: Detailed Descriptions on All 8 UI20 Workshops

Explore the UI20 daylong workshops in great detail Monday, November 2 workshops Scenario-Driven Design by Kim Goodwin Prevent endless design debates and feature creep with a shared understanding. Service Design by Marc Stickdorn Design for every touchpoint across your customer’s entire journey. Building Scalable Design Systems and Style Guides by Nathan Curtis Build a cohesive cross-product experience with defined […]

UIE Newsletter: The New Design Leader Emphasizes Leadership

In this week’s article, I discuss the changing roles of a design leader, whose focus should be more on leadership than on design. Here’s an excerpt from the article: As we learn more about the current cohort of design leaders—the ones who are making their organizations more competitive through design—we find they are nothing like […]

A UX Advantage Podcast with Karen McGrane: Taking Advantage of Fear

The belief of public failure or marketplace irrelevance can drive an organization to change. How does a UX leader exploit this corporate fear? What transforms the momentum from fear into positive change within the organization?

Steph Hay – Designing with a Content-First Approach

Usability in products and websites is what most organizations strive for. The more usable the product, the more likely that people will use it. Through research and testing, you can root out many issues with clunky interactions that hinder the experience. What isn’t as immediately clear is if some perceived usability issues are actually understandability problems. Your content could be the culprit.

Jeff Gothelf – Discover What Customers Really Want with Lean UX

When some people hear the term Lean UX, they dismiss it as simply a nouveau buzzword. There can be some confusion as to its relationship to Agile, both the methodology and the adjective. Some of the biggest resistance came from the idea that Lean UX was shortcutting and lazily undoing much of the groundwork to get organizations to buy into the value of UX. But as waterfall development increasingly becomes “the old way” of doing things, teams are operating in more agile, or Lean, ways.