Archive for the 'UI16' topic

Use your remaining 2015 UX budget dollars for…

We’re already thinking about 2016, and know you are too. Get your team on the same page with proven UX methods and tools. Got some leftover 2015 budget money? Here’s where you can put it to use:   Got $249? Visit the All You Can Learn Library for hundreds of UX presentations on relevant and timely […]

Get Your Copy of UI16 OnDemand

UI16 OnDemand brings you the best of the premier UX conference, complete with 12 hours of video, audio, and every presentation slide from 10 experts. You’ll hear the latest insights on: Web forms and user input from Luke Wroblewski Application maps from Hagan Rivers Kickoff meetings from Kevin Hoffman UX leadership from Kim Goodwin Design […]

Kevin Hoffman’s Use of Pecha Kucha-Style for Workshop Presentations

In full-day workshops, it’s not uncommon for the workshop instructor to put together exercises. When the workshop is about design, those exercises are often design projects, where the attendees work through the techniques while building something. Now, what they are building is usually some made-up project, constructed to practice the techniques. The actual results of […]

UIEtips: On UX Leadership

The field of user experience has grown incredibly over the past decade. It is really quite refreshing to see the number of companies who are starting to view user experience as an essential part of their business strategy. Design skills are in high demand. It is a great time to be a UX professional. But […]

UI16 Spotlight: Mobile Web Design with Luke Wroblewski

[Here’s another introduction to one of the folks speaking at the User Interface 16 Conference in November.] Right now, few things are hotter topics that mobile in the design world. With the burst of smartphone and tablet technology, the mobile design landscape has just exploded. With this new landscape comes a new way of thinking […]

Luke Wroblewski – Navigating the Mobile Landscape

Mobile is the “hot topic” these days. It’s increasingly at the front of designers’ minds. In a world where the power and capabilities of the device in your pocket are so great, the possibilities become somewhat astounding. The mobile landscape is changing so rapidly that it makes developing a formal strategy to “figure mobile out” all but impossible. Luke discusses how taking advantage of the market as it is today and the capabilities of these devices can lead to the refinement and evolution of your product.

UIEtips: 3 Questions You Shouldn’t Ask During User Research

When we prepare for our user research sessions, it’s easy to focus on the questions we should ask. But what about the ones we shouldn’t ask? Our goal, of course, is to learn everything we can. We need to leverage the research time to ensure we’re filling our brains with the information. Then we’ll need […]

Bill Scott – Design Patterns for Multiple Platforms

As we use a multitude of devices to access the same content, we expect a similar experience across platforms. If you have a great user experience on the desktop, it would be easy to rationalize that your mobile experience, for example, shouldn’t be painful. User experience professionals now need to consider how and where their applications and content are being accessed more than ever before. Developing rich interactions across all of these platforms can be a daunting task. Bill Scott discusses how employing design patterns can help ensure that your users have a great experience wherever they use your product.

UIEtips: A Snapshot on What Designers Need to Know about HTML5 and CSS3

Could the new changes with HTML5 and CSS3 create a utopian society? Doubtful, but what it can do is make a designer’s life a lot easier and bring about more SEO results. A few weeks ago I interviewed Stephanie (Sullivan) Rewis and Greg Rewis to find out what they’ll cover in their UI16 workshop, Everything […]

Brandon Schauer – Getting to Good Design, Faster

Everybody strives to arrive at the end of a project with a great design. But often times the “brilliant idea” isn’t easy to communicate and takes a long time to develop. Brandon Schauer believes that you can develop techniques to help this communication, arriving at good design in shorter amounts of time. By putting your ideas on paper and post-its, and getting everyone participating, you create a collaborative environment that allows these ideas to grow and develop.