Archive for the 'interaction design' topic

UIE Article – Focusing On What Our Users Shouldn’t Focus On

In this week’s article I talk about authentication as a microinteraction. Here’s an excerpt from the article: Authentication is a necessary evil in today’s world of trust, privacy, and security. It is designed to be selectively usable. A good authentication system needs to be unusable for unwanted intruders. However, it needs to be extremely usable […]

Designing for Sophisticated Systems—A March 10 UX Virtual Symposium

In this three-part online symposium, Designing for Sophisticated Systems, Stephen Anderson, Karl Fast, and Chris Noessel give you timeless strategies to the table for dealing with complex information, whether you are designing visual models, user interactions, or offloading tasks to an Agentive Technology. These three approaches are grounded in concepts that you can apply to your work […]

UIE Article: Deconstructing the Poor Design of a Well-Intentioned Microinteraction

In this week’s article I talk about how to evaluate microinteractions. Here’s an excerpt from the article: Session timeouts are commonplace, an artifact of how poorly our digital world integrates with our real world. If our laptops could accurately tell that someone else has sat in front of it, we could better protect our users […]

Adding New Features Can Literally be a Game Changer – UX Immersion Podcast

When we add new features, we often force them to break the habits they’ve carefully formed. That’s what makes our users upset when we change the design unexpectedly. Their old habits no longer deliver the value they once did, and now they have to form new ones.

Convince Your Boss

You know it’s worth coming to UX Immersion: Interactions, but does your boss? Use this information and cost summary to help you get the green light. Five Overall Benefits: Conquer chaos and confusion with simpler designs. Lead the team and stakeholders to dynamic collaboration. Overcome daunting requirements and functionality by tackling scale. Identify opportunities and […]

UIE Article: Designing Intuitive Microinteractions

This week we reprint an article where I talk about designing better microinteractions. Here’s an excerpt from the article: “Wait! What did you just do there?” In this case, I had just unlocked my iPhone by sliding over a notification’s icon. The person I was standing next to had never seen anyone unlock their phone […]

Navigation: Oh, The Places You Were Trying to Go – UX Immersion Podcast

[ Transcript Available ] There’s a saying that you can’t know where you are going unless you know where you come from. Designing navigation for enterprise applications is a journey unto itself. One that UX Immersion speaker, Hagan Rivers is quite familiar with. In this podcast, listen as Jared Spool discusses the importance of clear […]

Time Traveling with Enterprise Applications – UX Immersion Podcast

Enterprise applications are massive, often unwieldy pieces of software. You get a sense they were never truly improved or updated, they just had a continuous string of features tacked on until it got to the point where they are almost impossible to use. And they’re old.

UXImmersion: Interactions – Get Exposed To The Newest Interaction Design Practices.

Interaction design has never been more important. New practices and techniques meet theory and expertise at the UX Immersion: Interactions conference in San Diego, CA, April 18–20, 2016. Move beyond inspiration and immerse yourself. Six industry leaders teach master-grade workshops on groundbreaking interaction design skills you won’t find anywhere else plus a keynote from me. […]

UIE Article: Goal Challenges and Tool Challenges

In today’s article, I discuss how to design for two types of challenges.  If users are distracted by controlling the interface, they can’t pay attention to the thing they came to do. Here’s an excerpt from the article: Two Dots’ designers also needed to put in tools to control the play of the game, such as changing levels, […]