Archive for the 'Management' topic

UIEtips: Why Lean UX

In this week’s UIEtips, we reprint an article from Jeff Gothelf and Josh Seiden. They show us why Lean UX is important Here’s an excerpt from the article: Lean UX is deeply collaborative and cross-functional, because we no longer have the luxury of working in isolation from the rest of the product team. We can’t […]

UIEtips: Explore These 7 Great Podcasts from 2014

Here, for your listening pleasure, are a few of our favorite podcasts from 2014 in no particular order. Creating Responsive Interfaces As responsive web design becomes common practice, making sure these templates work across every imaginable screen and device is trickier. Brad Frost shares this frustration and introduces Atomic Design as a solution. Borrowing from […]

UIEtips: Critique: The Secret to Growing Your UX Team Skills

In this week’s UIEtips, we offer an original article. In it, I introduce critique as a growth tool for UX teams. Here’s an excerpt from the article: Regular critique, whether formal or ad-hoc, ramps up team members’ skills quickly. By changing up what the focus of learning is for each session, the team ensures that […]

Jared Spool – How Do We Design Designers? Live!

Why don’t design students coming out of school know about responsive design or creating mobile apps? Why are our self-taught hackers and C.S. grads having a tough time keeping up with the pace of technology innovation? It’s not that schools or professional development programs are slow to adapt; it’s more complicated than that. But our tendency to focus on skills alone just isn’t sustainable. Instead, we need to start investing in the ways we create designers and fuel their growth.

UIEtips: Beyond the UX Tipping Point

In this week’s UIEtips, we offer an original article. In it, I reveal the past, present, and future of the UX Tipping Point. Here’s an excerpt from the article: For an organization to move beyond the UX Tipping Point, it must first become literate in user experience, then fluent in how to produce great experiences. […]

Ben Callahan – Dissecting Design Live!

Many teams follow a linear design process with a big reveal—ta-da!—once the aesthetics, layout, and flow are “ready” for client feedback.
Weeks later, the front-end developer enters to turn an approved design into a responsive site that functions perfectly across devices.
Now imagine showing clients your work in Week 1. How would everyone respond to unpolished designs?

UIEtips: Hiring a UX Pro – 4 Techniques from Smart Teams

In this week’s UIEtips, we reprint an article. In it, I share ideas on how to hire the best UX professional. I also make the case that hiring the right person is the most important factor to a UX team’s success. Here’s an excerpt from the article: Hiring is not a natural process. It needs […]

A Human-Centered Design Process

Better collaboration skills matter If you think you might find yourself on a team planning UX strategy—or on a team planning anything, really—this workshop is brimming with information that will turn you into a skilled collaborator. A human-centered design process Focus: Conducting research with the right people within budget and time constraints Buy-in: Participate in […]

Convincing your boss to send you to UI19

Convincing your boss to spend more than $1,700 to send you to the User Interface 19 Conference is no easy task. Your boss wants to understand how it benefits the organization, team, and you. In part 1 of of our 2 part series, you’ll learn how to explain the benefits of attending the User Interface […]

Minimizing Design Risk with The Minimal Viable Product (MVP)

If your team has been practicing some form of Agile or Scrum, it likely has a loose definition of a MVP. The question is, are you launching MVPs at the end of each sprint, or are you launching “whatever we fit into a 2-week sprint cycle?” If your iteration planning tends to focus on timelines, […]