Archive for the 'Product Management' topic

What is Good Product Strategy?

This week’s article is on the topic of product strategy by Melissa Perri, where she discusses how product initiatives can solve your customer’s problems and reach your business objectives. Here’s an excerpt from the article: Most companies fall into the trap of thinking about Product Strategy as a plan to build certain features and capabilities. […]

UIE Article: A Design System isn’t a Project. It’s a Product, Serving Products.

This week, we present an article written by Nathan Curtis encouraging designers and product managers to think of their design systems as the first step to delivering actual business value. Here’s an excerpt from the article: Focusing on style guide delivery as the climax is the wrong story to tell. A system isn’t a project […]

UIE Article: What is Good Product Strategy?

This week, we present an article written by Melissa Perri on the topic of product strategy, and what you can do as a product manager to increase adoption. Here’s an excerpt from the article: Most companies fall into the trap of thinking about Product Strategy as a plan to build certain features and capabilities. We […]

Amy Jo Kim – Turbocharge Your Product Design with Game Thinking Live!

You’ve got a groundbreakingly innovative product idea, and you’ve assembled a crack team of designers. You know exactly what you want to do, but you’re unsure of how to do it. Without a framework to drive your product development, it’s Game Over.

UIE Article: Design’s Fully-Baked Deliverables and Half-Baked Artifacts

In this week’s article, I revisit the topic of artifacts and deliverables within the design process. Here’s an excerpt from the article Deliverables are how we tell the story of what the design will be. Of course, the classic deliverable is the finished product itself. Nothing tells the story of the design better than the product. […]

Stop the Feature-Checklist War with Your Products

Engaging in user research can tell you how your customers use your product but more importantly why they use it a particular way. If the users of your product are requesting what seems to be a simple fix, such as moving a button, perhaps there are greater underlying reasons. So rather than just accepting the request […]

Bruce McCarthy – UX and Product Roadmaps

Product Managers are responsible for the success of a product. As we’ve seen, UX is not misaligned with business goals, in fact it helps achieve those goals. If UX has become a necessity in terms of a driver of business, product managers need to adapt to it. Those who have a respect and understanding for the value of UX, and incorporate it into their product strategies, can better serve their users and customers, as well as the business.

Chris Risdon – Orchestrating Experiences for Complex Ecosystems

User experience, as it has come to be known and understood, is generally associated with the digital space. Designers and developers working in concert to make a site, app, or digital product more usable and well designed. However, a user’s interaction with you as an organization isn’t necessarily confined to just your digital identity. This user experience design can be applied across all channels, such as a call center or physical location.

Navigate Product Roadmap Roadblocks, A January 8 Virtual Seminar

We’re kicking off 2015 with one of our most popular presenters from last year.  Join us on January 8 when Bruce McCarthy presents Navigate Product Roadmap Roadblocks: The Dirty Dozen.  In it, he’ll explore 12 common roadmap roadblocks and their sensible solutions. Product roadmaps steer company success and keep everyone on course. It portrays intentions, priorities, and […]

Designing Interactions Between Devices, a November 6 Virtual Seminar

Join us on November 6 when Josh Clark presents, Designing Interactions Between Devices. There’s untapped magic in the gaps between gadgets. Businesses lose money in those gaps between gadgets, and customers lose patience. Instead, imagine moving effortlessly from device to device without interruption, throwing content from one to another, or shaking a transaction from your phone […]