Archive for the 'Starting UX Projects' topic

How Are You Getting Your Team on the Same Page?

While developing the topics and workshop leaders for this year’s User Interface 20 Conference in Boston, November 2–4, I realized that a general theme was emerging—getting everyone on the same page about your designs. Here’s how each workshop at UI20 contributes to this theme: Marc Stickdorn’s workshop on Service Design: Creating Delightful Cross-Channel Experiences is about […]

UIEtips: Why Lean UX

In this week’s UIEtips, we reprint an article from Jeff Gothelf and Josh Seiden. They show us why Lean UX is important Here’s an excerpt from the article: Lean UX is deeply collaborative and cross-functional, because we no longer have the luxury of working in isolation from the rest of the product team. We can’t […]

UIEtips: Replacing “Requirements Gathering” with Something That Works

In this week’s UIEtips, I talk about replacing “requirements gathering” with something that works. Here’s an excerpt from the article: You’ve seen the box on the project schedule a hundred times. It always has the same label: “Gather Requirements”. And it’s always remarkably short — scheduled for just a day or two (or sometimes less!). […]

Start Full Screen: Organize, Communicate, & Annotate HTML Prototypes – A Special 3/7 Online Seminar

If your team is transitioning from static documentation to iterative HTML prototypes, then Nathan Curtis’ March 7 seminar, Start Full Screen, is right up your alley. Nathan will talk about how his team at EightShapes brought it’s renowned modular philosophy of modular components and libraries for producing PDFs to prototyping using simple HTML, CSS and […]

UIEtips: Good Design Faster – An Interview with Brandon Schauer

At times, getting a team to produce good ideas is like pulling teeth. You try to inspire, create, promote, even cajole people to dream up great design ideas. Some times it works. Other times you’re sitting around a conference table feeling clueless. That’s not the case when you bring Adapative Path’s CEO, Brandon Schauer into […]

Tying Agile & UX Together

Story mapping is a way of organizing Agile user stories that communicate user experience. Agile expert Jeff Patton will show you how this technique helps you put the big picture of UX and the little pictures of Agile in one place. Users will always have an experience with your product. Story mapping will pull your UX focus into the organization’s process and ensure that experience is a great one.

UI16 Spotlight: Kicking Off Projects Right with Kevin Hoffman

[We’re butt-deep in preparations for the User Interface 16 Conference. For my part, I get to work closely with the amazing speakers we’ve assembled, helping them construct their full-day workshops. Here’s the second part of my series introducing each of the UI16 experts.] So much of a project’s success is determined at its start. If […]