Archive for the 'UX' topic

Beans and Noses

In this week’s article I talk about dealing with difficult clients. Here’s an excerpt from the article: I’m sure you run into them all the time. You’re in a room and someone with power has decided to do something that just doesn’t make sense. You’ve tried logic. You’ve tried rational discourse. Yet, they are intent. […]

What is Good Product Strategy?

In this week’s article Melissa Perri talks about good product strategy. Here’s an excerpt from the article: Product Strategy is a system of achievable goals and visions that work together to align the team around desirable outcomes for both the business and your customers. Product Strategy emerges from experimentation towards a goal. Initiatives around features, […]

Transform What You Build and How You’ll Build It

Hello, This is your chance to save $400 when you register for the UX Immersion: Interactions Conference in Newport Beach, CA, March 5-7. Here’s what you’ll get when you register today: A coveted seat to the UX Immersion: Interactions Conference Your choice of two full–day workshops A day of featured talks from all of the fantastic workshop leaders A stupendous keynote from Jared Spool 30 days […]

Five Ways To Animate Responsibly

In this week’s article Rachel Nabors talks about animating responsibly. Here’s an excerpt from the article: If an animation doesn’t help the user in some way, by showing them where they are or how two elements on a page relate to each other, then it’s using up battery juice and processing cycles solely for the purpose […]

Embrace good ideas from every part of your team

The search for the right solution to a problem evolves out of the way we think about it: How decisions are made to meet specific goals and objectives, and why we made them. With critique, designers are able to explain the thinking behind the choices they’ve made and get feedback on those choices. It can […]

The Hawaii Missile Alert Culprit: Poorly Chosen File Names

In this week’s article I discuss how poorly chosen file names led to an actual emergency alert text being sent out in place of a test. Here’s an excerpt from the article: Saturday morning, January 13, 2018 at 8:09am Hawaii time, a staff member of the Hawaii Emergency Management Agency’s (HIEMA) State Warning Point office […]

Use Microinteractions to Improve Your Design

Complexity is a subjective thing. What one finds simple, another may find confounding. Teams struggle with satisfying growing feature requirements from stakeholders, user groups, edge cases, and managing the user experience across unique interactions, microinteractions, and transitions. While we can’t please everyone, we can identify and avoid those elements that clutter and complicate our products. Experiences that […]

Small Things Have Big Consequences

Microinteractions are tiny, task-based interactions that you barely notice when they perform well—and we’ve grown accustomed to expecting them to perform well. They are kind of like a bit of grease the keeps the flow of movement through an experience fluid and carefree. Muting your phone, updating a preference, uploading a file, connecting devices, receiving […]

Design Studios, When Done Well, Change Organizations For The Better

In this week’s article I discuss how design studios have the power to change your organization for the better. Here’s an excerpt from the article: We can see the day-to-day chaotic hustle-bustle of our projects. Yet, it’s hard to see the change we’re creating in our organizations. When we take a step back, we can see […]

What Makes a Design Seem ‘Intuitive’?

In this week’s article I discuss what makes a design intuitive. Here’s an excerpt for you: The biggest challenge in making a design seem intuitive to users is learning where the current and target knowledge points are. What do users already know and what do they need to know? To build intuitive interfaces, answering these […]