Archive for the 'UX' topic

Becoming a UX Unicorn in 5 Easy Steps

In this week’s article I talk about how to become a UX Unicorn. Here’s an excerpt from the article: We call them unicorns because they are supposed to be mythical creatures-something that doesn’t exist in the real world. That’s how the nickname came about. Yet, over the past couple of years, we’ve started meeting people […]

The KJ-Technique: A Group Process for Establishing Priorities

In this week’s article I talk about the KJ-Method. Here’s an excerpt from the article: The KJ-Method is simple and easy to do. It focuses the group on the task at hand and is excellent at eliminating unnecessary discussion and distractions from the goal. It’s a tool that everyone should have in their designer’s toolbox. […]

Beans and Noses

In this week’s article I talk about dealing with difficult clients. Here’s an excerpt from the article: I’m sure you run into them all the time. You’re in a room and someone with power has decided to do something that just doesn’t make sense. You’ve tried logic. You’ve tried rational discourse. Yet, they are intent. […]

What is Good Product Strategy?

In this week’s article Melissa Perri talks about good product strategy. Here’s an excerpt from the article: Product Strategy is a system of achievable goals and visions that work together to align the team around desirable outcomes for both the business and your customers. Product Strategy emerges from experimentation towards a goal. Initiatives around features, […]

Transform What You Build and How You’ll Build It

Hello, This is your chance to save $400 when you register for the UX Immersion: Interactions Conference in Newport Beach, CA, March 5-7. Here’s what you’ll get when you register today: A coveted seat to the UX Immersion: Interactions Conference Your choice of two full–day workshops A day of featured talks from all of the fantastic workshop leaders A stupendous keynote from Jared Spool 30 days […]

Five Ways To Animate Responsibly

In this week’s article Rachel Nabors talks about animating responsibly. Here’s an excerpt from the article: If an animation doesn’t help the user in some way, by showing them where they are or how two elements on a page relate to each other, then it’s using up battery juice and processing cycles solely for the purpose […]

Embrace good ideas from every part of your team

The search for the right solution to a problem evolves out of the way we think about it: How decisions are made to meet specific goals and objectives, and why we made them. With critique, designers are able to explain the thinking behind the choices they’ve made and get feedback on those choices. It can […]

The Hawaii Missile Alert Culprit: Poorly Chosen File Names

In this week’s article I discuss how poorly chosen file names led to an actual emergency alert text being sent out in place of a test. Here’s an excerpt from the article: Saturday morning, January 13, 2018 at 8:09am Hawaii time, a staff member of the Hawaii Emergency Management Agency’s (HIEMA) State Warning Point office […]

Use Microinteractions to Improve Your Design

Complexity is a subjective thing. What one finds simple, another may find confounding. Teams struggle with satisfying growing feature requirements from stakeholders, user groups, edge cases, and managing the user experience across unique interactions, microinteractions, and transitions. While we can’t please everyone, we can identify and avoid those elements that clutter and complicate our products. Experiences that […]

Small Things Have Big Consequences

Microinteractions are tiny, task-based interactions that you barely notice when they perform well—and we’ve grown accustomed to expecting them to perform well. They are kind of like a bit of grease the keeps the flow of movement through an experience fluid and carefree. Muting your phone, updating a preference, uploading a file, connecting devices, receiving […]