Jared M. Spool interviews Adam Connor and Aaron Irizarry on using a design studio as a process to improve team communication and achieve design goals.
Jared M. Spool discusses the difference between mockups and prototypes and how the four stages of a prototype helps you understand a design problem.
Jared M. Spool discusses the lessons we've learned from practicing paper prototyping for 16 years. He'll share what's new about this valuable technique and what's still the same.
Paper prototyping is a highly effective tool for creating designs that involve an interactive user interface. We often hear questions about paper prototyping: How does it work for existing systems, or for teams proficient with HTML and rapid design tools? How can technology-driven design elements like rollovers be incorporated in paper prototyping? We have some tips.
We've been creating paper prototypes and teaching others to use them for many years. In that time, we've learned a lot about what paper prototyping is all about and we're still pleased by what an effective and easy-to-use tool it is.
History is littered with the carcasses of failed products and the companies that built them--product development is indeed a risky business. Learn how we help companies create paper mock-ups of their product interface so that they can find out early on how to make it successful in the market.