Wednesday, November 7, 2007
Full-day Seminar, 8:30 a.m. – 5:30 p.m.

Kim Goodwin

The Essentials of Interaction Design

Kim Goodwin, Cooper

Is your team struggling to agree on a common design because everyone has a different opinion about what’s right? Are you having trouble translating your user research into a solid design? Do you have problems communicating your users’ needs to the rest of your team?

What really separates designers from the rest of the design team is the ability to visualize concrete design solutions that solve human problems. In this brand new tutorial for UI12, Cooper’s Kim Goodwin will help you refine your interaction design skills.

To teach you all the essential tools of interaction design and help you develop the design “muscles” to use them, we’ve turned to Cooper’s Kim Goodwin. The talented folks at Cooper popularized the essential concepts of Interaction Design in their groundbreaking book, About Face: The Essentials of Interaction Design. Kim is the main expert we turn to for guidance when discussing Interaction Design.

In this seminar, Kim will share the entire Interaction Design process—soup to nuts. You will come away from the day with a solid vocabulary of interaction design patterns. You will learn the key principles to creating a coherent interaction framework, as well as collaboration and ideation techniques to achieve novel design solutions that delight your users. You will:

  • Use quick storyboarding techniques to rough out high-level interactions. This will help you move quickly through a workflow without worrying about details.
  • Build your vocabulary of interaction design patterns and learn how thinking about underlying structures can improve your conceptual designs.
  • Learn which key principles are most important in creating a coherent interaction framework
  • Improve your visualization skills so you can wield that whiteboard marker with ease
  • Practice several idea-generation exercises designed to get your creative neurons firing, so you’ll get used to filling a blank whiteboard with ideas.
  • Practice collaboration and ideation techniques that will help you get to novel solutions, get unstuck, and end pointless arguments.
  • Use scenarios to help you determine how many screens or pages you need, what information and tools belong where, and what should be emphasized on the screen
  • Recharge your creative batteries. While design is serious business, good designers are also fueled by boundless curiosity, imagination and—dare I say it? —even a bit of play. During the day, you will participate in a fun, interactive, and competitive design challenge.

Who Should Attend

If you are involved in interface design, you’ll benefit from Kim’s excellent presentation skills and tremendous experience. Web Designers and Interface Designers will find the techniques in this seminar useful in extending their skill sets. Usability Practitioners and Technical Writers will like the new tools available to do a fabulous job.

Product Managers will see the strategic value in using the Interaction Design principles to define and prioritize product features. And, Project Managers, who often have a hunch that there’s a better way to manage the process, will leave with some ideas for process changes and a new vocabulary that can dramatically enhance team communication.

In addition to hearing all of the great insights from Kim, you will receive a detailed seminar notes booklet, including a suggested reading list and some example design patterns and scenarios.

If you want to be exposed to the essential tools of interaction design, this is the seminar for you!

UI12 Seminar Recommendations: If you're interested in Kim's full-day seminar, you may also want to attend Larry Constantine's seminar on Interaction Design in an Agile World or Rolf Molich's seminar on Usability Testing.